If players were "forced" to spread over the three RvR zones that are open, that would solve a lot of problems in terms of blob, lag, absence of smallscale
I don't know how spreading players through these three zones could be achieved
Min rewards for zerging are too much
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- Posts: 6
Re: Min rewards for zerging are too much
You all talking like 25k RR and 50 crest are much... Hand out more renown for kills or whatever, but certainly not reduce the amount of crest or renown somewhere.
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- Posts: 388
Re: Min rewards for zerging are too much
You should get a pat on the back for taking empty keeps not renown or crests.junkyxicht wrote: Mon Sep 22, 2025 2:33 pm You all talking like 25k RR and 50 crest are much... Hand out more renown for kills or whatever, but certainly not reduce the amount of crest or renown somewhere.
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- Posts: 6
Re: Min rewards for zerging are too much
i fixed it for you: You should get way more renown and crests for taking a full keepshoelessHN wrote: Mon Sep 22, 2025 2:40 pmYou should get a pat on the back for taking empty keeps not renown or crests.junkyxicht wrote: Mon Sep 22, 2025 2:33 pm You all talking like 25k RR and 50 crest are much... Hand out more renown for kills or whatever, but certainly not reduce the amount of crest or renown somewhere.
Re: Min rewards for zerging are too much
If you don't reward the casual players, no one has anything to kill.
The game should encourage the casuals to play like NPCs so that the organized players have something to do.
The game should encourage the casuals to play like NPCs so that the organized players have something to do.

Re: Min rewards for zerging are too much
The problem is the sword only has one edge. It should cut both ways (to strain the metaphor).Ninjagon wrote: Mon Sep 22, 2025 12:46 pm Yes sometimes you can be lucky and do almost nothing when the zone lock occur. Then you got relative good reward just for being at the right place at the right time. I think it is very OK to have system like that.
About the devs - Never forget how much they've already done and how much work they've put into the project. You have no idea.
FFA event for groups of 6 players - that sounds really cool!
The rewards for being the punching bag for the horde are far less than you can get by doing almost nothing unless you have a crack group and even then you have to work very hard in comparison.
If they won't reward the "losing" side for extremely tough fights then I see no reason the "winning" side should get handouts for massive zerging.
Aethilmar 8x SM
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
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- Posts: 388
Re: Min rewards for zerging are too much
Exactly. It started a few years ago with oil kills going away. That at least encouraged some people to show up and attempt to get an entire RR from dumping oil. It wasn't perfect, the actual solution was to split siege weapon rewards among everyone at the keep (like renown is shared to everyone inside a sc). But instead they took away another carrot.Aethilmar wrote: Mon Sep 22, 2025 11:46 pmThe problem is the sword only has one edge. It should cut both ways (to strain the metaphor).Ninjagon wrote: Mon Sep 22, 2025 12:46 pm Yes sometimes you can be lucky and do almost nothing when the zone lock occur. Then you got relative good reward just for being at the right place at the right time. I think it is very OK to have system like that.
About the devs - Never forget how much they've already done and how much work they've put into the project. You have no idea.
FFA event for groups of 6 players - that sounds really cool!
The rewards for being the punching bag for the horde are far less than you can get by doing almost nothing unless you have a crack group and even then you have to work very hard in comparison.
If they won't reward the "losing" side for extremely tough fights then I see no reason the "winning" side should get handouts for massive zerging.
I don't expect some mechanic where 20 people can realistically fight off / kill 100 attackers, but they need something to do to make it entertaining and they need to be rewarded for it.
Even forts need gold bags for defenders that lose if the AAO is high enough. 120 vs 40 forts are embarrassing.
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