Scenario Rework Urgently Needed – Current System Drives New Players Away
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
I would say, 90% of us randoms play SCs, the reason could be that they just wanna play for a bit, dont want to run open, or they have more fun playing SCs. It would be great to just make it way more new player friendly. Would help a ton just to remove barriers and go even further and put safe Zones in every SC, so if enemy team is dominating and dont care for Flags/objective, they have to live with the risk to get destroyed by Ballistas or Guards if they camp Spawn.
Ads
- Mordecaieth
- Posts: 153
- Contact:
I believe scenarios would benefit either from removing ranked play entirely or from adding stronger, more meaningful rewards.
Right now, losing a scenario feels like wasted time. The renown and experience bonuses are fine, but the war crest rewards should be increased for both wins and losses.
Queue times and the current role-priority system feel broken or at least unreliable. It would also help if Discordant Queue allowed two players to queue together — encouraging friends to play and helping newer players learn in pairs.
Lastly, the 10,000 war crest cost for Triumphant/Victorious jewels is unreasonable compared to other gear. Even 3,000 crests would still represent a huge grind for a set that can be quickly outclassed by Warlord or Sovereign gear.
Right now, losing a scenario feels like wasted time. The renown and experience bonuses are fine, but the war crest rewards should be increased for both wins and losses.
Queue times and the current role-priority system feel broken or at least unreliable. It would also help if Discordant Queue allowed two players to queue together — encouraging friends to play and helping newer players learn in pairs.
Lastly, the 10,000 war crest cost for Triumphant/Victorious jewels is unreasonable compared to other gear. Even 3,000 crests would still represent a huge grind for a set that can be quickly outclassed by Warlord or Sovereign gear.
Last edited by Mordecaieth on Thu Sep 18, 2025 5:24 pm, edited 1 time in total.
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
Sadly i try always to support new players on Twitch, help them out with gear/gold and teach how to play best. And like all of them, in the last years, quit for exactly the same sad reason. They are loosing like 10+SCs in a row, get angry why this can even happen, why it is so unfair etc. and quit after some weeks.
I love to play SCs, thats what im doing 99% of the time, be it solo or in group. Even for me its many times unbearable so I can feel the pain of new players. If u play Premade u have like always boring SCs where u just camp spawn, if u play Pug u just wait for 11min timer.
I love to play SCs, thats what im doing 99% of the time, be it solo or in group. Even for me its many times unbearable so I can feel the pain of new players. If u play Premade u have like always boring SCs where u just camp spawn, if u play Pug u just wait for 11min timer.
Re:
that what im talking, just add new unique rewards !Mordecaieth wrote: Thu Sep 18, 2025 4:57 pm I believe scenarios would benefit either from removing ranked play entirely or from adding stronger, more meaningful rewards.
Right now, losing a scenario feels like wasted time. The renown and experience bonuses are fine, but the war crest rewards should be increased for both wins and losses.
Queue times and the current role-priority system feel broken or at least unreliable. It would also help if Discordant Queue allowed two players to queue together — encouraging friends to play and helping newer players learn in pairs.
Lastly, the 10,000 war crest cost for Triumphant/Victorious jewels is unreasonable compared to other gear. Even 3,000 crests would still represent a huge grind for a set that can be quickly outclassed by Warlord or Sovereign gear.
-
- Posts: 23
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
There is more than that i made a test whit 2 characters 1 Order 1 destro, queueing in same time same sc and the result is appalling i had 8 sc pop in a row for 1 character and none for the other on like 45 min 1h queueing whitout a pop.
So explain me how is it possible.
So explain me how is it possible.
-
- Posts: 705
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
Easy. Match maker lets you in only if opposite side has groups and there is lack of groups on your side. Full 6 creates an instance and then whatever is in a que gets sucked there. You will not enter SC as solo if your realm is groups heavy and the contrary - you will get insta pops as solo if the opposite realm is groups heavy but yours is not.Unionofchaos wrote: Fri Sep 19, 2025 2:24 pm There is more than that i made a test whit 2 characters 1 Order 1 destro, queueing in same time same sc and the result is appalling i had 8 sc pop in a row for 1 character and none for the other on like 45 min 1h queueing whitout a pop.
So explain me how is it possible.
¯\_(ツ)_/¯
Hence all the hassle, my friend
One thread per week or even more often pops cause aint no reason
-
- Posts: 23
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
So can we call that cheating to avoid fighting premade then ?nocturnalguest wrote: Fri Sep 19, 2025 3:39 pmEasy. Match maker lets you in only if opposite side has groups and there is lack of groups on your side. Full 6 creates an instance and then whatever is in a que gets sucked there. You will not enter SC as solo if your realm is groups heavy and the contrary - you will get insta pops as solo if the opposite realm is groups heavy but yours is not.Unionofchaos wrote: Fri Sep 19, 2025 2:24 pm There is more than that i made a test whit 2 characters 1 Order 1 destro, queueing in same time same sc and the result is appalling i had 8 sc pop in a row for 1 character and none for the other on like 45 min 1h queueing whitout a pop.
So explain me how is it possible.
¯\_(ツ)_/¯
Hence all the hassle, my friend
One thread per week or even more often pops cause aint no reason
-
- Posts: 705
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
Hahaha, nice one!
Technically yes, you abuse the system this way lmao
Technically yes, you abuse the system this way lmao
Ads
-
- Posts: 23
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
Cause its impossible to never face premade from other faction idk arnt devs aware of that ? they prefer letting preamde never face other ? idk we are not 10000 players on the servers mostly playing orvr so why they never face other organized 6 man its understandable.
-
- Posts: 705
Re: Scenario Rework Urgently Needed – Current System Drives New Players Away
Premades is a wrong word (there are very very few of them), better use groups (those are very common and casual, thats what you encounter on your usual SC day). And groups do face each other pretty often especially during warfront in case there are no or close to no pugs. Usually bad groups disband and stop que if the bigger shark is in the ocean so if you happen to gather a strong one, after 2-3 SCs beating worse groups you will fight pugs only. Everyone and their grandmas are aware for years. Its just fixing it is very time consuming. Each and every "solution" newcomers usually come up here (mostly on forums) have way too many cons so they will never be implemented. This server has seen que times of hour+ or more, so que time is a priority.Unionofchaos wrote: Fri Sep 19, 2025 5:38 pm Cause its impossible to never face premade from other faction idk arnt devs aware of that ? they prefer letting preamde never face other ? idk we are not 10000 players on the servers mostly playing orvr so why they never face other organized 6 man its understandable.
Who is online
Users browsing this forum: No registered users and 23 guests