Recent Topics

Ads

Scenario Rework Urgently Needed – Current System Drives New Players Away

Chat about everything else - ask questions, share stories, or just hang out.
Roids82
Posts: 2

Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#1 » Fri Sep 12, 2025 9:43 am

Hi everyone,

I’d like to open a discussion about the current state of scenarios and why I believe a serious rework is urgently needed.

At the moment, many scenarios are extremely unbalanced – and it’s becoming a major reason why new players are leaving *Return of Reckoning*. In most cases, they queue solo or with a friend, only to be matched against full premade groups. These groups have coordinated voice comms, optimized group setups, and significantly more experience. The result? A complete stomp in 9 out of 10 scenarios.

It’s frustrating and demoralizing to be on the losing side over and over again, especially when you're just trying to learn the game. Instead of enjoying the PvP experience, new players are met with repeated defeat – not because they’re bad, but because the matchmaking puts them in impossible situations. This is not fun, and it's not healthy for the long-term player base.

What’s even more concerning is that recent scenario-related changes, especially those implemented by a special someone, seem to consistently favor premades. The current setup practically dooms the losing team to become nothing more than easy farm targets. In many cases, the winning team completely ignores objectives and simply camps the enemy spawn, killing players as they come out. There’s no room to breathe, no room to fight back, and absolutely no incentive to keep playing.

We need a system that gives both sides a fighting chance. A proper role-balanced system – ideally something like **2 tanks / 2 healers / 2 DPS** per group – would make a huge difference. Even a **1 tank / 2 healers / 3 DPS** setup could work. The most important thing is that every side has the basic tools to compete, not just whoever happens to have more healers or frontline.

This is where the **Ranked Solo Queue UI** could come in handy. It already shows how many players of each role are in the queue. Why not implement something similar for regular scenarios? Players could then make an informed choice: either swap to a needed role or accept a longer queue time. At least then, we’d know that both teams are entering with a fair shot, rather than being setup for failure from the start.

Premades are fine – they’re part of any PvP game – but right now the system gives them way too much power with no counterbalance. Casual and new players shouldn’t be punished for simply trying to participate. If we want *Return of Reckoning* to grow and retain its players, we need to rethink how scenarios are formed and what kind of experience they provide to **all** players, not just the top 5%.


Best regards

Ads
SuperStar
Posts: 420

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#2 » Fri Sep 12, 2025 9:51 am

Premades always fight aganist pug.

This is the matchmaking here rn.

Some how we got huge kotbs and chosen buff and not even a single a word about SC balance.

There are some low quality who live to afk and farm healerless tankless gearless pug. The rest of them bored it like hell.

And its not population problem there are enoff pug and premades party. I tested multiple time.
The same time you q as pug bumm premade and if you q as premade you got pug

Cant even make it worse.

If you wanna dodge the zerg/blob or boxrunning with regen welf in an empty zone you got these wonderful matchmaking to your face.

If you wanna be smart and q soloq only you will have to face with 5v2

Wonderful
What should i say
Amazing
Brilliant

Who is online

Users browsing this forum: No registered users and 24 guests