Rubius wrote: Fri Sep 12, 2025 7:48 am
One challenge with this idea that comes to mind is that a player could purchase multiple purple seeds once they have the unlock, multiplying their output from a single seed up to four instantly. Tome unlocks can definitely work as a purchase mechanic, but they don't have any limiters that restrict you.
If the game can gather information regarding all your bank spaces then you could do it like this:
I get 1 purple seed, I get the tome unlock 1 that lets me buy the same type of seed if I have 0 seeds in my bag, bank1 and bank2.
I can infinitely claim seeds from the respective Tome Vendor as long as that condition is met (I have 0 of that seed in all my storage spaces).
If I somehow get a 2nd purple seed of the same type, then I unlock the tome unlock 2 of that seed which lets me buy the same type of seed if I have 1 or less seeds in my bag, bank1 and bank2. So at most I can buy 1 more if I somehow lose 1 or buy 2 if I lose both.
And this repeats with Tome Unlock X letting you buy as many seeds as you like as long as you have X - 1 or under of the same seed in you storage spaces.
Would something like that be possible?
EDIT: It would also have to check current cultivations. Maybe by doing a double check every second for e.g. 5 seconds to make sure you dont spam click the vendor while cultivation starts/ends