Recent Topics

Ads

Defensive Playstyle

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
footpatrol2
Posts: 1104

Re: Defensive Playstyle

Post#11 » Fri Sep 05, 2025 9:35 pm

So let's run the numbers real quick.

Buffs on live went, Not sure if RoR changed this:
Ability + tactic + morale
all stacks with a few exceptions.
The same with debuffing:
Ability + tactic + morale.

Mountain spirit (dwarf RP) and sprout carapace (chaos Chosen) provides 1320 armor and 504 resist.

Regenerative healing Rp tactic and warping the spirit tactic provides 1056 additional armor with 10% reduced armor pen. Randomly applied to group. It's not constant but near constant the more of that tactic healing is used. So if you used more RP and Zealots the armor buff becomes more constant.

Typical armor ability buff is 990. I'm not sure if RoR changed that.

So that's 990 armor (ability) + 1056 armor (tactic) + 1356 armor (morale) = 3366 additional armor for the group

This fluctuates up and down by 1056 due to tactic randomness. So could be as high as 3366 or as low as 2010 added to already existing armor.

Still above max ability armor debuff of 1600. Unless RoR changed this.

To further debuff armor you need a morale armor debuff which all tanks have which is demolishing strikes for 1056 armor debuff.

Resists typically sit around 400/500 ish on gear
Ability resists buffs for 378 let's just say 400 for easy math.
Morale buff for 504 resists say 500 for easy math.

400 (gear) + 400 (ability) + 500(morale) = roughly 1300 resists

Ability resist debuff 's typically if fully spec's Into is 378. Players are likely going hybrid builds so won't get that full debuff. Let's say 350 debuffs

So 1300 resists - 350 debuff 's = 950 resists which I believe still sits above soft cap.

Now there are edge cases on debuffing resists to strip down more like tzeentch 's talon.

Also ability resist buffs can be stripped away.

Ads
User avatar
Bankei
Posts: 13

Re: Defensive Playstyle

Post#12 » Fri Sep 05, 2025 10:41 pm

I think I just fail to grasp the central thesis here.

What would be the benefit of offering an option to massively increase time to kill?

Tanky groups would sit on the BO and tank as hard as they can while reporting enemy positions to the blob. Keep sieges would grind to an absolute halt and favour defenders even more. Everyone would have to dump out of offensive tactics and talis. Fights would become protracted with less and less kills going out.

Am I missing something here?

User avatar
footpatrol2
Posts: 1104

Re: Defensive Playstyle

Post#13 » Fri Sep 05, 2025 11:46 pm

I just wanted to show a different playstyle that was possible at one time. If you don't like the playstyle cool. There are counters to it. It's not unbeatable.

I have fond memories of that group and wish it was available to play again.

It's all about having fun right?

i edited this post. I was getting salty.
Last edited by footpatrol2 on Sat Sep 06, 2025 7:10 am, edited 1 time in total.

User avatar
Fey
Posts: 977

Re: Defensive Playstyle

Post#14 » Sat Sep 06, 2025 2:59 am

It's about variety of gameplay. Different viable options that make the game more interesting to play. You disagree that morales provide for this. That's fine, but you seem to be more focused on vibes than the actual different styles of play that could exist.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

Who is online

Users browsing this forum: Google [Bot] and 8 guests