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Alternate LV set for tanks that don't use weapon skill

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Sinisterror
Posts: 1164

Re: Alternate LV set for tanks that don't use weapon skill

Post#21 » Wed Aug 20, 2025 5:02 pm

Alubert wrote: Wed Aug 20, 2025 4:31 pm
hordak774 wrote: Wed Aug 20, 2025 4:21 pm
Malessar wrote: Mon Aug 18, 2025 5:55 pm Chosen and swordmaster aren't inherently op as to justify them being punished over other classes, being given a set that is subpar what it would be to a black orc or a kotbs. It serves no purpose or reason.

Please make an alternative that simply replaces the ws for spirit damage. They get subpar items for the same amount of effort and it doesn't have any reason, it just is.
so true agree 100% SM need alternative gear compare to other tanks with spirit resist debuff
Correct me if I'm wrong but doesn't SM have aoe spirit resist debuff?
I think the point is the hope of them stacking, because 180 resis debuff with IB Beaslord set which is interestingly unique because it was 2h set, but had resis debuff proc that stacked with Sm's Woh. They should stack offensively 2x and defensively 3x. Like 240 Double Ws buff Blorc used to have<3 or 240str240ws240ini and they stacked with Knight own str aura and Morale 2 to achieve insanity with 2h kotbs+Vigilance+all the now lost tools:/

Defensively stacking one higher, because live armour pot 660 stacked with 1500armour ze/rp tactic and if you had 700 armour proc all these 3 things stacked. But if you throw morale in there that gives armour, it replaces the 700 armour Proc. This is around 2900armour with 3x buffs. 2009 live i played marauder 1600 armour debuff stacked with my own 800 armour debuff wpn = 2400 armour debuffed/Buffed amounts to pretty close.

And yes WS Parry change should be reverted. There is nothing weird that Stat in WaR offers Offensive/Defensive things both. And yes you should have them both, the original Idea in War how skills worked was the best one imo. Like you need to use armour debuff 5 times as black orc to achieve 75% armour debuff reduction and Melee Abilities being affected by 05s-2s Cast time increases. 05s max 1s would be fine but 2s melee cast time increase is a bit much : D
Last edited by Sinisterror on Wed Aug 20, 2025 5:10 pm, edited 2 times in total.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Sinisterror
Posts: 1164

Re: Alternate LV set for tanks that don't use weapon skill

Post#22 » Wed Aug 20, 2025 5:03 pm

nocturnalguest wrote: Wed Aug 20, 2025 3:46 pm
Avernus wrote: Wed Aug 20, 2025 3:18 pm I have the other question - why bother to create armor with set bonuses like that? I mean, you might as well do nothing at all, i understand that conq and the rest of those garbage tier sets are old and outdated, but to add more junk into this pile...why?
You are very close to summon Sinisterror once again in this thread! :D

On a serious note, good question indeed, but when its more logical and productive (imo!) to raise questions against unified copycat sets and tanks itemization rather then create useless topics with nothing interesting to discuss.
Man i actually laughed out loud at this : D
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

hordak774
Posts: 114

Re: Alternate LV set for tanks that don't use weapon skill

Post#23 » Thu Aug 21, 2025 3:38 pm

Sinisterror wrote: Wed Aug 20, 2025 5:03 pm
nocturnalguest wrote: Wed Aug 20, 2025 3:46 pm
Avernus wrote: Wed Aug 20, 2025 3:18 pm I have the other question - why bother to create armor with set bonuses like that? I mean, you might as well do nothing at all, i understand that conq and the rest of those garbage tier sets are old and outdated, but to add more junk into this pile...why?
You are very close to summon Sinisterror once again in this thread! :D

On a serious note, good question indeed, but when its more logical and productive (imo!) to raise questions against unified copycat sets and tanks itemization rather then create useless topics with nothing interesting to discuss.
Man i actually laughed out loud at this : D
XDD Sinisterr want some damage buff, we all want. The defense in this game is overpowered too much

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Hrolfgrim
Posts: 3

Re: Alternate LV set for tanks that don't use weapon skill

Post#24 » Thu Aug 21, 2025 7:35 pm

Warlord Set, which is an ENDGAME tier set, remains useless for SM/Chosen past the two bonuses of the set, passing it, gives WS and Armor penetration for a class that works with Spiritual Dmg.
Now with the DPS Dark Promise set, we have 2 ENDGAME sets in the list.
Its beyond scary to see some people actually arguing if changing the armor set bonuses is actually necesary, when it cleary is.
And it's also scary to see others, pretending to justify this like "it boost your AA, and a few non dps habilities".
The fact that Chosen/SM can do fine DMG on scnearios do not justify having 2 endgame tier sets with no use.
Minimal changes on Warlord and DPS Dark Promise set for SM/Chosen to make em viable is a very good and valid request.

Malessar
Posts: 48

Re: Alternate LV set for tanks that don't use weapon skill

Post#25 » Thu Aug 21, 2025 10:03 pm

Maybe we should add WS to the sets of bright wizards right so that when the witch elves are hitting them they'll do more dmg with their staff melee attack?

It's a wasted stat for chosen and swordmaster and no other classes are in this situation, please powers that be, replace the weapon skill stat with something els'e!

Alubert
Posts: 536

Re: Alternate LV set for tanks that don't use weapon skill

Post#26 » Fri Aug 22, 2025 6:34 am

Or maybe remove magic damage from tanks and leave it only to mages?
Then they wouldn't lose their valuable bonus to ws.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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Ruin
Posts: 261

Re: Alternate LV set for tanks that don't use weapon skill

Post#27 » Fri Aug 22, 2025 6:36 am

Hrolfgrim wrote: Thu Aug 21, 2025 7:35 pm Warlord Set, which is an ENDGAME tier set, remains useless for SM/Chosen past the two bonuses of the set, passing it, gives WS and Armor penetration for a class that works with Spiritual Dmg.
Now with the DPS Dark Promise set, we have 2 ENDGAME sets in the list.
Its beyond scary to see some people actually arguing if changing the armor set bonuses is actually necesary, when it cleary is.
And it's also scary to see others, pretending to justify this like "it boost your AA, and a few non dps habilities".
The fact that Chosen/SM can do fine DMG on scnearios do not justify having 2 endgame tier sets with no use.
Minimal changes on Warlord and DPS Dark Promise set for SM/Chosen to make em viable is a very good and valid request.
y same situation with Engi Nade/Warlord

nocturnalguest
Posts: 677

Re: Alternate LV set for tanks that don't use weapon skill

Post#28 » Fri Aug 22, 2025 8:27 am

Malessar wrote: Thu Aug 21, 2025 10:03 pm Maybe we should add WS to the sets of bright wizards right so that when the witch elves are hitting them they'll do more dmg with their staff melee attack?

It's a wasted stat for chosen and swordmaster and no other classes are in this situation, please powers that be, replace the weapon skill stat with something els'e!
Or maybe you take your time, organise parsing (either thru enemy or using available since 2017 special community tool) and analyze what and how SM/chosen actually does?

You guys, clearly miss one thing, each and every tank could have benefit from "adjustments" but you simply claim that benefits should be reaped off by only those classes. A question - why? And nah, cause abilities have different type of damage is not a quality balance reason.

No one here has anything to say in regards to why SM/chosen should get a benefit while rest should still stay the same (and here is a tip - team is well aware of everything, current group knows things way much better then any random forum dweller (me included) and situation in this regards falls into category of "its intended" (just like Avernus comment clarifies it on 1st page), thus it falls upon community to prove team wrong).

Ready to provide literally any data justifying it? My answer - no, you are not. No parsing, no graphics, no killboard stuff, absolutely nothing in this thread. You literally have absolutely nothing to backup your "wishlist" and in this particular case it doesnt matter how many people support this "wishlist".

Thats actually a fair deal in regards to balance. Why? Because "balancing" design and route is clear, was stated and havent been yet debunked

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Sanctific
Posts: 10

Re: Alternate LV set for tanks that don't use weapon skill

Post#29 » Fri Aug 22, 2025 10:09 am

Whilst I agree that Darkpromise 2h set is sorta subpar for SM/Chosen if compared to its usefulness for other tanks, I still must say that this is NOT the BIS set. And, in all honesty, the situation with off-sov sets for SM/chosen is sorta reversed i.e. off-sov is more useful for SM/chosen than it is for any other tank.

I know the thread isnt about off-sov, yet my point is - darkpromise is just something you will use for several renown ranks and will then throw away (unlike, say, Vic set) as a chosen/SM since there are higher-tier sets which are significantly more useful. Yeah, DP is subpar for SM/chosen, but does it really matter in the long run? Not at all.

P.S: It may be a good idea to change the stats on off-sov for non-sm/chosen, albeit some super carfeul approach must be utilized which would require significant input of manhours into the game design process. I sincerely dont think the RoR devs may afford to focus, with their already limited capacity, on something like that. Especially given that warlord set sorta works for non-sm/chosen 2h tanks quite well and isnt signficantly worse (it terms of sum of all stats provided) than off sov.

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Sinisterror
Posts: 1164

Re: Alternate LV set for tanks that don't use weapon skill

Post#30 » Fri Aug 22, 2025 2:04 pm

If you decide to do Universal Setbonuses you should really make them UNIVERSAL then... Like for example offensive Tank Darkpromise where every set bonus is "Nice" not "Wtf" or "Meh"

2 piece - 75str
3 piece - 5% Crit
4 piece - On Hit: 10% chance to Taunt Target(Aggravation)
5 piece - 120 Melee Power
6 piece - On hit: 10% chance to increase your critical hit rate by 9% and critical dmg by 18%

These Offensive Tank Darkpromise set bonuses would make UNIVERSAL sense.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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