Degradation of average player skill: why the Scenario system rework is urgently needed

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Illuminati
Posts: 337

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#71 » Fri Aug 22, 2025 12:51 am

I asked ChatGPT what to do...

1. Remove the barriers and other mechanisms that reduce comeback possibilities.
2. When the Friday event scenario comes out, it is only accessible by groups of 2+
3. The following week, the previous event scenario is still available but only in Discordant solo que so the event can be completed. Progress stays from the previous week.

Backlog created to do it:
Sprint 1 - remove all barriers and replace guards
Sprint 2 - Make a discordant scenario weekly event that uses the previous weeks Scenario progress.
Sprint 3 - Change the Weekly SC event to be 2+ que only
————————————————
Destro realm pride parade

Ads
User avatar
gersy
Posts: 205

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#72 » Fri Aug 22, 2025 1:12 am

from amazing original post to comment section entertainment, this thread just doesn't stop delivering :D :D :D
Gersy - Witch Hunter General

Not Good Enough / NGE

WH/WP/IB/SL/ENGI
MARA/CHOP/CHO/SORC/SHAM

Witch Hunter General's Compendium (WH Guide)

User avatar
tsyuryu
Posts: 19

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#73 » Fri Aug 22, 2025 3:41 am

what i really dont like in the current sc system is the 18vs
18 match, if i do sc i want to do 6vs6 or 12vs12 max, with 18 people on each side thing look like rvr fight and less people in the same match mean more pops and maybe full soloq match created if there is only 1 prem queuing

User avatar
Fey
Posts: 965

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#74 » Fri Aug 22, 2025 5:32 am

I just finished the opening to my novel. I asked chatGPT to edit.

All work and no play, makes Domo a dull gobbo.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

nocturnalguest
Posts: 673

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#75 » Fri Aug 22, 2025 9:46 am

Murador wrote: Thu Aug 21, 2025 8:55 am It might be true that I never encountered a full fleshed out premade - but that's clearly not needed to beat a group of solo queuing people. I can tell you one thing: If you make SCs only premade they will just die - like you said there are not enough people queueing for that - and probably one premade stomps the other resulting in them stopping to queue - you would need an a lot bigger pool of people interested in that so you could have a MMR based matchmaking for this. For a solo queue you actually need a lot less players to create a MMR based MM.

Some learning might come from playing in a group: but you are still in a group even in a solo SC - it might be harder to coordinate, but you still can. And if people enjoy these they might want to queue some premade SCs - you basically want to make the barrier of entry lower - not higher.
Yes, you are correct. If restrictions happen, it will only do more harm, however i exaggerate specifically to point out the most important issue i already mentioned here and there and ill quote myself from this thread:
there is no need to restrict grouping up (nor restricting solo/pugs tbf).
You react into opposite thesis that has literally same logic you applied into your not so well thought intial out claim. I do stand by a point that none of what you initial said nor what i said exaggerating an issue into opposite direction should be happening. However tho, i strongly believe (but i have not data to back it up) that separation of the q will do more harm (i was there then this was "tested", it was most awful exp ive had) and i back it up by experience some of us had inb4. RoR teams (mostly) has been there as well.

Newcomers come strong&mighty with alot of other MMO exp, but this exact project has been thru literally everything, there were lots of discussions/feedback, drama and "things" so that i'd advice anyone to look up old posts from forum (cause there are literally lots of gems with so mighty insides of ultra quality and id like to point out that quality of posts reduces way more drastically (look up e.g. Hao feedback into balance) then actual regular whine thread by such big margins that its sadenning) and think twice before posting.
So by analogy, i do think that its only upon community to thinktank the most brilliant system. Team will not make it.

Edit: also a thing - the most lower entry point into 6v6 has been done by community, the brightest and most awesome project in this regards has been done in conflict against what RoR team has been doing - derankers matches provided by Kar&Bambi, no one from RoR team has even came close into doing so great for niche gameplay. Thats why you call professionals for a job. So yes, you are right, barriers need to be lowered but it needs incredibly unique experience to provide it. Thats actually really hard
So by analogy i do think that its upon community to make something just as unique and bright, i dont think Team can handle that

Rapzel
Posts: 460

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#76 » Fri Aug 22, 2025 10:51 am

Martok wrote: Thu Aug 21, 2025 10:35 pm
Rapzel wrote: Thu Aug 21, 2025 9:41 pmOnly full warbands should be allowed to enter ORvR.

That would be the ultimate in forced play=style, and as such would only serve to further erode the incentive to play the game.
Okay and how would a dichotomy of solo and "premade" further this incentive?

Would players all of the sudden begin to queue "discordant"? And if people were allowed to play their own play style everyone would come back and love the game?
Or would it be a X vs X solo def + regen builds?

As me and many other in this thread have pointed out, there are very very few premades that are out there right now, so that queue would be DOA.

If you sincerely believe it would be more fun to play a full annihilator slayer vs a full regen WE than a "full sov premade", it might be worth revising that thought.

To the rest of you, can you please explain to me the logic behind how a separation would improve player skill?
We're talking about a slice of the game where detaunt is more or less seen as a "wasted cd", individuals stack parry, regen and slot riposte, guard doesn't exist, punt extension talent is ignored.
Sets are more or less ignored in favor of fleshrender and other lair boss gear.
Hybrid healers are the apex predators because they can "HoT and DoT" on the move.
Group utility is ignored, who needs that when you can increase your own survivability and damage output (focused mending bad, myrmidas fury good)?

Who is online

Users browsing this forum: Bing [Bot] and 3 guests