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Degradation of average player skill: why the Scenario system rework is urgently needed

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mazi761111
Posts: 235

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#61 » Thu Aug 21, 2025 2:18 am

I want to know nocturnalguest game mian class id,,I will learn how to play later
choson:badchosen
chopa:bigpanties

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Murador
Posts: 38

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#62 » Thu Aug 21, 2025 8:55 am

nocturnalguest wrote: Wed Aug 20, 2025 10:06 pm Its way better to actually ban solo/duo and force 3+ to q SCs, because SCs are group content no matter if q them solo or not. Learning comes from playing as a group. Solo roaming is way less skillful then 6v6 or real GvG. You use a word "premade", but its most likely you havent ever encountered one. If you actually joined in 2021 as you account says then you sadly miss out how active AoR/RoR premade scene has been. What you encounter since 2021 are in majority of cases casual lazy daddies grouped up to have fun. I have explained myself on a matter so many times that now ill try to put it as simple as i can - PREmade is a constant group of same players who PREdecide their roles, tactics and strategy, they do have everything scheduled, strict and totally hardcore. Such groups, especially after 6v6 mechanics change are close to none existant. I can literally only name 1 group that is to be called "premade" at the moment which is currently playing, inb4 we've had 10-15+ of such.
It might be true that I never encountered a full fleshed out premade - but that's clearly not needed to beat a group of solo queuing people. I can tell you one thing: If you make SCs only premade they will just die - like you said there are not enough people queueing for that - and probably one premade stomps the other resulting in them stopping to queue - you would need an a lot bigger pool of people interested in that so you could have a MMR based matchmaking for this. For a solo queue you actually need a lot less players to create a MMR based MM.

Some learning might come from playing in a group: but you are still in a group even in a solo SC - it might be harder to coordinate, but you still can. And if people enjoy these they might want to queue some premade SCs - you basically want to make the barrier of entry lower - not higher.

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jwolnik
Posts: 10

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#63 » Thu Aug 21, 2025 12:26 pm

Yeah massive topic to get taken care of!
I’m playing since 1 year coz i rly love WH world and im dedicated to play RoR.

But unfortunetly im witness of so many new breed to drop off, like my few friends that i invite to the game. They had hell great fun T1 falling in love with the game and then dropped early T4 because they felt like a trash and game was unplayable for a long time for them.

This community survived alot, and still got playerbase, but let’s not be stupid and belive that it will survive longer without NEW player base.

+1 great post

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jwolnik
Posts: 10

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#64 » Thu Aug 21, 2025 12:29 pm

Murador wrote: Thu Aug 21, 2025 8:55 am
nocturnalguest wrote: Wed Aug 20, 2025 10:06 pm Its way better to actually ban solo/duo and force 3+ to q SCs, because SCs are group content no matter if q them solo or not. Learning comes from playing as a group. Solo roaming is way less skillful then 6v6 or real GvG. You use a word "premade", but its most likely you havent ever encountered one. If you actually joined in 2021 as you account says then you sadly miss out how active AoR/RoR premade scene has been. What you encounter since 2021 are in majority of cases casual lazy daddies grouped up to have fun. I have explained myself on a matter so many times that now ill try to put it as simple as i can - PREmade is a constant group of same players who PREdecide their roles, tactics and strategy, they do have everything scheduled, strict and totally hardcore. Such groups, especially after 6v6 mechanics change are close to none existant. I can literally only name 1 group that is to be called "premade" at the moment which is currently playing, inb4 we've had 10-15+ of such.
It might be true that I never encountered a full fleshed out premade - but that's clearly not needed to beat a group of solo queuing people. I can tell you one thing: If you make SCs only premade they will just die - like you said there are not enough people queueing for that - and probably one premade stomps the other resulting in them stopping to queue - you would need an a lot bigger pool of people interested in that so you could have a MMR based matchmaking for this. For a solo queue you actually need a lot less players to create a MMR based MM.

Some learning might come from playing in a group: but you are still in a group even in a solo SC - it might be harder to coordinate, but you still can. And if people enjoy these they might want to queue some premade SCs - you basically want to make the barrier of entry lower - not higher.
Hell nah!
How can you say that you still can coordinate the random solo quened ppl vs premades.

Nah premades should be in a different league that you can also quene as solo or duo but with some renown or exp boost as a reward for courage

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jwolnik
Posts: 10

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#65 » Thu Aug 21, 2025 12:31 pm

Murador wrote: Thu Aug 21, 2025 8:55 am
nocturnalguest wrote: Wed Aug 20, 2025 10:06 pm Its way better to actually ban solo/duo and force 3+ to q SCs, because SCs are group content no matter if q them solo or not. Learning comes from playing as a group. Solo roaming is way less skillful then 6v6 or real GvG. You use a word "premade", but its most likely you havent ever encountered one. If you actually joined in 2021 as you account says then you sadly miss out how active AoR/RoR premade scene has been. What you encounter since 2021 are in majority of cases casual lazy daddies grouped up to have fun. I have explained myself on a matter so many times that now ill try to put it as simple as i can - PREmade is a constant group of same players who PREdecide their roles, tactics and strategy, they do have everything scheduled, strict and totally hardcore. Such groups, especially after 6v6 mechanics change are close to none existant. I can literally only name 1 group that is to be called "premade" at the moment which is currently playing, inb4 we've had 10-15+ of such.
It might be true that I never encountered a full fleshed out premade - but that's clearly not needed to beat a group of solo queuing people. I can tell you one thing: If you make SCs only premade they will just die - like you said there are not enough people queueing for that - and probably one premade stomps the other resulting in them stopping to queue - you would need an a lot bigger pool of people interested in that so you could have a MMR based matchmaking for this. For a solo queue you actually need a lot less players to create a MMR based MM.

Some learning might come from playing in a group: but you are still in a group even in a solo SC - it might be harder to coordinate, but you still can. And if people enjoy these they might want to queue some premade SCs - you basically want to make the barrier of entry lower - not higher.
Hell nah!
You can’t say that solo quened group can be coordinated to face premades… Nah nah, that’s a delusion.

There should be a seperate league for premades 5-6 that you can also chose to join as a solo or duo for special renown / exp boost reward for courage

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