Murador wrote: Wed Aug 20, 2025 6:34 pm
Culexus wrote: Wed Aug 20, 2025 11:03 am
Honestly though, I think even with a rework, things won’t change much. The mentality of how players approach MMOs has changed significantly since 2008, with the grouping and community aspects of MMOs being replaced by players seeking a more casual solo experience where they can play the game as the main character without having to put any effort into working with others. This is seen every weekend in the weekend sc event, where players will suggest every change under the sun to fix scenarios, with the only thing that's never on the table for consideration being them joining a group.
I disagree - I think the problem why people don't learn their classes is actually by being always in a group taking only fights they clearly win by numbers. I would argue the average solo roamer is vastly superior than the average player in RoR. Also if you look at WoW arena or any competitive game like starcraft II, AoE II, LoL the level has risen insanely. The problem is just the game doesn't have a SINGLE game mode you can play solo that is competitive in any way and the game encourages more numbers for everything.
By solo, I mean players that don't play with others as part of a coordinated group and/or have little to no social connections within the game. Solo roaming is it's own thing, with good solo roamers not usually being solo players. The solo player mentality that's taken over the server, and MMOs in general, is imo the main cause of this degradation of player skill.
Although I completely agree with what people have been saying in this and many other threads about how to fix scenarios, I don't really see how it will drastically change anything in the long run, and may even have the unintended consequence of making it worse.
Let's say that solo and premade are split, 2/2/2 is always up, barriers are removed, and guards are brought back with an effective comeback mechanic. Is that going to teach dps how to select targets, when to switch, and how to assist? Is the "I don't guard, I'm dps" tank going to learn how to guard, guardswap, and time-effective punts? Are solo players suddenly going to join Discord warbands in RvR and be willing to spend their playtime following the orders of the warband leader over joining a pugband and doing their own thing in the blob? We can only think about information that we're exposed to. If these players don't group up, they will never know what they are doing wrong, so they'll never be able to improve.
Once again, I 100% agree with Leftay's analysis and that of other contributors to this thread. But it still remains that even if scenarios get fixed, this is a group game where are large portion of the players don't want to group, so most will never learn how to play the game beyond a very basic level. And with the game full of small/dead guilds that can't make a meaningful impact on the game or build any sort of community for these players to potentially join, more and more players have joined the blob. This has been going on long enough that it's all many new players know of the game, out blob the enemy blob of solos with your blob of solos to win. Bonus points if you can follow a warband leader on your side with your blob without having to join the warband, extra bonus points if that warband is looking for players in /5 at the same time. Sadly, unless there is an organic change within the community itself, this may be the future of the server.