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Degradation of average player skill: why the Scenario system rework is urgently needed

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Stinksuit
Posts: 316

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#11 » Tue Aug 19, 2025 4:49 pm

Great post! I do agree about the scenario rework being high on priority. It would be nice not just for new players but also for veteran players for sure to get sc with proper teams even when doing solo q. Same goes for city imo, I stopped doing cities and pretty much sc aswell years ago and not long ago a I tried a city after many years of not doing it. I got into a city instance with 0 tanks and 2 healers (1 of them being dps specced). I was facing org guild 12man and 6man. Safe to say I havent queu'd to cities after that. xD I hope to see the sc fix someday but time will tell how long it takes.

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Bozzax
Posts: 2651

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#12 » Tue Aug 19, 2025 5:11 pm

The original designers of the game had the right idea and the current custodians need to revert the changes from recent years.
This is a factual observation
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

illumius
Posts: 48

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#13 » Tue Aug 19, 2025 5:13 pm

nice post
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BO and WE for easy game on mid tier sc.

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Toshutkidup
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Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#14 » Tue Aug 19, 2025 5:15 pm

I've said it over and over again in my streams. " gotta give people a reason to die and keep dying" right now the game overall doesn't give any reason / motivation to most players to keep at it. That's sc's and orvr.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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leftayparxoun
Posts: 354

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#15 » Tue Aug 19, 2025 5:26 pm

Toshutkidup wrote: Tue Aug 19, 2025 5:15 pm I've said it over and over again in my streams. " gotta give people a reason to die and keep dying" right now the game overall doesn't give any reason / motivation to most players to keep at it. That's sc's and orvr.

I like this observation. Putting orvr aside for a second, I feel like the days of "close" scenarios are gone; it's either stomp or be stomped.
I swear that it wasn't that way in the past. People would (most of the time) respawn and rush back into the fight to try and turn things around, because scenarios often felt very winnable. Not sure if it has something to do with the gearing/career balance having made things a lot more snowball-y, or if it has something to do with the matchmaking system but the fact of the matter is that scenarios feel like a coin-toss nowdays. You very rarely get scs that both sides view as winnable after the first couple engagements.
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Toshutkidup
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Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#16 » Tue Aug 19, 2025 5:30 pm

leftayparxoun wrote: Tue Aug 19, 2025 5:26 pm
Toshutkidup wrote: Tue Aug 19, 2025 5:15 pm I've said it over and over again in my streams. " gotta give people a reason to die and keep dying" right now the game overall doesn't give any reason / motivation to most players to keep at it. That's sc's and orvr.

I like this observation. Putting orvr aside for a second, I feel like the days of "close" scenarios are gone; it's either stomp or be stomped.
I swear that it wasn't that way in the past. People would (most of the time) respawn and rush back into the fight to try and turn things around, because scenarios often felt very winnable. Not sure if it has something to do with the gearing/career balance having made things a lot more snowball-y, or if it has something to do with the matchmaking system but the fact of the matter is that scenarios feel like a coin-toss nowdays. You very rarely get scs that both sides view as winnable after the first couple engagements.

Some people will say "kill board" killed the re try players. Others will just say "don't feed" whatever reason is. the idea of players willing to try more than once a death happens is almost gone ( pug pov ) anyway. Now I don't do a lot of sc's , never have. But pug warbands are a non stop refilling spots after each death as no one has " conviction " to see it thru and regroup and learn to do better. ( generalized statement )
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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nebelwerfer
Posts: 685

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#17 » Tue Aug 19, 2025 5:42 pm

A solution starts with revamping the scenario system, but it shouldn't stop there. We need to raise the skill ceiling.
Give players more tools to succeed on their own terms—not just as numbers in a blob.

For example:
-Add more crowd control and maneuverability tools
-Reduce immunity and "o-****" crutches
-Reward smart positioning, timing, and mechanical play

Illuminati
Posts: 334

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#18 » Tue Aug 19, 2025 5:53 pm

Agree with the OP.

New players need a more frequent experience to learn fundamental activities and the longer TTK to do so.

Also believe guards, barriers, flag cap stuff could be modified.

Dev concern about losing focus due to the small population could be solved by the addition of a simple quest, "Kill 25 empire players in a scenario - Kill 50 empire players in open rvr"
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Faction69
Posts: 126

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#19 » Tue Aug 19, 2025 6:08 pm

Completely agreed. The devs turned scenarios into a farming option for geared premades, but the vast majority of players want the exact opposite of that.

The best scenario experience is in the 16-39 bracket, where gear differences are small and there is rarely a coordinated premade. The devs should aim to replicate that in t4 as much as possible through whatever means necessary.

I find it disappointing that so much dev time was wasted on ranked scenarios, and even gated BiS gear behind it (Triumphant Rings) as if anyone ever played this game for something akin to WoW arena in the first place.

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Sinisterror
Posts: 1161

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#20 » Tue Aug 19, 2025 6:42 pm

Beautiful Post! It's Very good to see people like OP who obviously cares about this game and wants it to succeed. But alot of players like OP have quit the game(lurking and hoping that RoR will Revert/Change the so everyone can enjoy PvP)

Ive been told that i am hostile towards RoR staff(not in a yew years though) three times i think, and that has never been my intention, and i asked examples so i can clear myself but I never got answer back. It's probably projection because ive been talking about Soloing alot and certain members of ror staff seem despise this idea of Solo. If these have been changed, they are ninja changes that havent been public. Solo people get less renown than people in party, doesnt matter if the other people in party are in IC/Altdorf afking but still they get more renown.

Solo people get less Sc pops than people who are in party, and are always matched against premade if possible. This is truely insane. Omg when they removed the xp reduction scroll in PvP because lvl35 grps are "farming lowbies in Sc's" claim happened i almost couldnt believe it. That was where most of the best PvP happened, solo queing Middle tier Sc's. Its not any better, alot worse imo to be farmed by r70-80 premades in Sc's when you ding 40/40 and then be farmed by same premades + more in RvR.

Way back in RoR they had great mechanic of Debolstering yourself and gaining kills in certain areas in T2-3 and quests rewards only currency that can buy Imperator/overlord gear. Here is example, second picture of dok imperator 2pc set bonus. https://imgur.com/a/warhammer-original-glory-3gwL5FQ
New Overlord/Imperator style set should be addded that drops in RvR/Scs and is Boe. And Actually all stats and bonuses spesific to class like old overlord/imperator. Example old setbonus for Tanks gave 8% All avoidances 10% chance On being attacked. That Stacked with Vanquisher 4pc 7% All avoidances proc! That is how RoR once was and can easily be again.

They should revert Tactics to lvl 11 20 30 40 and make ONE True RvR Middle Tier picked randomly out of any T 2-4 Zone that is not in the way of campaign, When Capturing zone, another Random empty Zone would be picked where fight continues. and that only lvl 16-39 or if you are under rr45 and lvl 40 you can join but with 3 tactics. This can easily prove that can server population handle the split? yes it can and it will when the fights make sense, are actually fair and you feel/actually contribute to the fight.

It does feel kind of stupid and petty when you kill all the enjoyment and Learning that happens in Middle tier Sc's when all youve done is Sc's from lvl 5 to 40 and your renown rank is 35 when you ding lvl 40? without rr scrolls, and win/lost ratio is probably prettu close but doesnt really matter if you have done almost 0 rvr and you do Sc's and Reach 40, youve had to win very big amount of Scs and your RR does not reflect that AT ALL. just Because Solo queing=) and 0 times doing blobbing in rvr.

I believe that people dont understand or purposefully misunderstand when i/you speak of solo/small scale they think we want them to balance PvP based on Soloing or 1v1. This has never been the case when people advocate for small scale.

You LEARN your own and enemy classes through Sc's and what specs can do what against X or Y Spec/class. And just queing to casually play sc's solo doesnt mean anything else, than we want to learn the classes and have fun quick PvP.

Somehow that gets constructed to "you only want your own class to be powerful" and have you noticed that people who present counter arguments against your claims, they are ad hominems or just "Sarcasm" and they dont really have any idea what they are talking about, or if they do they certainly dont make that clear in any post.
Last edited by Sinisterror on Tue Aug 19, 2025 7:43 pm, edited 2 times in total.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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