WE and WH gap closer should be a baseline ability

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Faction69
Posts: 125

WE and WH gap closer should be a baseline ability

Post#1 » Tue Aug 19, 2025 3:15 am

That WH and WE need to spec into their only gap closer really hurts potential build diversity. It's a completely required ability, your only way to get the sort of speed boost that other melee have baseline, so every build takes it. Then the fact that you have to take it already makes builds that don't invest further into the tree that it's in inefficient, or downright unviable in some cases.

I believe it'd foster a lot more experimentation and potentially enable some different builds (like exit wound WH) if these abilities were instead baseline. It could also be replaced with something interesting that could shake things up as well.

The elixir/shroud (or w/e its called for WH) system is very limiting too since it's 3 abilities that all share a cd, and the gap closer is obviously going to be the dominant choice in that situation. The opportunity cost using the other 2 options over it is immense, since it means that if you lose melee range you will be kited without recourse. So maybe it could do with a rework as well.

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Endari
Posts: 132

Re: WE and WH gap closer should be a baseline ability

Post#2 » Tue Aug 19, 2025 3:20 am

They are not a gap closer. They can be used that way but that is not their main purpose and no they should not be baseline. I love them, its so much fun to use and I absuletely feel they should be removed from the game as there should be no instant stealth in the game.

abezverkhiy
Posts: 560

Re: WE and WH gap closer should be a baseline ability

Post#3 » Tue Aug 19, 2025 6:25 am

There must be this or other proper escape card. Or two assuming lack of defences. The class is already of the hardest to play.

I do agree it should be moved from mastery tree to basic ability. Dunno about WE, but most WHs are locked with 10 points in Confession and 6 poits in Judgement tree investment when planning builds. So more than 50% of all points are already locked
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vipevox
Posts: 53

Re: WE and WH gap closer should be a baseline ability

Post#4 » Tue Aug 19, 2025 6:39 am

abezverkhiy wrote: Tue Aug 19, 2025 6:25 am There must be this or other proper escape card. Or two assuming lack of defences. The class is already of the hardest to play.

I do agree it should be moved from mastery tree to basic ability. Dunno about WE, but most WHs are locked with 10 points in Confession and 6 poits in Judgement tree investment when planning builds. So more than 50% of all points are already locked
What are you writing? A large part of this forum claims in many topics that all WE and WH are clumsy, one-button bots, and the class itself has too many means for escape, which is all they do )

Endari
Posts: 132

Re: WE and WH gap closer should be a baseline ability

Post#5 » Tue Aug 19, 2025 6:40 am

what? we/wh have Agile Escape/Declare Anathem for escape, was that way on live and worked just fine, the instant stealth needs to go.

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Sinisterror
Posts: 1160

Re: WE and WH gap closer should be a baseline ability

Post#6 » Tue Aug 19, 2025 9:21 am

Wh/We shouldnt have Charge at all. Instant Stealth that ignores GCD therefore is better used charge than Normal Mdps gets who dont have Stealth. RoR added this ability and they are great skills, a little bit too great. Change Charge aspect only last 1sec so its kind of a dash forward and 3sec Insta stealth off GCD, But dont make it invoke Other Shroud/Elixir cooldown.

This 50% Charge for 7s is the reason why We/Wh can pick and choose their fights too easily. Stealth used to be 30s duration/cooldown so you needed to be a bit more clever with it and nobody ever expected we/wh getting any kind of charge In Warhammer Online Live.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Xameleon
Posts: 30

Re: WE and WH gap closer should be a baseline ability

Post#7 » Tue Aug 19, 2025 10:27 am

I actually enjoy WH/WE instant stealth being both escape AND engage/catch up tool at the same time. Makes you think 2 steps ahead before pressing button. Good skill design right here.

vipevox
Posts: 53

Re: WE and WH gap closer should be a baseline ability

Post#8 » Tue Aug 19, 2025 11:43 am

The philosophy of these classes is to quickly kill a target or several and hide. At the current moment, both classes have had their DPS significantly cut, which no longer allows them to kill targets in a short period. If they are also deprived of the ability to retreat, these classes will simply die out. I agree that quite a few WH and WE will abuse the opportunity to leave the battle when the situation is not in their favor when playing one on one. But in the context that this game is not about knightly duels at all, everything remains on the conscience of the players themselves. But because of this, depriving the class of its purpose is a dead end.

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vanbuinen77
Posts: 346

Re: WE and WH gap closer should be a baseline ability

Post#9 » Tue Aug 19, 2025 11:48 am

If anything the instant stealth should be removed and the classes given more ambush damage
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Faction69
Posts: 125

Re: WE and WH gap closer should be a baseline ability

Post#10 » Tue Aug 19, 2025 4:10 pm

Endari wrote: Tue Aug 19, 2025 3:20 am They are not a gap closer. They can be used that way but that is not their main purpose and no they should not be baseline. I love them, its so much fun to use and I absuletely feel they should be removed from the game as there should be no instant stealth in the game.
The instant stealth isn't the main component of the ability, it's the speed boost. Without it you are countered by any knock back, knockdown, escape ability, or even just a slow since the classes do not have a slow except from item procs.

But if you think it is, then decouple the two and leave the instant stealth as the mastery ability in its place. Plenty of potential solutions.

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