Nameless wrote: Tue Aug 12, 2025 10:01 am
It is a bit ridiculous classes with pounce to have 360 aoe, no matter the fraction
Those comparisons are not equal. The pounce 'result' is not equal.
WL Pounce result
-Can be preceded by becoming un-snarable / un-rootable
-Can initiate a 25% heal debuff for those within 25' (easier to spread due to immunities)
-Can escape via charge
-Far more damage due to Armor Pen tactic (there are 3 'ands' in the tactic description!)
mSH Pounce result
-not immune to root/snare
-Can initiate a 3 second cooldown increase for those within 25' (harder to spread because the SH can be rooted/snared)
-Less damage than Whirling Axe because the SH doesn't have a similar Armor Pen tactic
Would be a fair comparison if mSH had:
-root/snare immunity on pounce for 10 seconds
-Armor penetration 25% on Big Bouncing (add a few 'ands' to one of the mSH tactics...)
-Heal Debuff weapons for Destro
Dead horse at this point. Either nerf the monster or create more monsters. Slayer is still damn good btw, just not overtuned. Slayer ID still initiates reckless gamble procs' , which remove challenge, etc. Appropriately supported Slayers are beasts. The reason of their rarity is due to the fact its a heck of a lot more effective to play a WL.