If your group of 6 encounter lets say x2 as many enemies. Do you think tank damage or tank CC matters most?
So
More damage for the tank vs an ability to snare all in AOE range for 10s
More damage vs a super long ST punt
More damage or a AOE stagger?
KOTBS vs SM
Re: KOTBS vs SM
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: KOTBS vs SM
You're judging SM based on T1 and T2. Nobody really has a problem with the class down here.TenTonHammer wrote:See ive never understood this can someone please explain me once an for all what is wrong with sm's? I've never played the class but in sc's when I encounter them their very durable with bubble and can put out good dmg for a tank cause most of their dmg is spiritual and they can de buff spirit resit and I think that that stacks with kotbs resist aura?Bozzax wrote: SMs are The Court Jesters
Yeah I heard their trees are kinda **** but so is blorcs with DYG costing 14 points and no other good abilities in the path
But their dmg is still nice, high parry rates down the line and yeah ok no cc but IB and KOTBS got that covered and ordo has 2 rkds as well
The issue with SM higher up, as I understand, is that it's too tall for **** and too short for Richard. People don't want a tank for its damage, they want a tank to fulfill its tank role and support the group.
Re: KOTBS vs SM
The real problem with SM/BO was a lack of a good ST punt.Azarael wrote:
The issue with SM higher up, as I understand, is that it's too tall for **** and too short for Richard. People don't want a tank for its damage, they want a tank to fulfill its tank role and support the group.
You win fights by punting the enemy tank away from his guarded mdps/healer and then proceeding to kill him, saving the punted tank for last. BOs and SMs were unable to do this and therefore they didn't have a spot in any premade.
Mythic devs refused to give BOs/SMs a decent ST punt but agreed to give them a defensive Pounce, which made them pretty much immune to punts. This was reason enough to have one in a group, and imho was all those classes needed to be competitive. Sadly that patch never arrived since the game closed before it got released.
Re: KOTBS vs SM
A defensive Pounce is very simple to replicate; the issue would be only of how it should be applied (tactic, dedicated skill, etc.) I do not know how it existed on test.
Re: KOTBS vs SM
It was a skill, with a 30 sec CD. On BO it replaced We'z bigger on the right tree.Azarael wrote:A defensive Pounce is very simple to replicate; the issue would be only of how it should be applied (tactic, dedicated skill, etc.) I do not know how it existed on test.
Re: KOTBS vs SM
Hmm. I can probably work with that.
Anyone know where it was for SM?
Anyone know where it was for SM?
Re: KOTBS vs SM
Maybe this helps?Azarael wrote:Hmm. I can probably work with that.
Anyone know where it was for SM?
http://www.returnofreckoning.com/forum/ ... 003#p15003
edit: I only tested 1.4.9 BO in the PTS, and everything this guy says is correct. Can't say anything about SMs unfortunately...
Last edited by Penril on Tue Aug 18, 2015 3:11 pm, edited 1 time in total.
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Re: KOTBS vs SM
Distracting bellow is just as good and every tank has that 

Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-


Re: KOTBS vs SM
So now we will have tanks jumping past tank lines and the coolest thing with war (funnels and tank lines are gone). Why not add the missing ST punt?
Last edited by Bozzax on Tue Aug 18, 2015 4:08 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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