Aethilmar wrote: Thu Nov 28, 2024 8:25 pmHold your horses there mister. Let's see how this plays out before we start advocating making it permanent. It might be as you say OR (based on years of playing with these folks) it will make kill farming by zerging even more of a thing.Albais wrote: Thu Nov 28, 2024 12:45 pm I think these buffs could be a great permanent addition to open RvR as they incentivize both fighting and getting up to fight again after being wiped.
People always make an assumption it is a lack of willingness to fight. Instead it is a lack of willingness to fight for bad rewards. And the cold, hard truth (as a semi-professional soloist who plays the AAO side because he is stupid) is the rewards for zerging far, far, far outweigh the rewards for getting zerged. Nothing in here changes that equation and, quite frankly, this may just make it worse since now you even more actively get rewarded for safe kills.
My main point was that a mechanic that boosts the underdog (like giving them higher stats each time they are killed) in a way that incentivizes them to go out and try again (as having higher stats now makes it slightly more likely that they are able to get a kill in return) is a good idea. Of course, you can think of many other ways to support the outnumbered site. And it might be that this specific implementation does not hit the mark as you predict. But I think the general idea is sound.