Ability Rework Progress
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Re: Ability Rework Progress
The buffs from choppa dont know the names atm but 1 with extra thougness and other 1 with Ws if u use iT ur team wont get it
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Re: Ability Rework Progress
In some early testing I've found that some AOE abilities are not removing Detaunt (ST).
Tested BW, Smoke Screen detaunt
aoe dmg ability - detonate - should remove on first hit but not dot ticks, FB - should remove
dmg was done on targeted enemy nearby the detaunted enemy
-related- Boiling BLood is still removing detaunt on first tick which is incorrect, should be dmg tick only
thx
Tested BW, Smoke Screen detaunt
aoe dmg ability - detonate - should remove on first hit but not dot ticks, FB - should remove
dmg was done on targeted enemy nearby the detaunted enemy
-related- Boiling BLood is still removing detaunt on first tick which is incorrect, should be dmg tick only
thx
Re: Ability Rework Progress
Slayers Break Loose ability doesn't work right. When I am rooted, I can not cast it as its greyed out.
- GreenWolf2471
- Posts: 55
Re: Ability Rework Progress
Unfortunatly I don't have a github account so i can't make a ticket there but theres a problem with the shadow warriors stance bars when you go into scenarios.
When you change zone the abilties will get all muddled in one or two of the stances and you have to redo all your bars each time you go into a SC. The other bars are alright, its just the first one that changes based on stance.
When you change zone the abilties will get all muddled in one or two of the stances and you have to redo all your bars each time you go into a SC. The other bars are alright, its just the first one that changes based on stance.
Re: Ability Rework Progress
Magus - Glean magic not ticking every 3 seconds as it should.
Magus / BG
Re: Ability Rework Progress
Are the tool tips for turrets broken?
The tool tip damage for both abilities on gun turret are listing amounts significantly higher than their actual damage.
Machine gun is saying 120 damage twice per second for 3 seconds, but is dealing 43 twice per second. This is before mitigation. Against tanks with high enough toughness it deals about 5-6 damage.
Same thing for penetrating round.
The tool tip damage for both abilities on gun turret are listing amounts significantly higher than their actual damage.
Machine gun is saying 120 damage twice per second for 3 seconds, but is dealing 43 twice per second. This is before mitigation. Against tanks with high enough toughness it deals about 5-6 damage.
Same thing for penetrating round.
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- GreenWolf2471
- Posts: 55
Re: Ability Rework Progress
Just wanted to report a bug on shadow warrior.
On live when you fire an arrow (Like Eagle Eye) and then press your moral 2 (+100% damage) buff before the shot lands the double damage is applied to the arrow in the air. This was important because it let you precast long spells and not waste your 7 sec duration. It also let you get the shot off before you poped the moral, as currently sometimes you pop it and then get CCed during your cast
However currently this doesn't work in RoR.
Source - https://www.youtube.com/watch?v=nBV6gFYuqts - 0:49
On live when you fire an arrow (Like Eagle Eye) and then press your moral 2 (+100% damage) buff before the shot lands the double damage is applied to the arrow in the air. This was important because it let you precast long spells and not waste your 7 sec duration. It also let you get the shot off before you poped the moral, as currently sometimes you pop it and then get CCed during your cast
However currently this doesn't work in RoR.
Source - https://www.youtube.com/watch?v=nBV6gFYuqts - 0:49
Re: Ability Rework Progress
Hello. A few words about silence.
So the fact is when you use silence on some caster, not all abilities get unavailable for him. He still can use detaunt or sorc/bw root.
So the fact is when you use silence on some caster, not all abilities get unavailable for him. He still can use detaunt or sorc/bw root.
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