The rewards are better from regular SCs? And how do you respec in regular SC?Akalukz wrote: Fri Aug 09, 2024 3:08 pmRanked is toxic, plain and simple and the rewards are crap. Also locks in your build/gear
Lots of Numbers: Twilight's Tide Event Scenarios
Re: Lots of Numbers: Twilight's Tide Event Scenarios
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Re: Lots of Numbers: Twilight's Tide Event Scenarios
I already disagree with your first statement here. The golden number for scenarios is 12 vs 12. It's the perfect number where you have enough killing power but not a blob yet. It's perfectly fine how the maps are atm when it comes to group size. Most are 12, and a few are 6 and 24. Perfect. 6vs6 are badly balanced because tanks anf healers are relatively strong there. It would end in endless battles with rarely any kills like in ranked. Not good...Aluviya wrote: Fri Aug 09, 2024 1:16 pm I respectfully disagree. Scenarios would be much fairer if they were primarily 6 vs. 6, ...
Re: Lots of Numbers: Twilight's Tide Event Scenarios
The bait of ranked is the triumphant, but it is gated behind MMR, there for the rewards are crap for a lot of players. You are locked to a build if queued for ranked, where as in ORvR you can respec as needed, and not lose your queue spot. I personally think career trainers should be available in all scenarios.Rapzel wrote: Fri Aug 09, 2024 3:23 pmThe rewards are better from regular SCs? And how do you respec in regular SC?
-= Agony =-
Re: Lots of Numbers: Twilight's Tide Event Scenarios
You get more renown and crests in solo ranked (20 for win AFAIK). If you finish the weekly you get enough resources to buy a event item that's twice the stats of what you get from Weekend.Akalukz wrote: Fri Aug 09, 2024 3:33 pmThe bait of ranked is the triumphant, but it is gated behind MMR, there for the rewards are crap for a lot of players. You are locked to a build if queued for ranked, where as in ORvR you can respec as needed, and not lose your queue spot. I personally think career trainers should be available in all scenarios.
So you are telling me that you would be playing solo ranked if you were able to swap spec? Because I don't believe you here.
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Re: Lots of Numbers: Twilight's Tide Event Scenarios
That event channeled alot of premades because of ... money. It was a money making event meant for the happy few able to stomp it down in group.
The previous events were more bearable,but this one was a big horror show.
Alot has already been said in alot of other posts, but :
- Make a RR75+ queue, as it was done on live post Skaven patch. It will already make SCs alot more balanced.
- Prevent SCs from starting if it's currently unbalanced number wise (too often will you end up 7 v 9 for at least 5 mn before getting reinforcements)
- Do not allow new people joining mid SC, just create a new lobby.
- Do not allow SCs starting without at least 1 tank / heal per group.
- Remove the barriers who make 0 sense and bring back actual working guards to SC warcamps. It will allow a dominated team to be more likely to make a comeback.
- Tune down the number of players / SCs back to its live values, most SCs shouldn't be over 12v12 to allow some actual strategies instead of mindless Rvr-like blobing.
- Remove the instant cap on most objective and revert it to its vanilla cap time, in order to force smart play and people having to actually split forces to escort a flag / barrel holder, and also allow stealth classes to do their job of disrupting cap.
- Add actual rewards for queuing regular SCs, or bring back the SC influence on Zone locks, to make it more appealing outside of an event window.
All in all this will create more simultaneous SCs, meaning also less probability to be against the same teams again and again. Ultimately, a real MM will be of course the best solution.
The previous events were more bearable,but this one was a big horror show.
Alot has already been said in alot of other posts, but :
- Make a RR75+ queue, as it was done on live post Skaven patch. It will already make SCs alot more balanced.
- Prevent SCs from starting if it's currently unbalanced number wise (too often will you end up 7 v 9 for at least 5 mn before getting reinforcements)
- Do not allow new people joining mid SC, just create a new lobby.
- Do not allow SCs starting without at least 1 tank / heal per group.
- Remove the barriers who make 0 sense and bring back actual working guards to SC warcamps. It will allow a dominated team to be more likely to make a comeback.
- Tune down the number of players / SCs back to its live values, most SCs shouldn't be over 12v12 to allow some actual strategies instead of mindless Rvr-like blobing.
- Remove the instant cap on most objective and revert it to its vanilla cap time, in order to force smart play and people having to actually split forces to escort a flag / barrel holder, and also allow stealth classes to do their job of disrupting cap.
- Add actual rewards for queuing regular SCs, or bring back the SC influence on Zone locks, to make it more appealing outside of an event window.
All in all this will create more simultaneous SCs, meaning also less probability to be against the same teams again and again. Ultimately, a real MM will be of course the best solution.
Re: Lots of Numbers: Twilight's Tide Event Scenarios
If I was rewarded sub 700 MMR with an insignia, i think a lot would. Doesn't matter outside of prime it is completely dead.Rapzel wrote: Fri Aug 09, 2024 4:02 pmYou get more renown and crests in solo ranked (20 for win AFAIK). If you finish the weekly you get enough resources to buy a event item that's twice the stats of what you get from Weekend.Akalukz wrote: Fri Aug 09, 2024 3:33 pmThe bait of ranked is the triumphant, but it is gated behind MMR, there for the rewards are crap for a lot of players. You are locked to a build if queued for ranked, where as in ORvR you can respec as needed, and not lose your queue spot. I personally think career trainers should be available in all scenarios.Rapzel wrote: Fri Aug 09, 2024 3:23 pm
The rewards are better from regular SCs? And how do you respec in regular SC?
So you are telling me that you would be playing solo ranked if you were able to swap spec? Because I don't believe you here.
-= Agony =-
Re: Lots of Numbers: Twilight's Tide Event Scenarios
On a ranked loss you get sometimes more than from normal sc win. There is more archetype balance, one could say it would be win-win for anyone doing it.Rapzel wrote: Fri Aug 09, 2024 3:23 pmThe rewards are better from regular SCs? And how do you respec in regular SC?
The very fact that your personal gains e.g. getting ranked on leaderboard depend on other players, this makes it toxic as you have less control on your progress.
Dying is no option.
Re: Lots of Numbers: Twilight's Tide Event Scenarios
All the sc where you win with 1 healer/tank against 4, because the other players of your team play better, wouldn't be possible, when healer or tank numbers are enforced. No thanks, I'd like to play in my game time and not wait in queue. 

Dying is no option.
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Re: Lots of Numbers: Twilight's Tide Event Scenarios
While i fully understand where you coming from i think a pure 6vs6 SC will be not good overall for the community. with such a low population we need some randomness to have a healthy mix to keep everyone motivated.
Also 12 vs 12 allows for way more variable grp compositions.
I still think that at max. 1prem + 1 random set would be the healthiest version for normal SC .... sometimes the better premade will lose due to better PUG adds on the other side which will help to keep everyone motivated.
- weaker premade have a chance to win vs better premades due to better adds
- Pugs will have a premade in SC they can support and have a chance to be the tip of the scale !
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Re: Lots of Numbers: Twilight's Tide Event Scenarios
Reward was nerfed, normal sc is more rewarding overall outside of insignia.Rapzel wrote: Fri Aug 09, 2024 3:23 pmThe rewards are better from regular SCs? And how do you respec in regular SC?
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