Tanks are masters of control by design.
One more slow for 'em seems ok.
A lot of control for dps and heals dat iz strange thing.
PS a lot of control of rdps - thats what make 'em Op.
Tanks throw abilitys needs to slow
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Re: Tanks throw abilitys needs to slow
most of those controls will not stack on each other. after you get the first one you get up to 60 secs immunity. I never saw in rvr that "control spam" you are crying about in this topic, be it slow, snare, stun or silence.Moonbiter wrote: Tue Aug 06, 2024 2:27 pm Tanks are masters of control by design.
One more slow for 'em seems ok.
A lot of control for dps and heals dat iz strange thing.
PS a lot of control of rdps - thats what make 'em Op.
Re: Tanks throw abilitys needs to slow
He's right though. The 2h speed proc can catch a lot of rdps off guard, and it pops way more often than you'd think.
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Re: Tanks throw abilitys needs to slow
Its supposed to proc on direct dmg but procs on all dmg atm, hence it procs so much :)Culexus wrote: Tue Aug 06, 2024 3:52 pm
He's right though. The 2h speed proc can catch a lot of rdps off guard, and it pops way more often than you'd think.
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Re: Tanks throw abilitys needs to slow
a good kiter that knows what they doing you will never be able to catch them properly even with all the speed procs if u get constantly snared, juggernaut CD is too much, and if u do they can just detaunt + pots then repeat, SM and IB have morales to deal with this better, the tank that is going to get bullied the most by range is 2h BO.
(destro) Best thing u can do to SW is time root when they jump so they stay in place, or root the BW/engi when they do the same to u.
Also its pretty hard to interrupt their KD with taunt these days because its broken and sometimes doesnt work, same with flee.
(destro) Best thing u can do to SW is time root when they jump so they stay in place, or root the BW/engi when they do the same to u.
Also its pretty hard to interrupt their KD with taunt these days because its broken and sometimes doesnt work, same with flee.
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Re: Tanks throw abilitys needs to slow
Not sure if this is your issue with flee but if you double click it, it will cancel for some reason.. would be good if it cancelled the no ap regen aswell but in its current state its just "why?"diegomess wrote: Tue Aug 06, 2024 4:40 pm a good kiter that knows what they doing you will never be able to catch them properly even with all the speed procs if u get constantly snared, juggernaut CD is too much, and if u do they can just detaunt + pots then repeat, SM and IB have morales to deal with this better, the tank that is going to get bullied the most by range is 2h BO.
(destro) Best thing u can do to SW is time root when they jump so they stay in place, or root the BW/engi when they do the same to u.
Also its pretty hard to interrupt their KD with taunt these days because its broken and sometimes doesnt work, same with flee.
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Re: Tanks throw abilitys needs to slow
As a tank main, not saying we need it, as I usually don't have an issue catching ranged anywhere (besides shamans, and SOME SH), but bringing up ranked in a debate is pointless. I legit have never talked to anyone in-game who plays it, and can count on both hands how many times I've actually seen anyone queued up for it. It has to be one of the least used systems in game.Lion1986 wrote: Tue Aug 06, 2024 11:44 am the extra kiting come in play on ranked scenarios where a class really matters compared to another.
So, would you agree the DoK snare proc needs to be reworked or at least mirrored for realm parity?Lion1986 wrote: Tue Aug 06, 2024 11:44 am Adding snare to tanks is stupid (on throw). you got already WE/WH for that, for example.
Re: Tanks throw abilitys needs to slow
@Lion1986 we know your opinion on the matter stop arguing with everyone to bulldoze your point as if it is the only one that matters
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Re: Tanks throw abilitys needs to slow
I totally agree with that.So, would you agree the DoK snare proc needs to be reworked or at least mirrored for realm parity?
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