Recent Topics

Ads

Tanks throw abilitys needs to slow

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Moonbiter
Posts: 145

Re: Tanks throw abilitys needs to slow

Post#21 » Tue Aug 06, 2024 2:27 pm

Tanks are masters of control by design.
One more slow for 'em seems ok.

A lot of control for dps and heals dat iz strange thing.

PS a lot of control of rdps - thats what make 'em Op.

Ads
User avatar
Lion1986
Posts: 488

Re: Tanks throw abilitys needs to slow

Post#22 » Tue Aug 06, 2024 2:57 pm

Moonbiter wrote: Tue Aug 06, 2024 2:27 pm Tanks are masters of control by design.
One more slow for 'em seems ok.

A lot of control for dps and heals dat iz strange thing.

PS a lot of control of rdps - thats what make 'em Op.
most of those controls will not stack on each other. after you get the first one you get up to 60 secs immunity. I never saw in rvr that "control spam" you are crying about in this topic, be it slow, snare, stun or silence.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

User avatar
Culexus
Posts: 265

Re: Tanks throw abilitys needs to slow

Post#23 » Tue Aug 06, 2024 3:52 pm

memesperg wrote: Tue Aug 06, 2024 3:29 am
tazdingo wrote: Tue Aug 06, 2024 3:09 am tanks have speed proc on 2 handers, use that
that reply is a silly as 2h tanks thinking they are dps

He's right though. The 2h speed proc can catch a lot of rdps off guard, and it pops way more often than you'd think.
Bigun - 86 Black Orc
Gutstompa - 80+ Choppa
Culexus- 70+ Warrior Priest
Karak Norn Veteran

User avatar
Stinksuit
Posts: 271

Re: Tanks throw abilitys needs to slow

Post#24 » Tue Aug 06, 2024 4:22 pm

Culexus wrote: Tue Aug 06, 2024 3:52 pm
memesperg wrote: Tue Aug 06, 2024 3:29 am
tazdingo wrote: Tue Aug 06, 2024 3:09 am tanks have speed proc on 2 handers, use that
that reply is a silly as 2h tanks thinking they are dps

He's right though. The 2h speed proc can catch a lot of rdps off guard, and it pops way more often than you'd think.
Its supposed to proc on direct dmg but procs on all dmg atm, hence it procs so much :)

User avatar
diegomess
Posts: 237

Re: Tanks throw abilitys needs to slow

Post#25 » Tue Aug 06, 2024 4:40 pm

a good kiter that knows what they doing you will never be able to catch them properly even with all the speed procs if u get constantly snared, juggernaut CD is too much, and if u do they can just detaunt + pots then repeat, SM and IB have morales to deal with this better, the tank that is going to get bullied the most by range is 2h BO.

(destro) Best thing u can do to SW is time root when they jump so they stay in place, or root the BW/engi when they do the same to u.

Also its pretty hard to interrupt their KD with taunt these days because its broken and sometimes doesnt work, same with flee.
Chosen Dahaka RR90
BO Zamedi 80

User avatar
Stinksuit
Posts: 271

Re: Tanks throw abilitys needs to slow

Post#26 » Tue Aug 06, 2024 5:06 pm

diegomess wrote: Tue Aug 06, 2024 4:40 pm a good kiter that knows what they doing you will never be able to catch them properly even with all the speed procs if u get constantly snared, juggernaut CD is too much, and if u do they can just detaunt + pots then repeat, SM and IB have morales to deal with this better, the tank that is going to get bullied the most by range is 2h BO.

(destro) Best thing u can do to SW is time root when they jump so they stay in place, or root the BW/engi when they do the same to u.

Also its pretty hard to interrupt their KD with taunt these days because its broken and sometimes doesnt work, same with flee.
Not sure if this is your issue with flee but if you double click it, it will cancel for some reason.. would be good if it cancelled the no ap regen aswell but in its current state its just "why?"

User avatar
ShadowWar
Posts: 199

Re: Tanks throw abilitys needs to slow

Post#27 » Tue Aug 06, 2024 5:37 pm

Lion1986 wrote: Tue Aug 06, 2024 11:44 am the extra kiting come in play on ranked scenarios where a class really matters compared to another.
As a tank main, not saying we need it, as I usually don't have an issue catching ranged anywhere (besides shamans, and SOME SH), but bringing up ranked in a debate is pointless. I legit have never talked to anyone in-game who plays it, and can count on both hands how many times I've actually seen anyone queued up for it. It has to be one of the least used systems in game.

Lion1986 wrote: Tue Aug 06, 2024 11:44 am Adding snare to tanks is stupid (on throw). you got already WE/WH for that, for example.
So, would you agree the DoK snare proc needs to be reworked or at least mirrored for realm parity?

memesperg
Posts: 45

Re: Tanks throw abilitys needs to slow

Post#28 » Wed Aug 07, 2024 6:16 am

@Lion1986 we know your opinion on the matter stop arguing with everyone to bulldoze your point as if it is the only one that matters

Ads
User avatar
Lion1986
Posts: 488

Re: Tanks throw abilitys needs to slow

Post#29 » Wed Aug 07, 2024 6:30 am

So, would you agree the DoK snare proc needs to be reworked or at least mirrored for realm parity?
I totally agree with that.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

Who is online

Users browsing this forum: No registered users and 3 guests