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[PTS] Patch Notes 29/04/2024

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Hazmy
Former Staff
Posts: 367

Re: PTS Patch Notes 29/04/2024

Post#11 » Mon Apr 29, 2024 11:05 pm

Uberlix wrote: Mon Apr 29, 2024 10:10 pm ...
Any word on Choppa Extra Choppin' tactic getting fixed, alongside the corresponding tactic for Slayer? Or did i miss something there?
...


Those will be included in the final patch notes but yes Choppa and Slayer AoE Bugs are addressed.

Edit: Added some of the important Bug Fixes, relevant to the Balance Notes, to the original post.

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Baaldr
Posts: 77

Re: PTS Patch Notes 29/04/2024

Post#12 » Mon Apr 29, 2024 11:18 pm

Looks awesome!

geezereur
Posts: 669

Re: PTS Patch Notes 29/04/2024

Post#13 » Mon Apr 29, 2024 11:50 pm

Looks really nice.

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Uberlix
Posts: 94

Re: PTS Patch Notes 29/04/2024

Post#14 » Mon Apr 29, 2024 11:56 pm

Hazmy wrote: Mon Apr 29, 2024 11:05 pm
Uberlix wrote: Mon Apr 29, 2024 10:10 pm ...
Any word on Choppa Extra Choppin' tactic getting fixed, alongside the corresponding tactic for Slayer? Or did i miss something there?
...


Those will be included in the final patch notes but yes Choppa and Slayer AoE Bugs are addressed.

Edit: Added some of the important Bug Fixes, relevant to the Balance Notes, to the original post.
Happy to hear it, thanks for adding the bugfixes to the patchnotes \o/
WWWWWAAAAAGGGGGHHHH!

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Omegus
Posts: 1530

Re: PTS Patch Notes 29/04/2024

Post#15 » Tue Apr 30, 2024 12:39 am

6 DPS Zealot nerfs vs 1 buff. What happened to the original road map?

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Zomega
Gone as of autumn 2024.

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Aethilmar
Posts: 753

Re: PTS Patch Notes 29/04/2024

Post#16 » Tue Apr 30, 2024 12:45 am

Hazmy wrote: Mon Apr 29, 2024 8:59 pm Image
Balance Changes

- Crashing Wave - Now knocks down on the initial. The initial hit is now fired instantly on pressing the ability. Now counts as direct damage. Also no longer gives Unstoppable (bug fix).

- Crashing Wave - Now requires Improved Balance and leads to Perfect Balance.

- Mighty Gale - Now requires Perfect Balance and leads to Normal Balance.

- Hoeth’s Tempest - Now further increases the power of the knockback.

- Redirected Force - Now deals (150 + 0.67 x DB + 1.0 x WDPS) damage to all targets in front of you within 20 ft (220 degrees) and interrupt any spells they are casting. Cooldown increased from 5 to 10s.

- Crushing Advance - No longer interrupts. Instead Block chance is increased from 5% to 10%.

- Perfect Defenses - Reworked to give 5% Block with an additional 5% Block with Improved Balance and 10% Block with Perfect Balance.

- Calming Winds - Reworked to give 10% Disrupt with an additional 5% Disrupt with Improved Balance and 10% Disrupt with Perfect Balance.

- Ether Dance - Moved to 9 points in Path of Khaine

- Phoenix’s Wing - Moved to 5 points in Path of Khaine. No longer requires Improved Balance, instead now leads to Improved Balance. No longer requires Great Weapon. Action Point cost increased to 35.

- Sapping Strike - Moved to 13 points in Path of Khaine and reworked to: Hex. 35 AP. 5 ft range. Instant. No CD. Requires Great Weapon. Requires Improved Balance. Leads to Perfect Balance. - You deal 5 x (112 + 0.67 x DB + 0.67 x WDPS) Spirit damage over 10 seconds, increasing your chance to critically hit by 10% for the same duration. If you are behind the target, you instantly deal (187 + 1.5 x DB + 1.5 x WDPS) Spirit damage.

Crashing Wave now instantly knocks down the target when pressed instead of having a weird delay.
We swapped the stances of knockback and knockdown as we believe this can lead to better CC rotations into your own burst damage. This change will be closely tracked to see if it has the effect we aim it to have.
For the middle tree, Redirected Force now has the AoE interrupt, allowing both SnB and 2H specs to gain access to this tool. The block of Crushing Advance is increased as compensation.
Perfect Defenses and Calming Winds have been reworked to rely less on your current stance.
The knockback of Mighty Gale when using Hoeth’s Tempest is increased as we felt like the knockback was too weak to warrant a tactic.
At last several changes in the Path of Khaine. Sapping Strike is reworked as the new 13 pt ability. With two great utility options as other 13 pt abilities, this ability is focused purely on buffing your own damage. Ether Dance is moved to 9 pts, which will make it easy to combine with Vaul’s Buffer or Whispering Wind. At last, Phoenix’s Wing takes the 5 pt spot in the tree and is changed to Stance 1 ability and has the 2H requirement removed.
As a skeptical SM main I have to admit this looks pretty nice across the board. Shieldmaster is has some interesting options now and the AOE interrupt change is a good realm balance thing to match Mara.

I'm a bit concerned about the Phoenix Wing change b/c it is more AOE spam in a game that doesn't need it. You don't even need to line it up with the reduced WW to make it go vroom.

Also, general question, is the new Sapping 10% crit bonus supposed to stack with the Balanced Accuracy? I was trying it out on the test dummies and couldn't tell from GETSTATS or from the doll. I don't have an addon to track crits so haven't done any empirical testing.

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tazdingo
Posts: 1259

Re: PTS Patch Notes 29/04/2024

Post#17 » Tue Apr 30, 2024 12:48 am

bg has an interesting capability to shut down a single big DPS now... will have to try it

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Phantasm
Posts: 739

Re: PTS Patch Notes 29/04/2024

Post#18 » Tue Apr 30, 2024 1:15 am

I tested new cones and ranges of main melee (WL, Mara, SL, Choppa) abilities. Included adjusted Mouth cone.

Great news, Lotsa Choppin/Flurry fixed, including tactics.

Two things took my attention:
  • Channels Retribution, Whirling Axe, Bring it On - 25ft
    but GTDC, Wrecking Ball - 30ft
  • Few skills with spelled "front" are actually closer to 230-240 degree wide.
  • Mouth has better cone, but still pretty narrow especially if u check 2nd and 3 use.
    Again, what other interrupts destro have?
  • Slayers No Escape and Shatter Limbs didnt reach same range as Choppas Wot’s Da Rush and Furious Stompin.

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Last edited by Phantasm on Tue Apr 30, 2024 1:26 am, edited 1 time in total.

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BluIzLucky
Posts: 787

Re: PTS Patch Notes 29/04/2024

Post#19 » Tue Apr 30, 2024 1:25 am

Omegus wrote: Tue Apr 30, 2024 12:39 am 6 DPS Zealot nerfs vs 1 buff. What happened to the original road map?

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They saw the solo dps zealot video..
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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Absinth
Posts: 214

Re: PTS Patch Notes 29/04/2024

Post#20 » Tue Apr 30, 2024 4:39 am

Hazmy wrote: Mon Apr 29, 2024 8:59 pm To allow for better balancing certain procs now scale the player's Damage Bonus (DB).

MDPS - Jagged Edge - from 3 x 202 to 3 x (149 + 0.5 x DB) damage
Bright Wizard - Lingering Fires - from 5 x (50 + 0.45 x DB) to 5 x (75 + 0.45 x DB) damage
Knight of the Blazing Sun - Biting Blade - from 5 x 70 to 5 x (60 + 0.45 x DB) damage
Warrior Priest - Guilty Soul - from 4 x (150 + 1.0 x DB) to 4 x (175 + 1.0 x DB) damage
Engineer - Tangling Wire - from 6 x 41 to 6 x (44 + 0.25 x DB) damage
Engineer - Hollow Points - from 5 x (81 + 0.45 x DB) to 5 x (90 + 0.5 x DB) damage
Sword Master - Potent Enchantments - from 4 x 135 to 4 x (88 + 0.35 x DB) damage
Magus - Infernal Pain - from 3 x (82 + 0.75 x DB) to 3 x (99 + 0.75 x DB) damage. Additionally changed to deal Spirit damage.
Marauder - Gift of Savagery - from 5 x 168 to 5 x (81 + 0.45 x DB) damage
Zealot - Waves of Chaos - from 150 to (150 + 0.75 x DB) damage
Black Orc - Loudmouth - from 225 to (172 + 0.5 x DB) damage
Disciple of Khaine - Khaine’s Imbuement - from 3 x 151 to 3 x (151 + 0.5 x DB) damage
Witch Elf - Witchbrew - from 450 to (224 + 1.5 x DB) damage
Since people might not know what is Damage bonus, It's your STR + melee power (for mages int+int power, for rdps balistic+ranged power) divided by 5, Assuming you have softcapped primary stat (210 DB) and secondary stat at 0 the abilities max damage is now:
(funfact: melee/magic/ranged power is a fancy STR/INT/BAL that cant get debuffed and it does NOT count towards your STR softcap)

MDPS - Jagged Edge - 3 procs of 254 dmg (for total of 762 damage)
Bright Wizard - 5 of 169.5 dmg (for total of 847.5 damage)
Knight of the Blazing Sun - Biting Blade - 5 procs of 154.5 damage (for total of 772.5 damage )
Warrior Priest - Guilty Soul - 4 procs of 385 damage (for total of 1540 damage)
Engineer - Tangling Wire - 6 procs of 96.5 damage (for total of 579 damage)
Engineer - Hollow Points - 5 procs of 195 damage (for total of 975 damage)
Sword Master - Potent Enchantments - 4 procs of 161.5 damage (for total of 646 damage)
Magus - Infernal Pain - 3 procs of 256.5 damage (for total of 769.5 damage)
Marauder - Gift of Savagery - 5 procs of 175.5 damage (for total of 877.5 damage)
Zealot - Waves of Chaos - 307.5 damage
Black Orc - Loudmouth - 277 damage
Disciple of Khaine - Khaine’s Imbuement -3 procs of 256 damage (for total of 768 damage)
Witch Elf - Witchbrew - 539 damage
Shinee DOK | 40/82
YellowGuard BG | 40/62
NuclearBombs SORC | 40/40

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