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SW range knockdown nerf

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zacflemo6
Posts: 10

SW range knockdown nerf

Post#1 » Thu Apr 25, 2024 4:24 am

SW scout career was given a double nerf in the update, our knockdown which was with eyeshot was 110 ft ,it is now only activated via a CD(veng), and ranged knockdown which is now connected with *Takedown* is now 72 ft, in which before was 110 ft, i feel like the change is extremely frustrating, please make *takedown* atleast on par range w eyeshot (110 yards). losing over 30 ft of range + being only able to use it via a 30 second CD, doesnt feel like a very good change, i can deal with the knockback being activated via a CD, but please give us the range back for our knockback
Last edited by zacflemo6 on Fri May 03, 2024 1:50 pm, edited 1 time in total.

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Zxul
Posts: 1890

Re: SW range knockdown nerf

Post#2 » Thu Apr 25, 2024 6:26 am

There is that question of how balanced was having kd that works not only from beyond the range of almost all abilities of other classes, but also from beyond the range of detaunt.

Especially that sh currently doesn't has a ranged kd at all.
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Farrul
Posts: 629

Re: SW range knockdown nerf

Post#3 » Thu Apr 25, 2024 10:15 am

Zxul wrote: Thu Apr 25, 2024 6:26 am There is that question of how balanced was having kd that works not only from beyond the range of almost all abilities of other classes, but also from beyond the range of detaunt.

Especially that sh currently doesn't has a ranged kd at all.
Only because SH doesn't get it does not mean SW shouldn't have it.

SH/SW are not mechanical mirror classes and offer different playstyles although both may use a bow to shoot with. Out of these two the SW is the more ranged oriented class considering the melee spec has less impact in the meta compared to SH melee.

I think the current mechanic is way overcomplicated and that KD should be restored to eye-shot( especially after initiative stat nerf). It was a weird choice by the ror devs, having said that the old range of 110 may be excessive.

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Emissary
Community Manager
Posts: 474

Re: SW range knockdown nerf

Post#4 » Thu Apr 25, 2024 4:35 pm

JohnnyWayne wrote: Thu Apr 25, 2024 3:16 pm There shouldn't be any ranged kd in the game at all. The last thing SW currently needs is a buff, quite the contrary actually. Look up the stats of the last 7-8 weeks.

And you are wrong, SH is the ranged mirror of SW. The whole point you made was wrong. Smh.
There is no such thing as 100% mirrored classes. The WL and the Squig Herder are closer to mechanics, while the Marauder and the SW are more mechanically aligned. However, abilities are more aligned between the SW and the SH, while the WL and the Marauder are more aligned in this area. The squig herder was changed by RoR, to make it different from live.

So, calling someone opinion or statement wrong is not completely accurate on your part as well.

I have always looked at most classes as 33% of another class. Obviously, those percentages go up and down comparable to healing classes who we as the RoR team have aligned more closely than they were on live.
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Alubert
Posts: 511

Re: SW range knockdown nerf

Post#5 » Thu Apr 25, 2024 5:01 pm

I know that the appetite grows as you eat :)
Keep moderation and don't overdo it.
Now everyone is waiting for the SW nerf and not the buff.
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Kerayes
Posts: 11

Re: SW range knockdown nerf

Post#6 » Thu Apr 25, 2024 6:58 pm

Hi, as a SW, i'm absolutely ok with kd being a 65-72 feet ability and no more but i'm not ok that it needs to be in Vengefull.

I rerolled my SW after all nerfs, so it did seem quite op before that when i see what i can do know ( st and aoe ). BUT, i really don't think SW needs a nerf. People that think that just don't use their detaunt at the right obvious timing (for ranges and healers).

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Avanos
Posts: 67

Re: SW range knockdown nerf

Post#7 » Thu Apr 25, 2024 8:42 pm

KD is fine as it is..
IMO the perm move speed buff from guerilla tactics does need a slight nerf though.. Perhaps have it trigger on a 10-15 second cooldown instead of 5 sec.
Veretta the Witch Elf

geezereur
Posts: 669

Re: SW range knockdown nerf

Post#8 » Thu Apr 25, 2024 9:52 pm

I take a 4 sec ranged insta disarm instead of this shitty knockdown.

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Farrul
Posts: 629

Re: SW range knockdown nerf

Post#9 » Fri Apr 26, 2024 12:51 am

JohnnyWayne wrote: Thu Apr 25, 2024 3:16 pm There shouldn't be any ranged kd in the game at all. The last thing SW currently needs is a buff, quite the contrary actually. Look up the stats of the last 7-8 weeks.

And you are wrong, SH is the ranged mirror of SW. The whole point you made was wrong. Smh.
No it is not even a ranged mirror, it has pet mechanic and SW does not, more importantly RSH does not have ranged area of effect spec whilst SW does.

So, it is clearly not a'' range mirror of SW'' . They are mirrored in some abilities when it comes to single-target range spec and they both use a bow but that is where their similarities ends.

JohnnyWayne wrote: Thu Apr 25, 2024 10:08 pm
Emissary wrote: Thu Apr 25, 2024 4:35 pm


There is no such thing as 100% mirrored classes. The WL and the Squig Herder are closer to mechanics, while the Marauder and the SW are more mechanically aligned. However, abilities are more aligned between the SW and the SH, while the WL and the Marauder are more aligned in this area. The squig herder was changed by RoR, to make it different from live.

So, calling someone opinion or statement wrong is not completely accurate on your part as well.

I have always looked at most classes as 33% of another class. Obviously, those percentages go up and down comparable to healing classes who we as the RoR team have aligned more closely than they were on live.
I am aware of this, which is why I specifically said, ranged mirror. That goes always with "as far as there is a mirror class" in ror. The whole mSH is something that the ror team came up with. It is closer to a slayer / choppa than anything else. That also means destro has a melee aoe class more than order, which has an additional ST melee class.

So, mechanics are kind of mirrored with marauder, melee specc is is somewhat related to marauder aswell. I guess. Where as the ranged specc is rather close to rSH. This whole thing was about the ranged kd, so the range specc.
Well obviously you are not, that is aware of the differences between their ranged specs since you incorrectly called them ''ranged mirrors''.

JohnnyWayne wrote: Thu Apr 25, 2024 10:08 pmNow for the last part, that I sad, was wrong in his chain of thought. Claiming that SH is more melee oriented is by no means backed by anything. It is more so, that with the rework, all the tactics of rSH got switched to terrible to worse ones in quick shootin. I don't think any other class got hit that hard. mSH is the only thing left on SH that is still playable from what I can see. rSH they even lost their range kd completly (thank god, remove that from the game!).

Now lets take a look at the SC stats of the last few weeks, for high rr SW in comparison to all other dps classes.

Aside of SW having the highest range of well performing players, the kd mean comapred to the kd median is prominent. This is either an error in the data or it indicates, that there is a certain group of players outperforming strongly on that class. Probably (can confirm) on specialized premades that live off a certain playstyle that is highly overpowered.

I've tried to get it as accurate as I could, without inflating all this to a post of the above size seen above. :)
Also, I try to evade such posts as it only calls for the whataboutism crowd to appear that fills pages of posts with useless discussions about aspects of marginal influence, as they dont understand system theory. Looking at the skew of the distribution, they don't realize their place in the system. Now some guy tires to discuss balance about their precious class and they go nuts about it.
I don't mean to be rude but your post makes no sense, ironically you first claim my ''chain of thoughts'' are wrong and then you go on and reinforce the point i made :?: :P

Yes indeed, SW is more range oriented and Sh melee in the current meta game, dps classes who do not produce area of effec damage( AOE) have in fact a much smaller presence when selected into warbands, this means MSH (Melee - Path of Bouncin) and ranged-SW are the ones mostly relevant. The RSH and Assault SW will be for smaller scale groups or solo players as far as the current balance reality of these classes goes.

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Hugatsaga
Posts: 220

Re: SW range knockdown nerf

Post#10 » Fri Apr 26, 2024 8:29 am

JohnnyWayne wrote: Fri Apr 26, 2024 6:11 am
Farrul wrote: Fri Apr 26, 2024 12:51 am I don't mean to be rude but your post makes no sense, ironically you first claim my ''chain of thoughts'' are wrong and then you go on and reinforce the point i made :?: :P

Yes indeed, SW is more range oriented and Sh melee in the current meta game, dps classes who do not produce area of effec damage( AOE) have in fact a much smaller presence when selected into warbands, this means MSH (Melee - Path of Bouncin) and ranged-SW are the ones mostly relevant. The RSH and Assault SW will be for smaller scale groups or solo players as far as the current balance reality of these classes goes.
To cut this short, think as you wish, but rSH is the closest of a mirror you''ll get on ranged on destro. No class should have access to range kd. Nothing about SH is meta and dont compare mSH to SW of any specc.
Imo "no class should have access to xyz" are often wild and stupid statements. There is all kinds of ranged cc's that can get you killed, pulls being the most usual suspect but 6-9 sec staggers are often death sentence as well. Those are part of the game though and its ok imo as long as there is some kind of counterplay.

I think ranged kd's are currently pretty well balanced you look at them, being either conditional or having shorter duration or shorter range & requiring dmg sacrifice:
-Mara 100ft, 3 sec but requires disrupt
-SW 72ft, 2 sec
-WE & WH, 30ft but costs combo points so basically sacrifice dmg for short range kd

Let me know if I missed something. 110ft for 3 sec was too much but I think current is ok, could even put back to 3 sec duration if you ask me but 2 sec is ok too.

That being said, Eye shot sucks right now and should be done something, waste of mastery point at the moment.
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