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Champion's Challenge is too strong for M1

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Moonbiter
Posts: 146

Champion's Challenge is too strong for M1

Post#1 » Mon Apr 22, 2024 12:33 pm

Holding target immovable after a few seconds of fight is too strong because of it is available too early.

The suggestion is to exchange Raze M2 for Champion's Challange M1.
Raze is weak and almost harmless morale. It can be M1 and Champion's Challange can be M2.

:idea:

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Pahakukka
Posts: 472

Re: Champion's Challenge is too strong for M1

Post#2 » Mon Apr 22, 2024 1:17 pm

Play as tank for 20mins and think again...
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

rrrutsss
Posts: 216

Re: Champion's Challenge is too strong for M1

Post#3 » Mon Apr 22, 2024 1:22 pm

So you thinkAOE 65 FEET 900 undefendable un mitigatiable damage is harmless but a 10 sec singel target root that roots you and your opponent is too strong?
In what situation and by what logic, please elaborate because frankly it seems like a trolling post

Moonbiter
Posts: 146

Re: Champion's Challenge is too strong for M1

Post#4 » Mon Apr 22, 2024 1:30 pm

rrrutsss wrote: Mon Apr 22, 2024 1:22 pm So you thinkAOE 65 FEET 900 undefendable un mitigatiable damage is harmless but a 10 sec singel target root that roots you and your opponent is too strong?
In what situation and by what logic, please elaborate because frankly it seems like a trolling post
Mobile squishes has no chance to evade almost certain death within a few sec if near a tank.
10 sec rooted is enough to kill most of light armored targets (except healz).

rrrutsss
Posts: 216

Re: Champion's Challenge is too strong for M1

Post#5 » Mon Apr 22, 2024 1:54 pm

Moonbiter wrote: Mon Apr 22, 2024 1:30 pm
rrrutsss wrote: Mon Apr 22, 2024 1:22 pm So you thinkAOE 65 FEET 900 undefendable un mitigatiable damage is harmless but a 10 sec singel target root that roots you and your opponent is too strong?
In what situation and by what logic, please elaborate because frankly it seems like a trolling post
Mobile squishes has no chance to evade almost certain death within a few sec if near a tank.
10 sec rooted is enough to kill most of light armored targets (except healz).
Well the problem is not the 10sec root but your inability to keep distance from the tank.
If you find your self champions rooted and you are sure you cant dps the tank down then best bet is to detaunt and use pve+rvr healing potions+ absorb potion.

Rotgut
Posts: 199

Re: Champion's Challenge is too strong for M1

Post#6 » Mon Apr 22, 2024 2:18 pm

Yes Champ Challenge is very strong (Raze doesnt even compare) but it still feels very balanced. Immediate trade-off cuz you are also stuck there, telegraphs where your SC party or WB is about to drop dmg, and it costs you a Bellows.

Out of context it might feel too strong sure, if your only interaction with it is being rundown by a tank and dying, but in organized play or if you're just tracking enemy morale usage to make your decisions, its balanced.

p00ky
Posts: 133

Re: Champion's Challenge is too strong for M1

Post#7 » Mon Apr 22, 2024 2:28 pm

Moonbiter wrote: Mon Apr 22, 2024 1:30 pm
rrrutsss wrote: Mon Apr 22, 2024 1:22 pm So you thinkAOE 65 FEET 900 undefendable un mitigatiable damage is harmless but a 10 sec singel target root that roots you and your opponent is too strong?
In what situation and by what logic, please elaborate because frankly it seems like a trolling post
Mobile squishes has no chance to evade almost certain death within a few sec if near a tank.
10 sec rooted is enough to kill most of light armored targets (except healz).
If a tank is catching a mobile squishy, maybe its that mobile squishy who is doing something wrong?

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Nameless
Posts: 1421

Re: Champion's Challenge is too strong for M1

Post#8 » Mon Apr 22, 2024 2:36 pm

I just want to be allowed to spin my char while at chch to prevent enemy to hit my back
Mostly harmless

K8P & Norn - guild Orz

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tazdingo
Posts: 1259

Re: Champion's Challenge is too strong for M1

Post#9 » Mon Apr 22, 2024 2:47 pm

using m1 means not using m3

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CyunUnderis
Posts: 535
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Re: Champion's Challenge is too strong for M1

Post#10 » Mon Apr 22, 2024 3:16 pm

Moonbiter wrote: Mon Apr 22, 2024 1:30 pm Mobile squishes has no chance to evade almost certain death within a few sec if near a tank.
10 sec rooted is enough to kill most of light armored targets (except healz).
If you are going to be catch by a tank as a RDPS/healers, instant use your M2.

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