Patch Notes 06/02/2024

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Scottx125
Posts: 968

Re: Patch Notes 06/02/2024

Post#201 » Mon Feb 12, 2024 1:20 am

Not just that, both the choppas abilities can be cast on the move and are 360 degrees..
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qwerty77077
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Re: Patch Notes 06/02/2024

Post#202 » Mon Feb 12, 2024 11:55 am

Crest of the Ravenslayer - what is it?

alxnam
Posts: 12

Re: Patch Notes 06/02/2024

Post#203 » Wed Feb 14, 2024 4:32 am

Seriously? Did IB hit you guys so hard with HB?

othr
Posts: 27

Re: Patch Notes 06/02/2024

Post#204 » Wed Feb 14, 2024 5:11 am

You turned slayer into a subpar melee dps class with only one viable spec that suffers from a terrible berserk mechanic. High risk/high reward is no longer true for this class, your average white lion easily outdamages and outlives them.

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normanis
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Re: Patch Notes 06/02/2024

Post#205 » Wed Feb 14, 2024 12:09 pm

othr wrote: Wed Feb 14, 2024 5:11 am You turned slayer into a subpar melee dps class with only one viable spec that suffers from a terrible berserk mechanic. High risk/high reward is no longer true for this class, your average white lion easily outdamages and outlives them.
prety much this, guild now only run white lions.
"give wh and witch propper aoe like evrywone has it!"

nat3s
Posts: 463

Re: Patch Notes 06/02/2024

Post#206 » Wed Feb 14, 2024 12:28 pm

othr wrote: Wed Feb 14, 2024 5:11 am You turned slayer into a subpar melee dps class with only one viable spec that suffers from a terrible berserk mechanic. High risk/high reward is no longer true for this class, your average white lion easily outdamages and outlives them.
Yeah agreed, WLs need a nerf
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

Dackjanielz
Posts: 294

Re: Patch Notes 06/02/2024

Post#207 » Wed Feb 14, 2024 1:13 pm

i like to think that much like with engie choppa mara etc they will break them first then repair them later.

Hopefully Slayer is gonna get a second pass of tuning...

Mandodlenn
Posts: 21

Re: Patch Notes 06/02/2024

Post#208 » Wed Feb 14, 2024 1:28 pm

Berserk mechanics of Slayer should stay, this was and still is the only thing that makes the class fun to play. Reminds of "Frenesy" mechanics of Guild Wars warriors, and other such ones in other games, a staple of melee play.

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CyunUnderis
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Re: Patch Notes 06/02/2024

Post#209 » Wed Feb 14, 2024 1:32 pm

nat3s wrote: Wed Feb 14, 2024 12:28 pm
othr wrote: Wed Feb 14, 2024 5:11 am You turned slayer into a subpar melee dps class with only one viable spec that suffers from a terrible berserk mechanic. High risk/high reward is no longer true for this class, your average white lion easily outdamages and outlives them.
Yeah agreed, WLs need a nerf
The White Lion AoE itself is not particularly stronger then a Slayer. What makes him strong currently is the synergy he has with procs (Bright Wizard & Warrior Priest) via his channeled attack (360° AoE - 3sc duration - 13 sc CD). His channeled attack deals damage every 0.5sc while the internal CD of procs is 0.25sc.
So, the Bright Wizard and Warrior Priest will play with tactics that will increase the damage of buffs or their frequency of application, making the White Lion really strong.

So, to me, procs meta needs to be nerf.

Also, Slayer's ID is still bugged (ID can not stack if the initial is the same + ID max duration is 6sc) , so it doesn't really help.

Andamarine
Posts: 43

Re: Patch Notes 06/02/2024

Post#210 » Wed Feb 14, 2024 3:02 pm

nat3s wrote: Wed Feb 14, 2024 12:28 pm
othr wrote: Wed Feb 14, 2024 5:11 am You turned slayer into a subpar melee dps class with only one viable spec that suffers from a terrible berserk mechanic. High risk/high reward is no longer true for this class, your average white lion easily outdamages and outlives them.
Yeah agreed, WLs need a nerf
There were 143 active White Lions characters in killboard with RR60+ from Ferbruary 5th to February 11st.
Average White Lion character with RR60+ had 96 kills while assisted to 306 another kills and died 24 times. And did 7177 DMG%.

https://ibb.co/VHJh72N
Last edited by Andamarine on Wed Feb 14, 2024 8:25 pm, edited 4 times in total.

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