Only seen it once back on live. Tanks and WE's loved it ... healers not so much

100% THIS.francomes wrote: Thu Feb 01, 2024 2:48 pm I think a better idea that will go a long way it's to give some sort of reward to Pug Wb leaders.
It doesn't have to be something fancy, it can be as simple as +15% renown gain or whatever on the condition that the wb is open and that you can't premade it and then open.
Big problem now it's that leading Pugs it's a huge pain in the ass that it only feels rewarded once in a blue moon. If u add a reward for leaders we will have more. If the reward is for playing good (bcs for example +15 renown doesn't do anything if you don't kill a thing) then those leaders will try their best and not just mindlessly run around the map.
Could also be a good idea to put a minimum number of ppl required in the Wb for the effect to take in (so that ppl don't make a open Wb just to get the buff and have 2 ppl in it) 12 would be a good number.
This is the classic old school gamer vs the modern gamer argument. To begin with, i am on your side, and i've done all it required.Sulorie wrote: Thu Feb 01, 2024 7:11 pm How about the warband lead is responsible for group compositions? Why you want to add even more handholding?
When your warband lacks class balance you search for required classes and then kick people, because you make the rules and your job is to increase the chances of your warband to win. You need no game mechanism to take away your responsibility.
Furthermore you can close your warband at any point to control who joins it.
This thread really raises expectations for the upcoming year...
But this won't happen!Rotgut wrote: Thu Feb 01, 2024 7:26 pm ...
What do we want to do here? Be grumpy that people don't play as hard as we want them to, or make the game easier to play? The loop for the average player should be Log In - Click on "Join Open WB" - have a shot at winning that he would never have in a random WB, because this game's basic mechanics are balanced around teams.
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