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Stat changes and parry - mabe overtuned?

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akisnaakkeli
Posts: 149

Re: Stat changes and parry - mabe overtuned?

Post#21 » Mon Jan 29, 2024 3:23 pm

Detangler wrote: Mon Jan 29, 2024 2:09 pm
agemennon675 wrote: Mon Jan 29, 2024 9:22 am
Detangler wrote: Mon Jan 29, 2024 12:46 am how much parry do they have at the sides and back?

Seriously, tho. I'm curious how these changes will all stack up in a few months. People been begging for years for a meta shakeup.

Well, here's that meta shakeup you all were wanting.
How is this a meta shakeup ? SL was the best dps order had its still the best dps that is being stacked, meta is still the same
Healers have high disrupt making them harder to kill for rdps. Rdps get free 10% strikethrough, so they get to kill rdps easier. mdps get high parry, making them hard to kill from the front.

its more than just what is discussed in this thread. read any patch notes lately?
This is not a metashake lol and indirect buffs to already powerful and RoR is super Defensive already so anything making healers more tough is not the answer. Gcd change from 8/10 skills in 10s to 6/10 skills in 10s is bad. Also aoe cap reduced to 9 for melee 12 for ranged. RoR is still missing Tyrant and Darkpromise+ I wish for Vanq/Opp being rr40-45 set and Inv/Triump/Vict rr 55. And add Worn Sovereign set rr63-68 having 7pc set bonus max and pieces have like walord stats and procs went from 10% to all defense worn sove had 7-8% in that proc etc.

https://imgur.com/a/aQBtvi1

Also Bringing back 1h 60-66dps 2h as well i dont remember their dps, highest maybe 98.5dps Wpns with great procs! Dok could have 880 armour debuff proc and 9s 18% slow proc that stacked with CoC+Snare 78% or something close to that=) Removing shield from wp/dok because no one should have access to block except tanks with shield,block is the most powerful stat. And wh/we Vanish speed buff should be removed. No Charge for these classess that is also better than the normal MDPS Charge.. Ignores Gcd and 2s insta stealth doesnt matter position with 50% speed buff 7s. Make it 3s insta stealth and remove the speed buff. Give wh/we 9 targets aoe bakk and give WP/DoK 50% Aoe Hd's after shield is removed and Boost IV-VIII which are 9-20% Critical dmg increase with 6-12 Critical increase and they stack if not the same one.

66dps 1h for SH back that had 18% Critical dmg with 9% Crit proc and 7pc Worn Sove/Sovereign having 20% critical dmg and 10 % critical amount buff giving 38% + increased crit dmg and 19% Crit. This is what my rr 68 sh used and i definetely was able to compete with rr90+ (after they nerfed the hidden lvl power which was more powerful than any set or even 2 rr 80 couldnt take rr96 before nerf) Didnt even need the gear just the RR's

Crit is the only thing in the game that varies 35-55% without modifiers so it should be the normal way to kill and best Heal people because its shared exactly same for both sides
Last edited by akisnaakkeli on Mon Jan 29, 2024 3:50 pm, edited 3 times in total.

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Wdova
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Re: Stat changes and parry - mabe overtuned?

Post#22 » Mon Jan 29, 2024 3:29 pm

Full stacked weapon skill (1025 with liniment) + 18% parry from renown + 2% from sov belt brings You to 60% parry (10% dual wield, 30% weapon skill, 18%renown + 2% belt).

Mdps with 1000+strenght has 10% strike thru, kobs/bg 10% parry debuff. So Your effective parry is 40-50% parry.
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Absinth
Posts: 187

Re: Stat changes and parry - mabe overtuned?

Post#23 » Mon Jan 29, 2024 4:06 pm

Wdova wrote: Mon Jan 29, 2024 3:29 pm Full stacked weapon skill (1025 with liniment) + 18% parry from renown + 2% from sov belt brings You to 60% parry (10% dual wield, 30% weapon skill, 18%renown + 2% belt).

Mdps with 1000+strenght has 10% strike thru, kobs/bg 10% parry debuff. So Your effective parry is 40-50% parry.
And then IB comes and adds 20% parry bringing back slayer to the 60-70% parry.
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Rotgut
Posts: 113

Re: Stat changes and parry - mabe overtuned?

Post#24 » Mon Jan 29, 2024 5:25 pm

Its not the parry itself in my opinion that is the issue for oRvR, its whatever shift on the meta that might entail.

MIGHT be that making mDPS harder to kill for other mDPS (when u compare post and pre-patch and after Dual Wield Parry buff gets fixed, its on average 13% harder for mDPS to hit eachother - except for Slayers but Rampage is getting nerfed too) will a) bring back a Morale meta and b) force Order into ranged SWs and BWs (since Engis are nerfed and can't stack dmg anymore) and Destro into Black Orc heavy comps so they can use We'z Bigger charges to hunt down the SWs.

Now that Marauders dmg got buffed (morale drain) and Barrage SW (Order's only morale drain) got nerfed with WWs, thats a big buff for Destro that already has a Morale advantage. The Avoidance/Strikethrough changes made the game a bit more rock-paper-scissors like (we aren't sure just how much yet), and then you think about how all slows got nerfed, how DoK's slow aura is really strong, and how Black Orc's "party charge" got buffed and oRvR might just turn into a kite fest.

For years Destro's main thing was "choppa pulling into Mara KD into dmg drop", now it just might become "We'z Bigger to their backline into Mara KD into dmg drop". And Order has no answer can We'z Bigger gives CC immunity so all you can do is to run away.

Nothing against this, it seems fun cuz it takes organization, but it is gonna be bad for Order overall due to "Ease of Execution". The average player will perform better the easier its task is supposed to be, obviously. Having even faster morales and running forward with 30% speed buff and AoE KD'ing on contact is a lot easier than having late morales, identifying that someone is trying to charge you, and kiting back with a slower speed (not a problem in SCs but a nightmare to deal with in WB v WB fights).

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Paxsanarion
Posts: 304

Re: Stat changes and parry - mabe overtuned?

Post#25 » Mon Jan 29, 2024 5:58 pm

Rotgut wrote: Mon Jan 29, 2024 5:25 pm Its not the parry itself in my opinion that is the issue for oRvR, its whatever shift on the meta that might entail.

MIGHT be that making mDPS harder to kill for other mDPS (when u compare post and pre-patch and after Dual Wield Parry buff gets fixed, its on average 13% harder for mDPS to hit eachother - except for Slayers but Rampage is getting nerfed too) will a) bring back a Morale meta and b) force Order into ranged SWs and BWs (since Engis are nerfed and can't stack dmg anymore) and Destro into Black Orc heavy comps so they can use We'z Bigger charges to hunt down the SWs.

Now that Marauders dmg got buffed (morale drain) and Barrage SW (Order's only morale drain) got nerfed with WWs, thats a big buff for Destro that already has a Morale advantage. The Avoidance/Strikethrough changes made the game a bit more rock-paper-scissors like (we aren't sure just how much yet), and then you think about how all slows got nerfed, how DoK's slow aura is really strong, and how Black Orc's "party charge" got buffed and oRvR might just turn into a kite fest.

For years Destro's main thing was "choppa pulling into Mara KD into dmg drop", now it just might become "We'z Bigger to their backline into Mara KD into dmg drop". And Order has no answer can We'z Bigger gives CC immunity so all you can do is to run away.

Nothing against this, it seems fun cuz it takes organization, but it is gonna be bad for Order overall due to "Ease of Execution". The average player will perform better the easier its task is supposed to be, obviously. Having even faster morales and running forward with 30% speed buff and AoE KD'ing on contact is a lot easier than having late morales, identifying that someone is trying to charge you, and kiting back with a slower speed (not a problem in SCs but a nightmare to deal with in WB v WB fights).
Very interesting insights ……sounds more and more like my choice to reluctantly roll destro toons after so many years as order only player was a good decision for now.
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CountTalabecland
Posts: 990

Re: Stat changes and parry - mabe overtuned?

Post#26 » Mon Jan 29, 2024 9:42 pm

Rotgut wrote: Sun Jan 28, 2024 7:46 pm
(except for Slayers who have Rampage, but Gravord already announce that its getting nerfed soon)
When was this and what exactly did he say?
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Vaul
Posts: 336

Re: Stat changes and parry - mabe overtuned?

Post#27 » Mon Jan 29, 2024 10:25 pm

Rotgut wrote: Mon Jan 29, 2024 5:25 pm Its not the parry itself in my opinion that is the issue for oRvR, its whatever shift on the meta that might entail.

MIGHT be that making mDPS harder to kill for other mDPS (when u compare post and pre-patch and after Dual Wield Parry buff gets fixed, its on average 13% harder for mDPS to hit eachother - except for Slayers but Rampage is getting nerfed too) will a) bring back a Morale meta and b) force Order into ranged SWs and BWs (since Engis are nerfed and can't stack dmg anymore) and Destro into Black Orc heavy comps so they can use We'z Bigger charges to hunt down the SWs.

Now that Marauders dmg got buffed (morale drain) and Barrage SW (Order's only morale drain) got nerfed with WWs, thats a big buff for Destro that already has a Morale advantage. The Avoidance/Strikethrough changes made the game a bit more rock-paper-scissors like (we aren't sure just how much yet), and then you think about how all slows got nerfed, how DoK's slow aura is really strong, and how Black Orc's "party charge" got buffed and oRvR might just turn into a kite fest.

For years Destro's main thing was "choppa pulling into Mara KD into dmg drop", now it just might become "We'z Bigger to their backline into Mara KD into dmg drop". And Order has no answer can We'z Bigger gives CC immunity so all you can do is to run away.

Nothing against this, it seems fun cuz it takes organization, but it is gonna be bad for Order overall due to "Ease of Execution". The average player will perform better the easier its task is supposed to be, obviously. Having even faster morales and running forward with 30% speed buff and AoE KD'ing on contact is a lot easier than having late morales, identifying that someone is trying to charge you, and kiting back with a slower speed (not a problem in SCs but a nightmare to deal with in WB v WB fights).
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Rotgut
Posts: 113

Re: Stat changes and parry - mabe overtuned?

Post#28 » Mon Jan 29, 2024 10:37 pm

CountTalabecland wrote: Mon Jan 29, 2024 9:42 pm
Rotgut wrote: Sun Jan 28, 2024 7:46 pm
(except for Slayers who have Rampage, but Gravord already announce that its getting nerfed soon)
When was this and what exactly did he say?
pts-general channel in the main RoR Discord, on the 25th of this month.

One of the rare comms we got from the Balance Team's plans for the future. I don't think they should be announcing every idea they have, but a preview of the patch a week earlier (like its done in other games so ppl have time to prepare) or an update of their general plans (last one was in August) would be nice. Or any centralized channel of communication, really.

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tazdingo
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Re: Stat changes and parry - mabe overtuned?

Post#29 » Tue Jan 30, 2024 4:56 am

Rotgut wrote: Mon Jan 29, 2024 5:25 pm Its not the parry itself in my opinion that is the issue for oRvR, its whatever shift on the meta that might entail.

MIGHT be that making mDPS harder to kill for other mDPS (when u compare post and pre-patch and after Dual Wield Parry buff gets fixed, its on average 13% harder for mDPS to hit eachother - except for Slayers but Rampage is getting nerfed too) will a) bring back a Morale meta and b) force Order into ranged SWs and BWs (since Engis are nerfed and can't stack dmg anymore) and Destro into Black Orc heavy comps so they can use We'z Bigger charges to hunt down the SWs.

Now that Marauders dmg got buffed (morale drain) and Barrage SW (Order's only morale drain) got nerfed with WWs, thats a big buff for Destro that already has a Morale advantage. The Avoidance/Strikethrough changes made the game a bit more rock-paper-scissors like (we aren't sure just how much yet), and then you think about how all slows got nerfed, how DoK's slow aura is really strong, and how Black Orc's "party charge" got buffed and oRvR might just turn into a kite fest.

For years Destro's main thing was "choppa pulling into Mara KD into dmg drop", now it just might become "We'z Bigger to their backline into Mara KD into dmg drop". And Order has no answer can We'z Bigger gives CC immunity so all you can do is to run away.

Nothing against this, it seems fun cuz it takes organization, but it is gonna be bad for Order overall due to "Ease of Execution". The average player will perform better the easier its task is supposed to be, obviously. Having even faster morales and running forward with 30% speed buff and AoE KD'ing on contact is a lot easier than having late morales, identifying that someone is trying to charge you, and kiting back with a slower speed (not a problem in SCs but a nightmare to deal with in WB v WB fights).
great post
counterpopping on sm to avoid maras kd could work but really the full mid build is such a dud you'd be lucky to find ppl willing to play it
I always thought IB should get cc immunity for group, maybe a tactic on htl that gives it in the cone

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oaliaen
Posts: 1202

Re: Stat changes and parry - mabe overtuned?

Post#30 » Tue Jan 30, 2024 2:33 pm

Rotgut wrote: Mon Jan 29, 2024 10:37 pm
CountTalabecland wrote: Mon Jan 29, 2024 9:42 pm
Rotgut wrote: Sun Jan 28, 2024 7:46 pm
(except for Slayers who have Rampage, but Gravord already announce that its getting nerfed soon)
When was this and what exactly did he say?
pts-general channel in the main RoR Discord, on the 25th of this month.

One of the rare comms we got from the Balance Team's plans for the future. I don't think they should be announcing every idea they have, but a preview of the patch a week earlier (like its done in other games so ppl have time to prepare) or an update of their general plans (last one was in August) would be nice. Or any centralized channel of communication, really.
Lets Hope he dosnt chance his mind, i'd come back to the game after that for sure.
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