Yes, the main focus was on equalizing snares, make the fights more mobile. Not touching CoC in this case makes no sense. Nerfing the dwarven tactic neither makes sense because it does the opposite.leftayparxoun wrote: ↑Sat Jan 13, 2024 12:01 pm I believe you are misunderstanding the nature of the last update;
The main focus was on equalizing snares, not balancing everything in the game.
Then they snuck in the nerfs to ranged kds for BWs and SWs, as well as another nerf to skirmish SWs. That was not the focus of the patch and they didn't touch disrupting things on destro side.
For example:
Destro charging in with a wb, mara doing aoe kd, everybody starting aoe, CoC snaring you in an instant, choppa pulls destroying your positioning. That playstyle is very disruptive for order. CoC plays an important role in that playstyle. Saying that it is not disruptive enough to need changes is very close minded thinking. As an order player you know how painful that snare is. Not only in that playstyle but also in cleaning up the rest that is trying to flee. There is no immunity on snares.
So, when they work on snares and don't touch CoC then something is very wrong with their approach. They seem to be mostly destro players, otherwise they would know how powerful it is.
They are not using the same meassure and approach for both sides. When order had to fight that choppa/mara pull madness and order was complaining that rdps is too weak then they told order to roll more tanks, use guard and stuff like that. They didn't say ok then we nerf it down immediatly.leftayparxoun wrote: ↑Sat Jan 13, 2024 12:01 pm For SW, I believe we all saw the reaction from Destro side to their dominance in the lakes. Not sure if that reaction was warranted, or if the class was too good, but the reasoning behind the change seems to be that overperformance.
Now with SWs ranged KD. Maybe it was OP, but they didn't tell destro to counter it with more rdps. It's their fault when they all play melees.
Beside that the SW ranged KD did not receive a slight nerf how they usually handle nerfs on destro side. Remember SHs? People were complaining that they have too many tools and they shouldn't have the ranged KD because they didn't have that in live. What did they do? Only reduce the duration from 3s to 2s.
What did they do with the SW kd? From 100ft, 3s duration, 10s cooldown without prerequirements to 65ft, 2s duration, stance requirement, VoN requirement, 30s cooldown. They nerfed EVERYTHING about that ability. That's not a single nerf, that's a multi nerf. Why? And that's not enough. They also nerfed split arrow again which barely being used and not disruptive at all. What's the argument for that nerf?
Understand what Im saying? Im saying that they are wrecking order classes for no real reason. That is something they don't do with destro classes. And when nerf something down you should do something to compensate. Either by taking away an annoying thing of the other side as well or giving them something like survivability in return. Did they do it? No. Destro was whining, the balance team totally overreacted and gutted the class without compensation. In this case you wonder who is doing the balancing. Not hard to guess. I actually know who he is, what he plays and how he is thinking. That's not gonna work out well. One pre-taste we got with the last patch and well the nerfs were very one-sided.