Recent Topics

Ads

Patch Notes 10/01/2024

Forum rules
Before posting on this forum, be sure to read the Terms of Use
lumpi33
Posts: 422

Re: Patch Notes 10/01/2024

Post#21 » Thu Jan 11, 2024 1:13 am

Alright, so here are my 2cents:

- Why didn't you touch the Doks CoV prayer? That thing is super good and considered overpowered by most because with a dok in a group you barely have to use any snares and can snare targets at any range where you usually couldn't snare them. Like a SH hitting you from 115ft away with an instant arrow and snaring you with that proc. An oversight?

- Why didn't you touch the Magus M1 Grasping Darkness snare? It's a super strong snare. An oversight?

- The Engi/Magus changes are overall good, however, that new Thunderer tactic is pretty useless. Why would I take 10% pierce which equals to 144WS when I already have Fightin Chance which gives 120WS + 120BS - 120 tough. That's 10% pierce, vs 8-9% pierce + 120bs -120 tough. Engis have soo many tactics they need, that new tactics are useless for them unless they are clearly better than the ones slotted. Giving Engis a passive 10% pierce with guns would have been better or 15% pierce tactic + auto attack during casts. At the moment there is no auto attack while casting.

- Nerfing SWs that hard was unnecessary. Their ranged know down is a class unique and is identity of the class. Such abilities have to stay. About Split Arrow: Haven't checked in a while but isn't it still 65ft? No range and no damage now. Im actually suprised that you did go hard on SW when SH in melee form is the much much more powerful class. SHs in squig armor are like jumping tanks, pouncing in and out, having huge disrupt/dodge/armor and huge radius and damage. It's not even close between skirmish SW and mSH when it comes to survivability and aoe damage.

Overall I like the direction you are heading with the changes to snares and stuns.

However, when you nerf snares/kds you also have to nerf escapes and you weren't touching any of them. Like, last patch nerf to pounce and this patch nerf to snares/kds. Whos gonna stop run away gits now?

And btw: You should listen less to the destro player crying. They have very powerful classes. You don't have to make all order classes teethless just because they are not willing to deal with them. That being said, the ranged KD on eye shot has to stay, unless you are willing to cripple destro classes in the same way.

My 2 cents.

Ads
Orontes
Posts: 323

Re: Patch Notes 10/01/2024

Post#22 » Thu Jan 11, 2024 2:48 am

SW's range knockdown Eyeshot went from 3 seconds to 2 seconds, but usable while mobile. I thought this was a good change. Now Eyeshot has no knockdown. Takedown, can have a 2 second knockdown, but only if Vengeance of Nagarythe is used (that is a 30 second cooldown)? This seems odd.

Having tested this change post patch one of the glaring issues is the loss of the range 2 second knockdown can make all the difference in getting a kill or not. The new norm is toward the not. I think this change should be reversed.

The nerf to Split Arrows is really unfortunate. It now has poor range and poor damage. It's basically a worthless tactic now as it was back on Live.

User avatar
rady
Posts: 66

Re: Patch Notes 10/01/2024

Post#23 » Thu Jan 11, 2024 7:01 am

Big Brawlin’ - Snare potency increased to 30%, Big Swing will now have 20s cd.

Wrong tooltips:
- tooltip on Big Swing is 20s cd but there is none
- tooltip on Big Brawlin’ says nothing about cd but sets Big Swing on 20.
Ris IB
Risx 8Xrr SH (retired)
BO 85rr (retired)

User avatar
Waaghtastic
Posts: 121

Re: Patch Notes 10/01/2024

Post#24 » Thu Jan 11, 2024 8:22 am

Thoughts and prayers to all players trying to gear up their characters which are still forced to unlock wards via war crests as dungeons are still locked and no alternative way is in sight to unlock these wards.

User avatar
Lilim
Posts: 1322

Re: Patch Notes 10/01/2024

Post#25 » Thu Jan 11, 2024 8:24 am

Hm, would be fantastic if you could unlock them via RvR.

User avatar
Lilim
Posts: 1322

Re: Patch Notes 10/01/2024

Post#26 » Thu Jan 11, 2024 8:25 am

rady wrote: Thu Jan 11, 2024 7:01 am Big Brawlin’ - Snare potency increased to 30%, Big Swing will now have 20s cd.

Wrong tooltips:
- tooltip on Big Swing is 20s cd but there is none
- tooltip on Big Brawlin’ says nothing about cd but sets Big Swing on 20.
Hey,

if you think there is something wrong, please add it to our bug tracker.

User avatar
zgolec
Posts: 753

Re: Patch Notes 10/01/2024

Post#27 » Thu Jan 11, 2024 8:35 am

Any ETA on CnT/BBBE/BS? :/

T1 isn't much majority of server players concern...
...not being able to obtain gear on toons in the tier that is relevant to the game is a concern to many tho :(
Last edited by zgolec on Fri Jan 12, 2024 3:36 pm, edited 2 times in total.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

User avatar
Waaghtastic
Posts: 121

Re: Patch Notes 10/01/2024

Post#28 » Thu Jan 11, 2024 8:46 am

Lilim wrote: Thu Jan 11, 2024 8:24 am Hm, would be fantastic if you could unlock them via RvR.
... not sure if this is an sarcastic or serious comment. Because suggesting unlocking all wards via RvR vs. saving multiple thousands of crests by unlocking them via dungeons is real regression and downgrade for all new players and people who want to gear new characters.

Image

Ads
lumpi33
Posts: 422

Re: Patch Notes 10/01/2024

Post#29 » Thu Jan 11, 2024 9:17 am

Hold on, you nerfed KDs on BWs and SWs but didn't touch the strongest KD in the game? The Spiteful Slam up to 5s KD of the BG? Even add a nerf to Stoutness of Stone? Alright, that is a strong give-away who is doing the balancing. Nerf everyone, especially the other realm but don't touch the own main toon and the other goodies on the main realm side. Seriously?...

Sulorie
Posts: 7225

Re: Patch Notes 10/01/2024

Post#30 » Thu Jan 11, 2024 9:36 am

lumpi33 wrote: Thu Jan 11, 2024 9:17 am Hold on, you nerfed KDs on BWs and SWs but didn't touch the strongest KD in the game? The Spiteful Slam up to 5s KD of the BG? Even add a nerf to Stoutness of Stone? Alright, that is a strong give-away who is doing the balancing. Nerf everyone, especially the other realm but don't touch the own main toon and the other goodies on the main realm side. Seriously?...
You serious? Hardly anyone runs shield BG, because the KD isn't on demand. It's a meme and ofc annoying, if on the receiving end. The duration is based on hate, therefore different to "normal" CC. Man, you pulling stuff up which isn't even relevant to daily gameplay. We don't play the character builder game and the ones with strongest skills on paper win.
Dying is no option.

Who is online

Users browsing this forum: No registered users and 1 guest