I think the players need a better indication of goals for this hobby. I don't want this to be a crazy long post or anything, but I think it's something that would really help keep the community engaged, content, and able to plan going forward as well. This game takes time, some might say, that's the most important aspect of it (and other hobbies). Most of us are old-ass adults now who play this game in a large part out of nostalgia, but that also means our day-to-day time tends toward the low, and want to make the most of it. Let us make the most, by seeing a general guideline that's more specific than an archetype role. This can be done by telling us what you want the individual classes/groups to do, again, in a general sense.
Examples can be more useful than words sometimes, so what I'm asking for is similar to something like this (not saying this is reality, right, or even good. This is just an example)
For Tanks: We want aura tanks to be all about utility, not particularly great in defense or offense, and mirrored across realms. We want BG's to be the best de-buffers in the game with highest damage, but lowest survivability, we want IB to be the same only reverse the damage/survivability and flip the de-buffer to buffer, the BO and the SM we want perfectly balanced across all capabilities, and similar across realms
The hardest part about this would be to have a design goal for them, because anyone who says design is easy, is speaking falsely.
Thanks for considering it!