The Ability System Rewrite and Provisional Patch Notes

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BluIzLucky
Posts: 787

Re: The Ability System Rewrite and Provisional Patch Notes

Post#371 » Wed Nov 15, 2023 3:55 pm

JohnnyWayne wrote: Wed Nov 15, 2023 3:36 pm
Spoiler:
BluIzLucky wrote: Wed Nov 15, 2023 2:45 pm
Eov/fodg are not healing, they are lifetaps and belong in the lifetap/utility tree and it's a 13pts ability for sure (but if they want to move it to 9pts in right tree I'm not gonna complain).
And should really be more dmg focused and worse unless you gear into dps.

Then move the Silence to core or 13pts OR create a 13pts ability that let's you switch Mechanic stacks or something.
Factually wrong, both have a flat heal on them and the healing is not just generated by the damage. Only the damage part is a lifetap.
I'm very aware of how it works, it's a "lifetap" because you have to hit an enemy to heal, unlike say your group heal.
And last I checked the dmg part *without tactic* also counts as a heal.
Personally, I'd hope to see a similar mechanic on balance essence, to finally make use of the AMs class mechanic while healing without ww.
You can, just put on int gear.. it's bad enough on EoV (but at least that needs WW), if they did this they might as well remove the mechanic and just give AM/SHMs permanent 40% cast speed/AP reduction as you'll be doing 0 damage anyway.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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Fey
Posts: 941

Re: The Ability System Rewrite and Provisional Patch Notes

Post#372 » Thu Nov 16, 2023 12:04 am

I'm currently trying an Intelligence based lifetap shaman. It's, underwhelming, but I'm new to the fake dps Shaman.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Bozzax
Posts: 2628

Re: The Ability System Rewrite and Provisional Patch Notes

Post#373 » Thu Nov 16, 2023 4:29 pm

If anyone have time you can please put Balance essence and I’ll take that on bug tracker since they no longer are cast on move with mechanic

Only EOV and FoG is marked in notes to loose that

Image
Bug Fixes

- Energy of Vaul - No longer procs on direct heal effects.

Balance Changes

- Balanced Mending - Tactic restored: Healing Energy becomes 35% more effective on allies, but 15% less effective on you.

- Khaine’s Touch - removed/replaced by Increased Conductivity

- Increased Conductivity - Your Path of Asuryan abilities are now 15% harder to Block or Disrupt.

- Expanded Control - brought back the tactic to 3 points in Path of Vaul: Reduces the build time of Balance Essence by 0.5 seconds but increases the cost by 10 Action Points.

- Energy of Vaul - Cannot be cast on the move with Tranquility anymore.

- Penetrating Siphon - removed/reverted to Expanded Control

- Golden Aura - Moved to 11 points in Path of Vaul

- Arcing Power - Moved to 7 points in Path of Vaul
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2628

Re: The Ability System Rewrite and Provisional Patch Notes

Post#374 » Thu Nov 16, 2023 4:33 pm

The fact that knight will remove 2 enchantments plus damage per gcd when under wings = rip shaman healer
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

bw10
Suspended
Posts: 399

Re: The Ability System Rewrite and Provisional Patch Notes

Post#375 » Thu Nov 16, 2023 4:35 pm

anyone tried 2h knight on the test server? is it fun?

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normanis
Posts: 1463
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Re: The Ability System Rewrite and Provisional Patch Notes

Post#376 » Thu Nov 16, 2023 4:41 pm

bw10 wrote: Thu Nov 16, 2023 4:35 pm anyone tried 2h knight on the test server? is it fun?
what is fun? solo ather clases like 1vsX. and are victorious? or ppl still invite u in wb becaus eof guard and buffs, even u hit like wet noodle to snail?
"give wh and witch propper aoe like evrywone has it!"

fatelvis
Posts: 64

Re: The Ability System Rewrite and Provisional Patch Notes

Post#377 » Tue Nov 28, 2023 10:32 am

Question regarding engineers friction burn turned into melee attack: will ballistic skill provide parry strike through for it then?
I guess it will be parried by everyone and his dog otherwise.

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chovudal
Posts: 54

Re: The Ability System Rewrite and Provisional Patch Notes

Post#378 » Tue Nov 28, 2023 10:41 am

fatelvis wrote: Tue Nov 28, 2023 10:32 am Question regarding engineers friction burn turned into melee attack: will ballistic skill provide parry strike through for it then?
I guess it will be parried by everyone and his dog otherwise.
I read it like this: it uses Ballistic, but counts as melee with Parry counter - so Parry strikethrough -> yes.

And what about "Spanner Swipe", its also a melee attack, which can be dodged atm. It should changed like Friction Burn, too.

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supadop
Posts: 19

Re: The Ability System Rewrite and Provisional Patch Notes

Post#379 » Tue Nov 28, 2023 1:06 pm

edit
Last edited by supadop on Tue Nov 28, 2023 2:26 pm, edited 1 time in total.

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Stinkyweed
Posts: 467

Re: The Ability System Rewrite and Provisional Patch Notes

Post#380 » Tue Nov 28, 2023 1:43 pm

Squig Herder:
- Shootin’ Wif Da Wind - Reverted to live version 1.4.8 and modified to +15 feet range for Quick Shootin’ abilities.

The 1.4.8 live version was +50% feet range to Quick Shootin' abilities resulting in 98ft (tool tip rounding) instead of 65ft+15ft range.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

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