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Is reward model driving current population inbalance

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JohnnyWayne
Posts: 188

Re: Is reward model driving current population inbalance

Post#111 » Thu Aug 24, 2023 10:04 am

In fact I do not, but you are missing the point here. One night, where someone does activly engage in open field fights and even gets the result that is expected (getting farmed which is why everyone else is avoiding that it seems), is by no means an indication that your personal concept of the game does work or is viable in a reality check.
Its great that you had a good time doing what you did. But the next best forum warrior directly jumped onto that and drew questionable conclusions.
Acidic wrote: Thu Aug 24, 2023 10:01 am
JohnnyWayne wrote: Thu Aug 24, 2023 9:44 am
Acidic wrote: Thu Aug 24, 2023 9:26 am

There were fights last night and they were not walk overs for either side
Strange that this is possible cos a single group decides not to sit in keep and motivates a realm to do things

But taking this to the point of the thread. It dose suggest that the behavior is more warband lead driven than reward, have issue understanding or relating to a warband leader that can keep a group and avoid fighting.
Does it? This sounds more like, Garamore fed destro kills. Good job.
More invented Stuff, facts help
https://ibb.co/XpvpCFB

Order kills we’re close to destro those not wanting to click the image link, yes I failed adding image nicely

*Looks at previously mentioned primetime timeframe of 21.00*
*Looks at camera*

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Kragg
Posts: 1770

Re: Is reward model driving current population inbalance

Post#112 » Thu Aug 24, 2023 10:15 am

Terrible idea. We already have certain warband leaders who only dare come close to a keep when they have double the numbers
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Garamore
Posts: 403

Re: Is reward model driving current population inbalance

Post#113 » Thu Aug 24, 2023 10:22 am

I don't think we got farmed last night, yes destro got more kills but with bit more commitment from the order warbands it would have been closer too. Many times destro retreated into the water or into the keep. Prior to all this killboard stuff and ego waving no one would have been any the wiser on who won and who lost. Judging by the amount of pings I got last night a lot of people on order had fun. Will take a while to change the mentality which at the moment seems to be to run unless you massively out number the enemy and I would appreciate less negative nellys bringing down the order realm though - remember if you believe you can achieve!
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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Vaul
Posts: 336

Re: Is reward model driving current population inbalance

Post#114 » Thu Aug 24, 2023 11:13 am

Garamore wrote: Thu Aug 24, 2023 10:22 am I don't think we got farmed last night, yes destro got more kills but with bit more commitment from the order warbands it would have been closer too. Many times destro retreated into the water or into the keep. Prior to all this killboard stuff and ego waving no one would have been any the wiser on who won and who lost. Judging by the amount of pings I got last night a lot of people on order had fun. Will take a while to change the mentality which at the moment seems to be to run unless you massively out number the enemy and I would appreciate less negative nellys bringing down the order realm though - remember if you believe you can achieve!
You said it in previous post in this thread... Order morale is low. It was GREAT that HoB's leadership spurned some action last night and ***please*** keep it up. Hard fact though is that Order were farmed (Destro double the kills despite AAO / ~55% order pop on homepage). Could you live with that every night for months? That is what Order guild's experience has felt like. But I believe leadership/organization is the key driving force in RvR and not balance or rewards so perhaps you can start a chain reaction.
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Garamore
Posts: 403

Re: Is reward model driving current population inbalance

Post#115 » Thu Aug 24, 2023 11:23 am

Yeah if you look at rvrstats and look at the guilds on destro its TUP/NM/VII/Dissolution/Unreal/FMJ getting the kills - all pretty good guilds that apart from unreal could be on order to balance the kills better. This is is why AAO doesn't always show the real picture as organisation goes a long way.

It was hard trying to motivate order to fight when they are used to running away so much. There were so many fights that could have gone orders way with just a little more positivity, quite often we got smashed by the blob before another wb would even move and trying to take the hit from the TUP/NM/VII/Dissolution/Unreal/FMJ stack with a rr50ish wb is a little painful.

We will still play destro but on the nights we are on order we will bring the fight and hopefully more wbs will join in.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

bw10
Posts: 266

Re: Is reward model driving current population inbalance

Post#116 » Thu Aug 24, 2023 11:32 am

killboard sure helped this game. now that you can point fingers at others using 1000 different metrics its really gonna help people get out of their comfort zone

Garamore
Posts: 403

Re: Is reward model driving current population inbalance

Post#117 » Thu Aug 24, 2023 12:07 pm

Yep - worst addition to the game ever
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

Elvicof
Posts: 142

Re: Is reward model driving current population inbalance

Post#118 » Thu Aug 24, 2023 12:22 pm

Garamore wrote: Thu Aug 24, 2023 11:23 am Yeah if you look at rvrstats and look at the guilds on destro its TUP/NM/VII/Dissolution/Unreal/FMJ getting the kills - all pretty good guilds that apart from unreal could be on order to balance the kills better. This is is why AAO doesn't always show the real picture as organisation goes a long way.

It was hard trying to motivate order to fight when they are used to running away so much. There were so many fights that could have gone orders way with just a little more positivity, quite often we got smashed by the blob before another wb would even move and trying to take the hit from the TUP/NM/VII/Dissolution/Unreal/FMJ stack with a rr50ish wb is a little painful.

We will still play destro but on the nights we are on order we will bring the fight and hopefully more wbs will join in.
Find this kinda Strange since we have probably had under 10 destro raids in 2023. Guess facts are hard to get correct.
Moonlapse and VII

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nat3s
Posts: 450

Re: Is reward model driving current population inbalance

Post#119 » Thu Aug 24, 2023 12:36 pm

Slippery slope, reward hooks are super important to an MMO imo
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Garamore
Posts: 403

Re: Is reward model driving current population inbalance

Post#120 » Thu Aug 24, 2023 12:39 pm

Elvicof wrote: Thu Aug 24, 2023 12:22 pm
Garamore wrote: Thu Aug 24, 2023 11:23 am Yeah if you look at rvrstats and look at the guilds on destro its TUP/NM/VII/Dissolution/Unreal/FMJ getting the kills - all pretty good guilds that apart from unreal could be on order to balance the kills better. This is is why AAO doesn't always show the real picture as organisation goes a long way.

It was hard trying to motivate order to fight when they are used to running away so much. There were so many fights that could have gone orders way with just a little more positivity, quite often we got smashed by the blob before another wb would even move and trying to take the hit from the TUP/NM/VII/Dissolution/Unreal/FMJ stack with a rr50ish wb is a little painful.

We will still play destro but on the nights we are on order we will bring the fight and hopefully more wbs will join in.
Find this kinda Strange since we have probably had under 10 destro raids in 2023. Guess facts are hard to get correct.
<Daydream>22<TUP>19<VII>11
<TUP>47<Daydream>29<Dissolution>23<VII>12
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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