Hey thanks for actually wanting to talk about the BW in the BW topic and not like the rest of those posts on page1 and page2 where it ended up being about what classes BW fight against ,eventhough that is somewhat relevant just not really the main topic.paperclipdog wrote: ↑Thu Aug 10, 2023 4:06 am
Your obsession with Close Quarters worries me a bit (every gravord stream I watched...) and I wouldn't want to lose it for pve tbh.
That being said, a tactic to channel Annihilation/Disastrous Cascade on the move might just fall into that beautiful level of 'not mandatory, but viable alternative tactics' that I wish we had more of in this game. If it just added damage like the magus one, it would just become mandatory almost instantly and thus meh. Damage is also already high enough on both classes.
Rain of Fire should remain stationary, you are already trading safety for mobility there and the damage is too high to make it castable on the move. Nerfing the damage would make it almost pointless to use. Nerfing the range would make it just the same as your melee bombing.
ST:
Consistent ST damage could probably be achieved via tactics that change how your dots work. Longer duration but no more exlodey-ness. Long duration ignite and boiling blood as normal dot.
Add on top your instants/quick casts and you'd have fairly consistant dps without making it clunky like a one-button long duration channel.
What do you think about that solution?
A tactic that lets flames of ruin proc from dot ticks on top of that probably wouldn't interfere with your timestamp build. But it might break the aoe build. Could make it st dots only tho.
My "main" reason for bringing up CQ is simply as the name suggests that it used to be a close range tactic for pvp on Live before the adjustment into what it is now. And rarely does it see much slotting outside of pve which is fine it inself.
But a build for both sorc & Bw in close range, and the main closerange tactic is not good enough or face too many restrictions just make me wonder if something could be done about it to improve on it.
Right now with CQ it only boosts casttime, and you dont really cast too much in close range. So it limmits the available abilities it can enhance.
It then also face the restriction of a narrow 20ft range.
Plus with the ammonth of cc, and interrupts flying around a casttime reduction within only 20ft on an immobile class. That tactic is just not very useable in most situations, and thats where tactic slots are used. For more uptime, most situations.
I do agree with your assestment of a tactic to make pbaoe(not ranged) channels be castable on the move, that would be a good fair tradeoff and i like that suggestion!
Also an interesting alternative way of trying to make these classes do consistant damage via DoTs and not timestamp backloaded burst or standstill big hard-casting.
For Dots to be the main source of damage, i guess clensing + cooldownreduction from WW/CF would just negate this playstyle fully?
And I would wonder if this would not just BW/Sorc too hard to catch as they wouldnt need to stand still at all and could constantly be in maxrange. Atleast for Timestamp you need to hardcast 1-3 spells and stand still exposed to taunt/gabclosing.
My suggestion for Channeled ST abilities to ramp up over the duration would be to get out of this "click it once for the instant tick" playstyle and instead the user would have to stand still and channel, exposing themselves to getting interrupted or caught up to, by standing still in tradeoff for longer singletarget channeling damage doing consistant damage as an alternative to timestamps.