There are many solutions and simple too..Xergon wrote: Wed Jul 26, 2023 8:13 pmBecause there is no solution to this, not simple one at least... You can try restrict queue but it will only make queue longer... The issue is low pop, with higher pop it wouldnt be that much issue.bittrio wrote: Wed Jul 26, 2023 4:08 pm Sc's are nearly unplayable as a newer solo player.
Group with people of high gear or get stomped.
Definitely wearing on me. Game is awesome, but frustrating, not sure how long I'll stick around. Seems devs (all have high gear) and don't give af about newer casuals. #Getgud
Rewards restructure:
- Completion/Time based rewards
- Reduced gap between win and loss rewards
- Diminishing returns for excessive killing
- Split total renown bonus from both sides 66/33
- Guard kills give renown
- add bonus to 2nd and 3rd in each category
- Increase bonus renown based on points and BOs
Right now you can get 50-100x the renown for 0 v +30 kills.. in League of Legends the reward gap between win and loss is just 20%... not 10000%.. and LoL is a way more controlled game where you have much bigger impact on outcome (and it's not a RPG so progress is not integral).
Mechanic changes;
- SCs only start every 5-15 minutes, then uses same queue logic as city
- more aggressive guards and stronger artillery/siege
- Grant buffs to underdog (various ways to do this)
- Don't make an unique event (like Twillight) have +40% progress come from SC and have a further 30% be behind first influence (making SC close to mandatory) while providing 3-4 BIS items.
Anyway.... thanks devs for all your effort, it's otherwise an amazing event
