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Weekend Scenario Events

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Gratian
Posts: 1

Re: Weekend Scenario Events

Post#31 » Tue Jul 25, 2023 12:12 pm

How is it that you did not see this coming?

Even if Order could make premades, which they cant, except perhaps on EU time. NA is too thin on tanks and heals, and the ones they do have are over-stacked on SM and AM.

All the excessive AMs come with a cost facing the dble premade Sorc/Squig teams. They can't cleanse Curses. So Order, are screwed even if they could make premades.

All the diatribe, does not address the underlying causation. RDPS are way over-tuned on Destro and most of the tanks on Order quit ages ago.

This is the environment created for Order and you find your recent analysis concerning. Your proposals will do nothing.

Perhaps this will resonate, "Its the economy stupid". The balance in this game is bad atm, fix that.

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Aluviya
Posts: 135

Re: Weekend Scenario Events

Post#32 » Tue Jul 25, 2023 12:13 pm

Phantasm wrote: Tue Jul 25, 2023 11:57 am
Avernus wrote: Tue Jul 25, 2023 11:44 am
Aluviya wrote: Tue Jul 25, 2023 11:19 am Meanwhile people like me, who are actually trying to swim against the tides, building a group on order while there are at least 3 premades on destru are also additionally punished with 24h quitter, with the claim that I'd be ruining the game for others if I do not leave a the WC in 2 out of 50 games where the matchking system has created an environment 1 order premade + PUGs vs 3 destru premades. I consistently see in every scenario people that are not leaving the scenario WC and in 99% of the cases it has nothing to do with them being cowards or not wanting to play. Its simply because they face again the same premades that have been farming them in prior scs. Also want to remind here, there are no set rules for scenarios. This feels to me just like an unfair generalisation to then imply that I was actually maliciously trying to ruin the game for others.
Yes, its 100% true. Winning side can be different because of the premades that are farming atm, but overall its stompfest anyway.
Btw, I did have a 24h quitter too a month ago or something. Same reasons.
Stompfest because people are affraid to die in a pvp game, and being exposed with killboard and labeled a bad player and bad asset for a guild, group, warband etc. Remove deaths from killboard and you will change victim mentality spread among players.
In another topic that was meant to adress exactly this problem with a small population and the resulting effects of a killboard in it people heavily disagreed with me and claimed there was no connection between your observation and kill board.

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Xergon
Posts: 798

Re: Weekend Scenario Events

Post#33 » Tue Jul 25, 2023 12:56 pm

Dajciekrwi wrote: Tue Jul 25, 2023 10:41 am Its really to late for "make a premade" concept.
RoR is very hermetic, completly focused on closed societys of ppl, who playing together for long time and will no let any new blood between them.
One day i proposed to change focus from large scale to some smaller activity.
One of users on forum answer :"this game is for wb and if it die- its die".
Those closed societys are also guilds that do full WB or alliances in RvR so thats not only small scale activity.
Closed societys is imaginary word, or more like excuse for ppl who does not wanna adopt to the feedback they getting from guild/group they trying apply get to.
Thats the current mentality of new players ( yes we have some new players that never ever played Warhammer ) living in their own world, afraid to talk or socialise or get challenged about their own gameplay even in a game...
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Hugatsaga
Posts: 179

Re: Weekend Scenario Events

Post#34 » Tue Jul 25, 2023 1:33 pm

Aluviya wrote: Tue Jul 25, 2023 11:19 am Meanwhile people like me, who are actually trying to swim against the tides, building a group on order while there are at least 3 premades on destru are also additionally punished with 24h quitter, with the claim that I'd be ruining the game for others if I do not leave a the WC in 2 out of 50 games where the matchking system has created an environment 1 order premade + PUGs vs 3 destru premades. I consistently see in every scenario people that are not leaving the scenario WC and in 99% of the cases it has nothing to do with them being cowards or not wanting to play. Its simply because they face again the same premades that have been farming them in prior scs. Also want to remind here, there are no set rules for scenarios. This feels to me just like an unfair generalisation to then imply that I was actually maliciously trying to ruin the game for others.
You nailed pretty much everything but this is something I want to highlight: Afk-policing in instances has gotten out of hand.

At the same time it was funny and somewhat heartbreaking to see other order players threatening to report fresh pug lvl 40 slayer in redeye gear for not participating vs double big boy premade on destro side. For him just getting into axe throw range is death sentence vs all those premade sorcs, sh's and mara pulls.

We finished weekend event on order queueing with 4 people so we were outgunned every time against real premades (half of the time it was 2 premades at the same time) but with our setup and voicecoms we could always poke out and try to catch someone slipping. Sometimes it was impossible to win but can at least try to get a kill or two. Order pugs can't do that either so now it feels like they are getting bullied by stacked big boy destro premades from one side and staff members who are enforcing the no-afking rule from other side. You can leave sc of course and take quitter but with last weekends environment it also means one can never complete 10 participations.

--

Funny side note: this whole anti-afk thing is somewhat recent, at least I have never before seen it being policed like this. Also as far as I know, it has been spoken into existence by certain influential non-staff community member who has a vendetta vs killboard hero groups and certain strong 6-man teams who he doesn't want to 6vs6 against with his current crew but wants to farm/beat them in more favourable environment (such as having double premade on his side) and if they refuse to get farmed its report and quitter/ban for those groups. Sounds like typical private server issues but not good for the overall health of the project.
Last edited by Hugatsaga on Tue Jul 25, 2023 5:55 pm, edited 1 time in total.
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Everdin
Posts: 555

Re: Weekend Scenario Events

Post#35 » Tue Jul 25, 2023 2:18 pm

Hugatsaga wrote: Tue Jul 25, 2023 1:33 pm
Aluviya wrote: Tue Jul 25, 2023 11:19 am Meanwhile people like me, who are actually trying to swim against the tides, building a group on order while there are at least 3 premades on destru are also additionally punished with 24h quitter, with the claim that I'd be ruining the game for others if I do not leave a the WC in 2 out of 50 games where the matchking system has created an environment 1 order premade + PUGs vs 3 destru premades. I consistently see in every scenario people that are not leaving the scenario WC and in 99% of the cases it has nothing to do with them being cowards or not wanting to play. Its simply because they face again the same premades that have been farming them in prior scs. Also want to remind here, there are no set rules for scenarios. This feels to me just like an unfair generalisation to then imply that I was actually maliciously trying to ruin the game for others.
You nailed pretty much everything but this is something I want to highlight: Afk-policing in instances has gotten out of hand.

At the same time it was funny and somewhat heartbreaking to see other order players threatening to report fresh pug lvl 40 slayer in redeye gear for not participating vs double big boy premade on destro side. For him just getting into axe throw range is death sentence vs all those premade sorcs, sh's and mara pulls.

We finished weekend event on order queueing with 4 people so we were outgunned every time against real premades (half of the time it was 2 premades at the same time) but with our setup and voicecoms we could always poke out and try to catch someone slipping. Sometimes it was impossible to win but can at least try to get a kill or two. Order pugs can't do that either so now it feels like they are getting bullied by stacked big boy destro premades from one side and staff members who are enforcing the no-afking rule from other side. You can leave sc of course and take quitter but with last weekends environment it also means one can never complete 10 participations.

--

Funny side note: this whole anti-afk thing is somewhat recent, at least I have never before seen it being policed like this. Also as far as I know, it has been spoken into existence by certain influential non-staff community member who has a vendetta vs killboard hero groups and certain strong 6-man teams who he doesn't want to 6vs6 against with his current crew but wants to farm in more favourable environment (such as having double premade on his side) and if they refuse to get farmed its report and quitter/ban for those groups. Sounds like typical private server issues but not good for the overall health of the project.
I'm pretty sure nobody get reported if the own faction already in the wc (how to find out if everyone is in the camp), as long as fights are going on, participate or leave...or get reported. Same as with surrender, if you surrender and the vote is against ending the scenario, everybody is free to leave
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Everdin
Posts: 555

Re: Weekend Scenario Events

Post#36 » Tue Jul 25, 2023 2:21 pm

nocturnalguest wrote: Tue Jul 25, 2023 11:42 am I dunno. Changing it from wins to points earned seems like a very good idea to me. Altho i'd raise the cap from 2500 as suggested to something like 5000 at least.
Premade vs PUG discussion is getting too old actually.
With SS SC the only issue i see is that it caters to RDPS 1-3-2 groups way too much. However most map designs are dogsh*t since AoR so not much to do here. But picking SS for warfront and event was definitely a very bad idea
Also there is another really crucial thing - SC is fastest and best way of farm in regards to RR/crests per time spent in case you winning in premade. There is really no motivation to play objectives and in reality you need to avoid doing them by all cost. The only real focus is to farm the opposition as much as possible, that would lead for best RR/Crests no matter if win by points or not. But what is not covered is the rare case of double premade vs double premade where both sides gain nothing cause no farm happens, so they end up with 2-3k rr and no crests per 15 minutes of full sweat. So even if there would be somewhat cool MM then premades would be dismotivated too much.
tl;dr both sc&orvr systems need a complete very long overdue overhaul. they are insanely bad designed, not fun and way too flawed for both puggers/soloers and premades
You win with 500 if you stomp enough, no need for objective if the enemy surrenders
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“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

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Hugatsaga
Posts: 179

Re: Weekend Scenario Events

Post#37 » Tue Jul 25, 2023 2:52 pm

Everdin wrote: Tue Jul 25, 2023 2:18 pm I'm pretty sure nobody get reported if the own faction already in the wc (how to find out if everyone is in the camp), as long as fights are going on, participate or leave...or get reported. Same as with surrender, if you surrender and the vote is against ending the scenario, everybody is free to leave
I didn't screenshot that /sc chat convo but there was definitely some threats and back and forth going on. People can check the scoreboard and if they see someone they dont like having 0's in every category and still being in sc, its probably a report. Kinda toxic if you ask me but it is the state of the game now.
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Nameless
Posts: 1152

Re: Weekend Scenario Events

Post#38 » Tue Jul 25, 2023 2:54 pm

SP scen was awful for orders. Too open, almost no obstacles to hide. Getting pull from spawn. Some tanks and though dps to peel for one or two good rdps and gg.

And the worse of all even if you kill some careless enemy on guards you get no kill contribution, no renown, nothing. If you want ppl even to try bring renown and contr from guards kills like it was on life.
There is literally no reason to be as it is currently
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Everdin
Posts: 555

Re: Weekend Scenario Events

Post#39 » Tue Jul 25, 2023 3:04 pm

Hugatsaga wrote: Tue Jul 25, 2023 2:52 pm
Everdin wrote: Tue Jul 25, 2023 2:18 pm I'm pretty sure nobody get reported if the own faction already in the wc (how to find out if everyone is in the camp), as long as fights are going on, participate or leave...or get reported. Same as with surrender, if you surrender and the vote is against ending the scenario, everybody is free to leave
I didn't screenshot that /sc chat convo but there was definitely some threats and back and forth going on. People can check the scoreboard and if they see someone they dont like having 0's in every category and still being in sc, its probably a report. Kinda toxic if you ask me but it is the state of the game now.
Does not have to be 0 in every stats, if you join with 12 other people, and even if you get your a... spanked, if there are 11 people still fighting and you decide not to go back to your team just leave or accept beeing reported, the other 11 not sabotage your game, you are sabotaging theirs.
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Banjomissen
Posts: 140

Re: Weekend Scenario Events

Post#40 » Tue Jul 25, 2023 3:25 pm

Rapzel wrote: Tue Jul 25, 2023 11:31 am
Banjomissen wrote: Tue Jul 25, 2023 10:04 am Yeah why on earth would players do what they are supposed to do in a scenario and play the objective?
Why do we have different archetypes if the game is based around running between objectives? If the important part is to control the objectives, why doesn't everyone just reroll into healer and snb tanks?
Because the objective requires you to be able to defend / take it? Guess it's easier to do the objective if you have a 2/2/2....

If ppl wanted to win / play the scenario objective and not just farm the other team, they would fight over the objectives,

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