WH/WE Stealth back to 30sec and remove speed buff from Vanish. WL Needs Silence core back, it doesnt have Shatter or Disarm and KD needs pet and 10 career points. Pounce, Ranged KD removed from SH, Outta my Way Given to Black orc 15 point skill M4 removed 2H Path + Thc Snb back. WL pounce Needs 1 sec delayed dmg and chance to do Crit dmg,Usable from Air and/Or ignoring GCD. Better pathing for WL pet back or make it 25% Faster without any tactic and all pets receiving all grp heals, buffs except guard. Also Leonine Frenzy should crit like it did live because obviously! It's Pet path 13 pts skill and Pet is whole Crit Mechanic for Wl so it should crit. It was first skill that was added 0.5s ICD because it was too powerful otherwise. 9ae cap back and 05s ICD on all Prayers, kisses,Covenants,Frozen touch, FoR etc.Belanoite wrote: Thu Jul 06, 2023 5:12 pm What game needs is serious rebalance between classes. Choppas with gtdc broken as marauder's pulls. Stealth classes and sh with many scapes, wls needing rework, sorcs and bws forgotten by devs for years, and so many other needful changes. Sor is the last item to be changed. However, I agree with changes in killboard.
Bring Aoe Healdebuff back,For Dok as well but it wouldnt proc from Fell Sacrifice. Remove shields from Wp/Dok, Make some changes to make shield skills to work with 2H and DW.
Sorc/Bw aoe silence skill added aoe disarm, maybe rof stacking again. Sorc Absorb Vitality make it Spirit dmg and 15sec CD and make Heal Portion able to crit like live : D Because Sorc/Bw Mechanics is 35% All crit, heal Crit included so it did Heal crit live quite a bit and easily over 1k maybe 1.5k. SoD ignores GCD and Should be 12sec self buff 10sec CD or enemy debuff 20sec and only procing from sorc dmg though, and VoP&WoP Should proc Frozen touch and SoD. SoD Should Crit obviously 13pts skill for class that is fully based on Crit. Same for Bw Sb/BB procs Flames of Rhuin/Wpn procs because they are delayed direct dmg, not dots. making Retribution/Choppa equivalent back to their original form, both skills are now "meta" but they kind of sucked live. Or keep them like now but Retribution and Choppa version only strongest hits like Rof.
Choppa/Slayer if they are using 2H Flurry/Lotsa choppin would hit 3 people. With tactic dw or 2h it would hit 9 now instead of 24. Bleed em out/Cleft in Twain would also hit 3 when using 2H. Keep em Choppin would hit 3 targets and dont consume rage. Remove Gtdc and replce it with skill 15ft in front Take Good dmg and after 6sec Dot hits 4-8 and last hit would do almost all of dmg so like 1500 ae crits at least. Rampage to work like live so no bypassing Morale avoidances or Guard Mechanic. Wh/We Slice/Razor Strike would hit 3 people, gain 1 Career point even if 3 hit. Tactic would increase Sl/Rz and Fervor/Envelomed B Wracking pains and Burn Heretic to hit 6 targets aoe.
Bring core lvl15 Runefang, Mighty soul,Myrmidias Fury Ele Dmg and Destroy Confidence back but 2 not 3 shatters. Aoe Stagger used to be 65ft now its 40 Compromise 50ft and 5sek Duration both kotbs/Chosen. Engi Magus 6 aoe Stagger would be 6sec. Also Chosen Crippling Strikes back. Disorients need to work on Melee skills as well. Make all of them sec based duration or 50% Would mean 05sec Increase on Melee Skill Cast time. 1.15s GCD back instead 1.5s GCD. Live had 1.15-1.5s choice.