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Concerns regarding recent directions RoR is taking

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Sinisterror
Posts: 1126

Re: Concerns regarding recent directions RoR is taking

Post#31 » Thu Jul 06, 2023 9:29 pm

Belanoite wrote: Thu Jul 06, 2023 5:12 pm What game needs is serious rebalance between classes. Choppas with gtdc broken as marauder's pulls. Stealth classes and sh with many scapes, wls needing rework, sorcs and bws forgotten by devs for years, and so many other needful changes. Sor is the last item to be changed. However, I agree with changes in killboard.
WH/WE Stealth back to 30sec and remove speed buff from Vanish. WL Needs Silence core back, it doesnt have Shatter or Disarm and KD needs pet and 10 career points. Pounce, Ranged KD removed from SH, Outta my Way Given to Black orc 15 point skill M4 removed 2H Path + Thc Snb back. WL pounce Needs 1 sec delayed dmg and chance to do Crit dmg,Usable from Air and/Or ignoring GCD. Better pathing for WL pet back or make it 25% Faster without any tactic and all pets receiving all grp heals, buffs except guard. Also Leonine Frenzy should crit like it did live because obviously! It's Pet path 13 pts skill and Pet is whole Crit Mechanic for Wl so it should crit. It was first skill that was added 0.5s ICD because it was too powerful otherwise. 9ae cap back and 05s ICD on all Prayers, kisses,Covenants,Frozen touch, FoR etc.
Bring Aoe Healdebuff back,For Dok as well but it wouldnt proc from Fell Sacrifice. Remove shields from Wp/Dok, Make some changes to make shield skills to work with 2H and DW.

Sorc/Bw aoe silence skill added aoe disarm, maybe rof stacking again. Sorc Absorb Vitality make it Spirit dmg and 15sec CD and make Heal Portion able to crit like live : D Because Sorc/Bw Mechanics is 35% All crit, heal Crit included so it did Heal crit live quite a bit and easily over 1k maybe 1.5k. SoD ignores GCD and Should be 12sec self buff 10sec CD or enemy debuff 20sec and only procing from sorc dmg though, and VoP&WoP Should proc Frozen touch and SoD. SoD Should Crit obviously 13pts skill for class that is fully based on Crit. Same for Bw Sb/BB procs Flames of Rhuin/Wpn procs because they are delayed direct dmg, not dots. making Retribution/Choppa equivalent back to their original form, both skills are now "meta" but they kind of sucked live. Or keep them like now but Retribution and Choppa version only strongest hits like Rof.

Choppa/Slayer if they are using 2H Flurry/Lotsa choppin would hit 3 people. With tactic dw or 2h it would hit 9 now instead of 24. Bleed em out/Cleft in Twain would also hit 3 when using 2H. Keep em Choppin would hit 3 targets and dont consume rage. Remove Gtdc and replce it with skill 15ft in front Take Good dmg and after 6sec Dot hits 4-8 and last hit would do almost all of dmg so like 1500 ae crits at least. Rampage to work like live so no bypassing Morale avoidances or Guard Mechanic. Wh/We Slice/Razor Strike would hit 3 people, gain 1 Career point even if 3 hit. Tactic would increase Sl/Rz and Fervor/Envelomed B Wracking pains and Burn Heretic to hit 6 targets aoe.

Bring core lvl15 Runefang, Mighty soul,Myrmidias Fury Ele Dmg and Destroy Confidence back but 2 not 3 shatters. Aoe Stagger used to be 65ft now its 40 Compromise 50ft and 5sek Duration both kotbs/Chosen. Engi Magus 6 aoe Stagger would be 6sec. Also Chosen Crippling Strikes back. Disorients need to work on Melee skills as well. Make all of them sec based duration or 50% Would mean 05sec Increase on Melee Skill Cast time. 1.15s GCD back instead 1.5s GCD. Live had 1.15-1.5s choice.
Last edited by Sinisterror on Thu Jul 06, 2023 9:50 pm, edited 1 time in total.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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teoklas
Posts: 29

Re: Concerns regarding recent directions RoR is taking

Post#32 » Thu Jul 06, 2023 9:47 pm

Honestly if u enjoy pvp stuff with melee and magic classes and pew pew and tanks tanking, and clever use of CC, etc this game is kinda dead. There's just the same bland and boring zerg that unless for some reason you are obsessed to farm sovereign (like it matters, the content will be the same, with or without sov) it's so far away from fun, should try a wow pirate server instead ,with either Cataclysm (more or less balanced classes in PVP) - Whitemane or WOTKL (lil less balanced but still fun) - Warmane.
Can't stress enough how much fun battlegrounds (like scenarios in ror) are there, and it just feels so good to click "join battleground" and not having to wait more than 0,5 seconds for a pop. You also have a decent open RvR zone in Tol Barad, with daily quest and stuff and sometimes people attack Stormwind / Orgrimmar tho i've just stick to 2v2 arenas and battlegrounds.

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Phantasm
Posts: 739

Re: Concerns regarding recent directions RoR is taking

Post#33 » Thu Jul 06, 2023 10:29 pm

Please for a sake of topic convo keep class balance out of it, its river topic and derail every open thread already on forum.

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WHRTA2
Posts: 5

Re: Concerns regarding recent directions RoR is taking

Post#34 » Fri Jul 07, 2023 1:03 am

I agree with OP's wise suggestions, and am glad to see they have some support here :)

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Toshutkidup
Posts: 822
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Re: Concerns regarding recent directions RoR is taking

Post#35 » Fri Jul 07, 2023 5:52 am

I would like to see OP’s ideas at least tried to shake things up. If shown long term to do nothing or hurt orvr action then bring it back. I mean this is a “test” server , so let’s test it.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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rejndjer
Suspended
Posts: 431

Re: Concerns regarding recent directions RoR is taking

Post#36 » Fri Jul 07, 2023 6:35 am

diedrake wrote: Thu Jul 06, 2023 4:03 pm Or with odds like that, get in a small premade with discord and go hunting in aao. Avoid the roaming wbs, kill the solos because not all players are in the wbs.

Also, you'd get farmed even w/o SoR with those numbers and then do option D as well. At least with SoR, players know what's ahead of them...
omg this is so... is only thing profesionals in this game can do is kill enemy when they're lower number? you small scale roam groups are worse than "warband zergs". just rely on your bis gear and the fact that you can spot a blob from 1000 miles mount up and run away. when you see a solo player chase him 'till the end of map. nice gameplay.

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ravezaar
Posts: 582

Re: Concerns regarding recent directions RoR is taking

Post#37 » Fri Jul 07, 2023 6:50 am

This is not a thread about balance ppl. Read OP's suggestion and comment on that
GAME OVER MAN, GAME OVER
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Sofong
Posts: 554

Re: Concerns regarding recent directions RoR is taking

Post#38 » Fri Jul 07, 2023 8:26 am

Shalanor wrote: Thu Jul 06, 2023 5:40 pm Yesterday:
Come online, SoR Chaoswaste:
Order 24-99
Destro: 100-199

Order had 2-3WB. Destro camped the spawn with 2-3. And launched a ram(with wb i guess. Never saw it). And had a patrol on the way to the Keep. And a campingwb infront of backdoor. And yes the skilled destrocampers was: SPALTA!
Lay infront of a steamroller is not exactly what i want to do that the Spaltatrain can cheer themself up for being a blob..... Gz.

Fix Spalta. Give Slayer and Spalta maybe 20-50% of the dmg to their grp members. Maybe this boring blobtrain then will end..... And don't forget the magic Jedipull.
just now 77vs8 @the maw^^

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Phantasm
Posts: 739

Re: Concerns regarding recent directions RoR is taking

Post#39 » Fri Jul 07, 2023 8:54 am

Sofong wrote: Fri Jul 07, 2023 8:26 am
just now 77vs8 @the maw^^

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You log on, even not checking Player count on website, first thing you see is that numbers in fort and what you gonna do?

Garamore
Posts: 442

Re: Concerns regarding recent directions RoR is taking

Post#40 » Fri Jul 07, 2023 9:25 am

Campaign got destroyed by certain players wanting scheduled cities. Now guild and players log in and log off at set times (e.g mass co-ordinated log off at 11pm server time) and the only busy time is EU primetime. People used to stay on to zone push to get city but without that carrot why bother. Outside of EU primetime, people just log the winning side which is mainly order. The earlier getting farmed at the wc example was because 2 x realm guilds had decided to play destro meaning there were 4 destro vs 0 order org wbs. The rest are just usual log the winning side times.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

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