Enemy Combat Log MIA

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RaginPower
Posts: 20

Enemy Combat Log MIA

Post#1 » Tue Jun 13, 2023 10:07 am

I think at some point in the past I did something to disable the Enemy combat log. Its just missing from the addon. Its in the Enemy folder, but I cant access it in game. There is no Combat Log in the configuration menu. Any help would be appreciated.

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Talladego
Posts: 183
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Re: Enemy Combat Log MIA

Post#2 » Tue Jun 13, 2023 10:16 am

I believe the latest version of Enemy on Idrinth's Addons is taken from VinyUI and it has the Combat log disabled.

Look in the file Interface\Addons\Enemy\Code\Core\Main.lua for these lines and uncomment "Enemy.CombatLogInitialize ()".
(remove the "--" prefix to uncomment)

Code: Select all

	-- plugins initialization
	Enemy.IntercomInitialize ()
	Enemy.AssistInitialize ()
	Enemy.KillSpamInitialize ()
	Enemy.MarksInitialize ()
	Enemy.UnitFramesInitialize ()
	Enemy.GroupIconsInitialize ()
	Enemy.GuardInitialize ()
	--Enemy.ScenarioAlerterInitialize ()
	Enemy.ScenarioInfoInitialize ()
	--Enemy.TalismanAlerterInitialize ()
	Enemy.TimerInitialize ()
	--Enemy.CombatLogInitialize ()

lemao
Posts: 367

Re: Enemy Combat Log MIA

Post#3 » Tue Jun 13, 2023 4:27 pm

Talladego wrote: Tue Jun 13, 2023 10:16 am I believe the latest version of Enemy on Idrinth's Addons is taken from VinyUI and it has the Combat log disabled.

Look in the file Interface\Addons\Enemy\Code\Core\Main.lua for these lines and uncomment "Enemy.CombatLogInitialize ()".
(remove the "--" prefix to uncomment)

Code: Select all

	-- plugins initialization
	Enemy.IntercomInitialize ()
	Enemy.AssistInitialize ()
	Enemy.KillSpamInitialize ()
	Enemy.MarksInitialize ()
	Enemy.UnitFramesInitialize ()
	Enemy.GroupIconsInitialize ()
	Enemy.GuardInitialize ()
	--Enemy.ScenarioAlerterInitialize ()
	Enemy.ScenarioInfoInitialize ()
	--Enemy.TalismanAlerterInitialize ()
	Enemy.TimerInitialize ()
	--Enemy.CombatLogInitialize ()
Worked for me and i was looking for it. ty !
Last edited by lemao on Tue Jun 13, 2023 4:36 pm, edited 1 time in total.

User avatar
Xergon
Posts: 798

Re: Enemy Combat Log MIA

Post#4 » Tue Jun 13, 2023 4:33 pm

lemao wrote: Tue Jun 13, 2023 4:27 pm
Talladego wrote: Tue Jun 13, 2023 10:16 am I believe the latest version of Enemy on Idrinth's Addons is taken from VinyUI and it has the Combat log disabled.

Look in the file Interface\Addons\Enemy\Code\Core\Main.lua for these lines and uncomment "Enemy.CombatLogInitialize ()".
(remove the "--" prefix to uncomment)

Code: Select all

	-- plugins initialization
	Enemy.IntercomInitialize ()
	Enemy.AssistInitialize ()
	Enemy.KillSpamInitialize ()
	Enemy.MarksInitialize ()
	Enemy.UnitFramesInitialize ()
	Enemy.GroupIconsInitialize ()
	Enemy.GuardInitialize ()
	--Enemy.ScenarioAlerterInitialize ()
	Enemy.ScenarioInfoInitialize ()
	--Enemy.TalismanAlerterInitialize ()
	Enemy.TimerInitialize ()
	--Enemy.CombatLogInitialize ()
I removed the "--" and still doesn´t show for me ingame :(
Then u did something wrong or missing something, cuz thats the only thing that stops from CombatLog initialize. Did u save the file after u removed the "--" and then reloaded the game?
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lemao
Posts: 367

Re: Enemy Combat Log MIA

Post#5 » Tue Jun 13, 2023 4:38 pm

Xergon wrote: Tue Jun 13, 2023 4:33 pm
lemao wrote: Tue Jun 13, 2023 4:27 pm
Talladego wrote: Tue Jun 13, 2023 10:16 am I believe the latest version of Enemy on Idrinth's Addons is taken from VinyUI and it has the Combat log disabled.

Look in the file Interface\Addons\Enemy\Code\Core\Main.lua for these lines and uncomment "Enemy.CombatLogInitialize ()".
(remove the "--" prefix to uncomment)

Code: Select all

	-- plugins initialization
	Enemy.IntercomInitialize ()
	Enemy.AssistInitialize ()
	Enemy.KillSpamInitialize ()
	Enemy.MarksInitialize ()
	Enemy.UnitFramesInitialize ()
	Enemy.GroupIconsInitialize ()
	Enemy.GuardInitialize ()
	--Enemy.ScenarioAlerterInitialize ()
	Enemy.ScenarioInfoInitialize ()
	--Enemy.TalismanAlerterInitialize ()
	Enemy.TimerInitialize ()
	--Enemy.CombatLogInitialize ()
I removed the "--" and still doesn´t show for me ingame :(
Then u did something wrong or missing something, cuz thats the only thing that stops from CombatLog initialize. Did u save the file after u removed the "--" and then reloaded the game?
I just made a mistake !i removed the"--" infront of " plugins initialization instead in front of Enemy.CombatLogInitialize

User avatar
RaginPower
Posts: 20

Re: Enemy Combat Log MIA

Post#6 » Tue Jun 13, 2023 6:37 pm

Thank you so much. Never would have figured this out on my own.

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