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Group Queue Poll

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Poll: How to implement group queuing?

Do not implement it yet.
9
10%
Allow any size group to queue, assign as many grouped players into SC as possible.
46
53%
Limit group sizes to 3 or 6, force proper composition within group.
28
33%
Other (please post)
3
3%
Total votes: 86

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Kragg
Posts: 1788

Re: Group Queue Poll

Post#11 » Thu Jul 30, 2015 12:09 pm

Maybe a toggle option to state its a premade and can be fielded against groups that state the same? Otherwise they just get to fight regular pugs when none are aviable?
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Jaycub
Posts: 3130

Re: Group Queue Poll

Post#12 » Thu Jul 30, 2015 12:30 pm

Limit que size to 4 and 2, If possible once a week on a Saturday/Sunday hold a ~3-4 hour long event where you can only que as a 6 man and limit scenario population to 6 only. This would bring some bit of competitive play to scenarios, and having only 6 people would put a big focus on strategy, kills are worth more... defending points is harder and all the more crucial, etc...
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Tiggo
Former Staff
Posts: 1948

Re: Group Queue Poll

Post#13 » Thu Jul 30, 2015 12:35 pm

match group queues (2-6 people there is a button for group queuing already) against other group queues (minimum 6 players on each side in total for the sc to pop). if there is no match within 5? minutes, match the group against solo queuers. With this its possible to play in 2 man groups and get matched against 6man+2 or 2+2+2 etc. and queue times wont be so long and there is a failsave if there really is no other 6man group on the sever.

open up at least one 6vs6 scenario only for group queue so guilds and premade can fight each other without interference.

12 man groups i think will take to much time to get matched and then there will be problems with whining of 6+6 enemies ^^
Last edited by Tiggo on Thu Jul 30, 2015 12:46 pm, edited 1 time in total.
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paps
Posts: 244

Re: Group Queue Poll

Post#14 » Thu Jul 30, 2015 12:42 pm

6 man que max, just like on live...

And if it is posible dont let like 12 destro in SC if onli 6 order are in que, just now we had 3 SCs with 5-6 joining at end...and ofcourse vice versa.
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Tiggo
Former Staff
Posts: 1948

Re: Group Queue Poll

Post#15 » Thu Jul 30, 2015 12:48 pm

yeah i would so enjoy if devs could change the queue mechanic. i dont know what mythic devs took when designing that piece of **** lol

Easiest would be:

only start the sc when both sides equal in number and mimimum number for the sc is reached (aka 6man, 12 man etc.)

once started DONT put any new players in it, besides someone leaves the sc or gets disconnected.
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Swolv7
Posts: 116
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Re: Group Queue Poll

Post#16 » Thu Jul 30, 2015 12:50 pm

Azarael wrote: If you've got something I haven't thought of, post it.
I'm not sure if anyone has thrown this Idea around. And i'm not sure if the Pop is there for this to really be effective. But a Cap on Faction Population may force Bandwagon PUGs to choose a side. Even if a Faction isn't doing so hot one day the entire Faction shouldn't just up and swap sides. To an extent, i feel like a Cap on the Faction Pop, if strayed to far from 50/50 should be put into affect. To help the Balance of things. Maybe? Maybe not? just an idea.
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Tiggo
Former Staff
Posts: 1948

Re: Group Queue Poll

Post#17 » Thu Jul 30, 2015 12:54 pm

i very often look at the pop balance on main site, its always between 46-50%

so pop balance is (yet) absolutly no problem.
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Jaycub
Posts: 3130

Re: Group Queue Poll

Post#18 » Thu Jul 30, 2015 12:57 pm

Tiggo wrote:yeah i would so enjoy if devs could change the queue mechanic. i dont know what mythic devs took when designing that piece of **** lol

Easiest would be:

only start the sc when both sides equal in number and mimimum number for the sc is reached (aka 6man, 12 man etc.)

once started DONT put any new players in it, besides someone leaves the sc or gets disconnected.

It would be ideal to also have a secondary check after everyone loads into a scenario, for it not to start until everyone on both sides is fully loaded in.
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Tiggo
Former Staff
Posts: 1948

Re: Group Queue Poll

Post#19 » Thu Jul 30, 2015 12:59 pm

Jaycub wrote:
Tiggo wrote:yeah i would so enjoy if devs could change the queue mechanic. i dont know what mythic devs took when designing that piece of **** lol

Easiest would be:

only start the sc when both sides equal in number and mimimum number for the sc is reached (aka 6man, 12 man etc.)

once started DONT put any new players in it, besides someone leaves the sc or gets disconnected.

It would be ideal to also have a secondary check after everyone loads into a scenario, for it not to start until everyone on both sides is fully loaded in.

yes, wait till everyone is ready and in sc, then 10 sec countdown and THEN start if numbers are balanced.
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Morf
Posts: 1247

Re: Group Queue Poll

Post#20 » Thu Jul 30, 2015 1:07 pm

Marley wrote:What Dalgrimar means is that you could join as party when you where between 2 - 6 plpayers.

Which would be option number 2 if I'm not mistaken.
This gets my vote.
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