
military drone AI killed pilot, then antenna, in simulation.
it'll kill WB leader.
hmmm AI was beating dota pros in 1v1 dota after only 2 weeks of "playing" dota back in ~2017 already. next year it came back and defeated best of pros in 5v5. but obviously dota is a game for noobs, while only biggest masterclass profesional player can play RORJohnnyWayne wrote: ↑Wed Jun 07, 2023 12:37 am Clearly, fixed (and dumb as we learned today) if then else commands are AI.... @KPI
Considering how reinforcment learning trains and how slow it is, we would have to run thousands of servers in parallel or wait a few years (like 10 maybe) for it to make its first reasonable decisions... And with that i mean not stutter walk into a wall.
You could try and automate certain things like building groups, but why make the effort if you can simply base party buliding on rules.
Tbh, we have nowhere near the amount of computing power they used to train the AI.rejndjer wrote: ↑Wed Jun 07, 2023 6:58 amhmmm AI was beating dota pros in 1v1 dota after only 2 weeks of "playing" dota back in ~2017 already. next year it came back and defeated best of pros in 5v5. but obviously dota is a game for noobs, while only biggest masterclass profesional player can play RORJohnnyWayne wrote: ↑Wed Jun 07, 2023 12:37 am Clearly, fixed (and dumb as we learned today) if then else commands are AI.... @KPI
Considering how reinforcment learning trains and how slow it is, we would have to run thousands of servers in parallel or wait a few years (like 10 maybe) for it to make its first reasonable decisions... And with that i mean not stutter walk into a wall.
You could try and automate certain things like building groups, but why make the effort if you can simply base party buliding on rules.![]()
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dota is 100000x more complex game than ROR.Sulorie wrote: ↑Wed Jun 07, 2023 7:24 amTbh, we have nowhere near the amount of computing power they used to train the AI.rejndjer wrote: ↑Wed Jun 07, 2023 6:58 amhmmm AI was beating dota pros in 1v1 dota after only 2 weeks of "playing" dota back in ~2017 already. next year it came back and defeated best of pros in 5v5. but obviously dota is a game for noobs, while only biggest masterclass profesional player can play RORJohnnyWayne wrote: ↑Wed Jun 07, 2023 12:37 am Clearly, fixed (and dumb as we learned today) if then else commands are AI.... @KPI
Considering how reinforcment learning trains and how slow it is, we would have to run thousands of servers in parallel or wait a few years (like 10 maybe) for it to make its first reasonable decisions... And with that i mean not stutter walk into a wall.
You could try and automate certain things like building groups, but why make the effort if you can simply base party buliding on rules.![]()
![]()
Furthermore ROR doesn't have only top-down perspective and more complex controls in addition to a lot more active abilities.
You must be kidding or you didn't read the response completely and stopped at "complex".
It is about the degrees of freedom you have in the environment of an agent. We have a lot more freedoms in mmorgps: 3d worlds, non pvp zones without borders, allies and enemies classes, their respective skills, number of players, locations that are uncommon and what not.Sulorie wrote: ↑Wed Jun 07, 2023 3:28 pmYou must be kidding or you didn't read the response completely and stopped at "complex".
DotA is basically a 2D game with 3D models. With significantly less abilities. Letting an AI move and make decisions in a 3D world is an entirely different beast and it is already mind-blowing in DotA.
Cleo wrote: ↑Wed Jun 07, 2023 4:13 pm Funny thread. But, suggesting that some people who work on an alpha stage of a game in their free time since years to implement a new, highly sophisticated technology that requires a lot of resources while there is an open, years old backlog of minor and major bugs that need to be fixed is not only hilarious, it's borderline stupid.
For the next time, you could try suggesting that they put the server on wheels and see if they can shoot it to mars to drive a couple of rounds there.
you cannot be better than AI in mechanical skill. no matter how complex the game is - mechanically - if humans can do it, so can AI. and AI is gonna do it million times better because it literally has million APM. luckily this is a 40apm game, so if you put AI in ROR he wouldn't be able to be better than humans anyway. it's kind of like call of duty games or league of legends. these games are very low-skill-ceiling like ROR, you could add AI there and it would be 50-50 as to who is gonna win. in dota/cs/unreal/quake/starcraft there's no way a human can beat an AI.Sulorie wrote: ↑Wed Jun 07, 2023 3:28 pmYou must be kidding or you didn't read the response completely and stopped at "complex".
DotA is basically a 2D game with 3D models. With significantly less abilities. Letting an AI move and make decisions in a 3D world is an entirely different beast and it is already mind-blowing in DotA.
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