Pretty much that, yes.Nameless wrote: ↑Mon May 08, 2023 10:11 amAs I understand it they will be hostile toward overpopulated side but friendly to underpopulatedEverdin wrote: ↑Mon May 08, 2023 10:07 amIf you put skavens on a scale to an objective that it causes at least a delay for a zerg, these skavens would be there for the underdog too. Thats why I don't think it's a good idea.anarchypark wrote: ↑Mon May 08, 2023 9:36 am
Underdog are already struggling.
Don't need another faction to fight?
unless PvE skavens.
Of course what I suggested is a rough implementation, I am neither a developer nor do I possess any knowledge of what is capable of being achieved within the bounds of the engine they got to work with.
But I do find the attitude (and I believe that is a consistent issue with this particular community) of "nothing could ever work" to be of little service to anyone.
Surely further suggestion and weeding out of kinks within the suggestion I made could serve better than just nay-saying.
Some suggested that instead of Skaven it could just be faction guards, that's not a bad suggestion: I simply suggested Skaven for flavor purposes and as a way to introduce a pathway to acquiring the cosmetics already in the game, perhaps as a reward of engaging with the neutral "creeps" in such maps.
At any rate, defeatist attitude will only get you that far, I believe that implementing ideas that are "out there" is good for keeping things fresh, and in the context of specifically this one, I believe (limited as I am by my lack of knowledge of the engine, always) it would take minimal time to implement and could breathe some fresh air to our stale RvR lakes.