gyps wrote: Thu Apr 06, 2023 10:31 pm
Keep everything as it is, open T1 for everyone, apply a stat cap per tier.
RR 80 participating in a T1 scenario suffers a -x % stats that meets one specified cap, for example willpower can't go above 300, 400..etc...crit above x%..etc..
...
Now, low level gets already a boost when enters the lakes, just balance the boost to surpass the above specified cap per tier, basically in a way that in T1
RR80 tank has 2k hp
RR01 tank has 3k hp
Mechanic called debolster was tested a few years back. The hook for 40s was that you were rewarded with a specific currency used to buy imperator (and some other one I cannot remember the name of) gear, a shoulder + helm set. There was no incentive to participate in lower tier after you had farmed this, effectively killing the mechanic.
Why would I run into T2 with a 40/80+ BiS character, if it is going to make me weaker than a rank 1/1? I also do not see the point of joining T1 to fight lowbies, when I might as well just queue scenarios.
There is an issue with this approach where new players who lack knowledge about the mechanics, and do not have a network, would be farmed by people who played the game for 10+ years.
Not that long ago there was an event called return to Nordland, where Nordland opened for all players, you could only slot appropriate gear and mastery/renown, and sadly I do believe that this event made new players quit the game rather than entice them to continue playing. Running into an organised warband of 24 players the first time you enter RvR may deter new players.
T1 IMHO needs to stay as a sandbox/playground for new players to explore and learn.
With that said I do agree that a split needs to be done, at least so that DPS have access to a incoming heal debuff in the higher tier.