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Return the RF landing flag

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Lindisfarne
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Re: Return the RF landing flag

Post#11 » Wed Jul 22, 2015 6:16 pm

Telen wrote:
Lindisfarne wrote:This was a perfect fix, the SC flows great now.
Ahh the very dok that was just healing the los abusers just 10 minutes ago
Order abuses the los bug just as much, whats ur point? The same thing happens in GoE.
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FippyDarkPaw
Posts: 25

Re: Return the RF landing flag

Post#12 » Wed Jul 22, 2015 6:16 pm

It's inarguable that the removal of the Landing has just made the SC more of a zerg v zerg. Which is not a good thing considering current class/tier imbalances. Removing the landing is basically removing the ability to win more on strategy rather than brute force, gear, and the class to healer ratio.

It's not the end of the world. But I feel like a bit too much artistic license is being taken here.
Was there ever an official response as to why The Landing was removed?

amputationsaw wrote:the problem lays by the player. i've seen in many SCs now that the majority just stays in the door ways to cap the middle flag and forgetting the other ones in the back outside of the factory. maybe the people just have to realize that the fight is more comfortable behind the factory but most of those will not see this. when landing flag would return the whole respawn camping will just repeat and thats just as bad as the guard camping we have right now so it wouldn't make a difference
Pretty much. This is WoW's problem right now. People complaining and wanting changes without a greater sense of the game as a whole, and the Blizzard giving in to them. Too much bias. I feel like the official developers who created this game and never changed RF had a reason they didn't change it. That's one thing I loved about Reikland, it required more than just a gear check and skill.
Last edited by FippyDarkPaw on Wed Jul 22, 2015 6:21 pm, edited 1 time in total.

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Coryphaus
Posts: 2230

Re: Return the RF landing flag

Post#13 » Wed Jul 22, 2015 6:23 pm

FippyDarkPaw wrote:It's inarguable that the removal of the Landing has just made the SC more of a zerg v zerg. Which is not a good thing considering current class/tier imbalances. Removing the landing is basically removing the ability to win more on strategy rather than brute force, gear, and the class to healer ratio.

It's not the end of the world. But I feel like a bit too much artistic license is being taken here.
Was there ever an official response as to why The Landing was removed?
Its not zerg v zerg if its like 12v12 that’s not what a zerg is
Removed the landing made it so that its MORE about strategy otherwise the entire sc devolves into every one fighting over landing flag and completely ignoring the other 3 flags
And class to healer ratio? Dude it takes 12 random people from each relm and puts them tighter on an instanced map, its completely RANDOM; one sc you can have one and the other its like 7 healers
It was a community created suggestion that had overwhelming approval form everyone, perhaps you should look on the forums more often
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Penril
Posts: 4441

Re: Return the RF landing flag

Post#14 » Wed Jul 22, 2015 6:25 pm

FippyDarkPaw wrote:It's inarguable that the removal of the Landing has just made the SC more of a zerg v zerg. Which is not a good thing considering current class/tier imbalances. Removing the landing is basically removing the ability to win more on strategy rather than brute force, gear, and the class to healer ratio.
1) 12v12 is not Zerg vs Zerg.
2) The "strategy" you mention was simply avoiding fights and just capping undefended flags.

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Druin
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Re: Return the RF landing flag

Post#15 » Wed Jul 22, 2015 6:27 pm

Can't understand how anyone could think that it was better before the Removal of the Landing Flag.
Pretty much always afk or tabbed out.

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Elratie
Posts: 107

Re: Return the RF landing flag

Post#16 » Wed Jul 22, 2015 6:31 pm

the only thing that should be changed is the order guards too move further to the door, they are to far away in regards to the destro guard on the stone
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FippyDarkPaw
Posts: 25

Re: Return the RF landing flag

Post#17 » Wed Jul 22, 2015 6:31 pm

Coryphaus wrote:
FippyDarkPaw wrote:It's inarguable that the removal of the Landing has just made the SC more of a zerg v zerg. Which is not a good thing considering current class/tier imbalances. Removing the landing is basically removing the ability to win more on strategy rather than brute force, gear, and the class to healer ratio.

It's not the end of the world. But I feel like a bit too much artistic license is being taken here.
Was there ever an official response as to why The Landing was removed?
Its not zerg v zerg if its like 12v12 that’s not what a zerg is
Removed the landing made it so that its MORE about strategy otherwise the entire sc devolves into every one fighting over landing flag and completely ignoring the other 3 flags
And class to healer ratio? Dude it takes 12 random people from each relm and puts them tighter on an instanced map, its completely RANDOM; one sc you can have one and the other its like 7 healers
It was a community created suggestion that had overwhelming approval form everyone, perhaps you should look on the forums more often

Replace Zerg with force then.
It's not more about strategy, it's just Ekrund 2. Just because people "devolve" and fight at the landing doesn't mean you should destroy a games elements in hopes they find a brain. Even in Ekrund people just follow the leader instead of flag checking. Might as well remove mid from Ekrund.
The fact that SCs are filled with complete random class choices is a problem in itself.
Just because I don't agree with the community doesn't mean I don't read the forums.

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Telen
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Re: Return the RF landing flag

Post#18 » Wed Jul 22, 2015 6:33 pm

Druin wrote:Can't understand how anyone could think that it was better before the Removal of the Landing Flag.
Well that depends on your view on exploiting. Im fine with it now. Ive started to do it on my engi. Dot everyone hit m2 and spam aoe through wall. Much less chance of dying and loads of kills. Hey **** it right everyone ive asked seems to have decided its part of the game now.
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FippyDarkPaw
Posts: 25

Re: Return the RF landing flag

Post#19 » Wed Jul 22, 2015 6:35 pm

Penril wrote:
FippyDarkPaw wrote:It's inarguable that the removal of the Landing has just made the SC more of a zerg v zerg. Which is not a good thing considering current class/tier imbalances. Removing the landing is basically removing the ability to win more on strategy rather than brute force, gear, and the class to healer ratio.
1) 12v12 is not Zerg vs Zerg.
2) The "strategy" you mention was simply avoiding fights and just capping undefended flags.
Undefended because people like to fight each other at the Landing instead of spreading out in a smart way and completing the objectives. Which is supposed to cause a bit of disorder so players can think and/or plan their way out of it instead of just trying to muscle the other team into submission. Which sucks because players who aren't decked out, level cap, or have a bad composition of players are now screwed.

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Renork
Posts: 1208

Re: Return the RF landing flag

Post#20 » Wed Jul 22, 2015 6:41 pm

Telen wrote:
Druin wrote:Can't understand how anyone could think that it was better before the Removal of the Landing Flag.
Well that depends on your view on exploiting. Im fine with it now. Ive started to do it on my engi. Dot everyone hit m2 and spam aoe through wall. Much less chance of dying and loads of kills. Hey **** it right everyone ive asked seems to have decided its part of the game now.
Too bad magi don't have that morale ~ your tears would have overflown the forums if that were the case.

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