Recent Topics

Ads

LOTD balance anyone?

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Ninjagon
Posts: 537

Re: LOTD balance anyone?

Post#51 » Tue Aug 16, 2022 2:51 pm

Wam wrote: Mon Aug 15, 2022 4:01 pm What have order done different each and every lotd to improve their chances besides whine?
Wam, I need to react to you once more. Because unlike most of the other destro whiners, you have my respect. Why you follow them too?
You play RoR for many years. I remember what you (and your guild) did, to help the population balance. You were the first who as a destro guild created an order one, and played for order too with your guild to help the underdog. To help the RvR balance.
Yes, this is old story now, and the initial good idea (to balance RvR by switching side) is now compromised and abused by many, in favor to create maximum gain for yourself.
HAVE YOU FORGOTTEN ?!

Because this is the same - an effort to balance game (LOTD in this case), for the good of us - all players.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Spoiler:
Image

Ads
User avatar
Jeliel80
Posts: 136

Re: LOTD balance anyone?

Post#52 » Tue Aug 16, 2022 3:59 pm

Obviously total cap for LOTD was ok when we had a proper population for RoR.
As total pop keeps going down and down... maybe you can lower the cap a bit, so both realms fill, dunno.

To be fair LOTD is a bit boring, and in this iteration strongly pushes to blob up, a situation that really doesn't need more incentive... as many guilds already often stack up.

I guess to use the live version, there is a lot of work to do still, so not really an option right now (mini instances, Lord that dropped weapon, etc.).
http://www.seventhlegion.net/
Jeliel - RP 87
Jelyel - DoK 86
Jel - WP 85
Jelielino - Shaman 85
Jelie - Zealot 83
Jelielina - AM 83

User avatar
Detangler
Posts: 1030

Re: LOTD balance anyone?

Post#53 » Tue Aug 16, 2022 5:05 pm

From what I recall, the coding for all the LotD public quests and bosses was lost to the sands of time, so its not really possible to just reinstall it. The entire thing would have to be built from the ground up by a small group of volunteers who hold this server together. Not ideal for them to spend precious time on that when there are other more pressing issues to attend to.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

User avatar
Vri
Posts: 620

Re: LOTD balance anyone?

Post#54 » Tue Aug 16, 2022 5:18 pm

NSKaneda wrote: Mon Aug 15, 2022 12:00 pm Order dominating in LotD - lol, git gud destro
Destro dominating in LotD - this cannot go on

Next step: allow only premade warbands in LotD to ensure even more balance and then watch Zandrii warfare die slowly, like other modes of the game that got "focused"
Nailed it.

User avatar
Alfa1986
Posts: 541

Re: LOTD balance anyone?

Post#55 » Wed Aug 17, 2022 5:28 am

Ninjagon wrote: Mon Aug 15, 2022 11:25 am LOTD - 14-08-2022 summary:

Order kills: 385
Destro kills: 1217

Zone population - we dont know, but Tier 2+:

Order: 41%
Destro: 59%

Conclusion: Destro farmed Order. No matter what Order can or cannot do, this is not balanced and not fun. Xrealm is a huge factor there too.

Solution: For good and competitive play, for good fights and for the fun, there should be equal population balance in the zone.

Discussion on:
strategic miscalculations cannot be corrected by tactical victories.
if you don’t have a normal, interesting scenario for the development of a confrontation, when you just launched some of players into N- zone, then no matter how many there are from different sides there will always be chaos and disorder. in fact, destro simply defeated order within the first 30 minutes, and then the whole game consisted of besiding the warcamp of order and making pew pew for the remaining hour and a half. maybe the problem is not the number of players?
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

User avatar
Templa
Posts: 170
Contact:

Re: LOTD balance anyone?

Post#56 » Wed Aug 17, 2022 10:19 am

Limit group size to 6 people.
Only let in x groups.
Image
Image Image

User avatar
Martok
Posts: 2109
Contact:

Re: LOTD balance anyone?

Post#57 » Wed Aug 17, 2022 8:27 pm

Nefarian78 wrote: Mon Aug 15, 2022 11:33 pmThe best part of RoR is that I don't even need to play the game to get the only actually good content left in the game. The drama, the **** flinging and the Dunning-Kruger lolcows on the forums.

You are truly inspiring. Obviously you are the only person on the planet aware of the meaning and thus able to employ a term such as Dunning-Kruger. I am truly in awe, thank you for gracing us plebs with the presence of someone who no longer even plays the game, for the wisdom and insight of those who have risen above sullying themselves by contact with the RoR Morlocks is truly what this server is lacking.
Welcome to Warhammer, No Fun Allowed!!

User avatar
Minisynn
Posts: 214

Re: LOTD balance anyone?

Post#58 » Wed Aug 17, 2022 10:41 pm

Martok wrote: Wed Aug 17, 2022 8:27 pm
Nefarian78 wrote: Mon Aug 15, 2022 11:33 pmThe best part of RoR is that I don't even need to play the game to get the only actually good content left in the game. The drama, the **** flinging and the Dunning-Kruger lolcows on the forums.

You are truly inspiring. Obviously you are the only person on the planet aware of the meaning and thus able to employ a term such as Dunning-Kruger. I am truly in awe, thank you for gracing us plebs with the presence of someone who no longer even plays the game, for the wisdom and insight of those who have risen above sullying themselves by contact with the RoR Morlocks is truly what this server is lacking.
Why do you always type like a caricature of a 17th century poet when you're trying to roast someone
Engineer enjoyer | Finnbarr/Fionnbharr | Finnmarr/Fionnbharra | Nightmare | Youtube
Image

Ads
User avatar
wonshot
Posts: 1193

Re: LOTD balance anyone?

Post#59 » Thu Aug 18, 2022 12:41 am

Ninjagon wrote: Mon Aug 15, 2022 11:25 am Zone population - we dont know, but Tier 2+:
Order: 41%
Destro: 59%
Solution: For good and competitive play, for good fights and for the fun, there should be equal population balance in the zone.
So I havnt seen anything in the patchnotes about a change to how many players are allowed into lotd, so we would have to lean on previous rounds where it was close and both sides filled it up. think there was one friday some months back where it came down to a difference of like 70points or less between which realm won. but that was even numbers, and many rounds since i had guildies in queue not getting in.
Heck even in the beginning of lotd launch we had to do more friday orvr extended events for players to get their weekly quota of resources to get in as it was contested and you needed a decent ammount to get in for your realm. then a couple of months ago it seemed like handing in 1 would get you in fairly easily and we stopped focusing on funneling resources to the guildies who didnt have as much playtime.

So if this whole topic was about attendance and numbers on both realms, but the same ammount is allowed to queue on both realms. Maybe this topic is not for everyone to debate, but instead more on order alliances, guilds and groups to figure out why they dont seem to be filling up (some community mangement numbers shreading light on if order actually fills up would be welcome)

I can only speak from personal expriences in lotd, but order rarely seemed to build warbands that could stand on their own. Either it was superstacking on discord, forming a Rolgrom zone-blob, doing the lutz smartblob or guilds going with what they had online without making lotd a priority.
Meanwhile on destro we often had the FMJ spearhead, and many times the 6-18man tryhards would be on destro chasing kills on the outskirts of the battles pulling more manpower from order than destro commited, leading to more map pressure for red.

Forced Entry never seemd to upprioritice the event in the sandbox, and they were probably the biggest order-only guild to face at the time. Leading to remaining order warbands to feel rather underwhelming in 24man fights as it was usually some alliance mixes or zoneblobs.

Best fights I had with <Just Respawn>, was always down at libery BO with destro 24man pulling 1-5 warbands down at times and doing pressure release for destro. One time they came one by one by one by one, and might have been the coolest fight ive had in 2022. By going to outskirts and doing our own thing fighting whatever came, only to coordinate if we went to an other BO in region chat to inform about our movement, not to drag a tail with us, but to make sure not more manpower was waisted going to one location. which i think we were the only ones doing that approach instead of trying to summon more to us.
Bombling 93BW

User avatar
Martok
Posts: 2109
Contact:

Re: LOTD balance anyone?

Post#60 » Thu Aug 18, 2022 12:51 am

Minisynn wrote: Wed Aug 17, 2022 10:41 pmWhy do you always type like a caricature of a 17th century poet when you're trying to roast someone

I used to teach literature, to include, of course, English Poetry. I have always felt it far more effective to phrase satire in the mold of "would I never trod this English earth or felt the flatteries which grow upon it! Ye have angels’ faces, but heaven knows your hearts" as opposed to simply stating "you suck."

Henry the VIII, by the way, Act Three Scene One.
Welcome to Warhammer, No Fun Allowed!!

Who is online

Users browsing this forum: Google [Bot] and 3 guests