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Anti-fun Live Event Scenario Objectives

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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Darks63
Posts: 651

Re: Anti-fun Live Event Scenario Objectives

Post#11 » Sun May 29, 2022 8:41 am

Boursk wrote: Sat May 28, 2022 4:24 pm One of the dumbest things was removing the guards and putting barriers instead.

It encourages spawn camping even more whereas before you could at least punt the players camping you into your own spawn and thus make a potential push happen as opposed to just sitting there.

Khaines Embrace, Blood of the Black Cairn, Battle for Praag, Ishas Temple; all of these scenarios would be better if the barriers weren't there.
Dwarf scs have similar issue where you have to drop down into the fight area and have no line of retreat to the spawn.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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vigilantsoul
Posts: 28

Re: Anti-fun Live Event Scenario Objectives

Post#12 » Sun May 29, 2022 4:55 pm

Talladego wrote: Sat May 28, 2022 2:14 pm Double slayer premades all day. Surrender at least denies them event progress.
the faster they finish thier sc goals the faster they gone

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Gobtar
Posts: 796

Re: Anti-fun Live Event Scenario Objectives

Post#13 » Sun May 29, 2022 5:43 pm

vigilantsoul wrote: Sun May 29, 2022 4:55 pm
the faster they finish thier sc goals the faster they gone

+50% RR...Why would they stop the Farm Train?
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