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Slayer's bug

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Nekher
Posts: 1

Slayer's bug

Post#1 » Mon Apr 25, 2022 9:58 am

Can someone explain me how the "slayer's bug" work? and when and if someone have the intention to fix that ridicolous (and insane) critical dmg?
Im tired to see the slayer train (2 buttons spam) in scenarios.

On this forum the "search bar" do not find nothing about this bug. And this sound strange too.

Regards

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ravezaar
Posts: 582

Re: Slayer's bug

Post#2 » Mon Apr 25, 2022 10:21 am

its the tactic Fierce Might wich is bugged how is on bugtracker. When a Slayer is below 15% HP it triggers to high dmg on Cits Only, upto 3-400%. This happens atm on DoTs like Onslaught, Cleft in Twain aso NOT on skills with DD and not on ID as that count as DD.

Tired of seeing 2 button Slayer in SC, I seriously doubt u see this bug effect there, to have it in effect a group has to keep the Slayer at a Dangerous low HP% something a pug grp could never ever do. This has mostly bin abused by premade Guild WBs.

The fact u dying in SC is NOT just due to this, its cause they are a great aoe dps class.

Read on it on bugtracker, 19-0 in Lotd, every City in months are won by Des if this was SO insane it sure dosent seem to have an impact does it so calm down. Devs said they fixing it
GAME OVER MAN, GAME OVER
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Omegus
Posts: 1530

Re: Slayer's bug

Post#3 » Mon Apr 25, 2022 10:25 am

Bugs are on the bug tracker. The tactic that increases your crit damage based on health (Fierce Might) has a weird interaction with DoTs where the crit damage increased for that DoT each time it ticks. The main DoT being (ab)used is Onslaught (the AoE DoT). If the dot isnin it's 3rd/final tick and the Slayer is at low health and it crits then the damage is much higher than it should be.

The bug doesn't affect direct damage attacks, and thankfully (for once...) inevitable doom is not treated as a DoT ability.
Zomega
Gone as of autumn 2024.

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Xergon
Posts: 798

Re: Slayer's bug

Post#4 » Mon Apr 25, 2022 10:45 am

Let me explain...

Atm there is one known bug which is described here: https://github.com/WarEmu/WarBugs/issues/20040

This bug ONLY works when specific conditions are met described on that post above.
BUT let me tell one thing, there is no Slayer who use that bug in PvP, and if he there is, to make this bug actually reliable in PvP is practically impossible to recreate, because you most likely gonna be dead before you will see value from it.

The Slayer bug is kinda meme that destro players troll in /3 or scenario chat to explain why they are losing. The Truth is that Slayers, with proper support, is just simply that strong in PvP, specially in the Howling Gorge scenario where enemy is stacked so heavily together.

So yes, even if that bug will be fixed, dont think that suddenly you start winning scenarios...
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Xergon
Posts: 798

Re: Slayer's bug

Post#5 » Mon Apr 25, 2022 10:50 am

ravezaar wrote: Mon Apr 25, 2022 10:21 am Read on it on bugtracker, 19-0 in Lotd, every City in months are won by Des if this was SO insane it sure dosent seem to have an impact does it so calm down. Devs said they fixing it
Ofc you could not hold yourself from spreading invalid biased information. Seems like you missed very big thread about the actual data facts:
viewtopic.php?f=8&t=48128&sid=11e9f4a1b ... 5141528965
If you need help reading data and taking real facts from it let me know, i can help.
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ravezaar
Posts: 582

Re: Slayer's bug

Post#6 » Mon Apr 25, 2022 10:53 am

Its fine Xerg we never really agreed, we can continue to avoid each other. Iam ok with that
GAME OVER MAN, GAME OVER
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Sofong
Posts: 554

Re: Slayer's bug

Post#7 » Mon Apr 25, 2022 11:09 am

they are broken as f with or without that bug

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Lion1986
Posts: 488

Re: Slayer's bug

Post#8 » Mon Apr 25, 2022 1:24 pm

well as destro I can say we adopted a very neat strategy (not always as global chat is not always the same in LOTD)

1)we got 2 wb that focus on objectives (sometimes 1 only)
2)the remaining are gonna give order zerg because average order "OMG TOP KILLZ IM PRUU!1!!" mentality which actually help us.
3) ?????
4)Profit

By the way thanks for last land of the dead event, was very funny :D
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