i made the conf file but it dosent work for me launcher is still blacked
what extension that conf file should have? do i need to install anything from vulkan?
edit: nvm you need to be carefull it's not saved as txt extension, need flag "all files"
btw:
-what shader model 2,3 etc do?
- sometimes i noted i get some mesh texture bug in game using the proxy, tough they done makle any lag they are boring, any other noted the same thing?
[DX9 > DX12 PROXY] Further Performance Boosting
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Re: [DX9 > DX12 PROXY] Further Performance Boosting
instead use reshade try chagne in gpu the pixel format ino RGB from yrc (put 4:4:4), it is the old screen pixel format and war original format, it have more intense colors / saturated.
Re: [DX9 > DX12 PROXY] Further Performance Boosting
I'm interested about how to do that (and where to find that option, is this a command line to include in the DXVK.conf ? My Nvidia control panel wont let me change that setting, or do I need something like nVidia inspector ?
The thing about reshade is it makes me crispier textures, reinforced contrasts and such (and I hoped to use shaders like pascal faked global illumination/raytracing as well, did test if it can work but in recent games it does), and I'm not sure I can modify DXVK rendering to improve base game as mush as ReShade is doing...
Base game is really ugly to me, nothing to do I'm scared about returning to old rendering now... :p
Re: [DX9 > DX12 PROXY] Further Performance Boosting
no, no , you must go into your gpu program, radeon/nividia etc, in general setting /preference, LF: "pixel format " or something that show as option RBG 4:4:4 or 4:4:2 OR YCbcr 4:4:4 or 4:4:2 etc
rgb is the old vga format which fuse red/blue/green the new hd screen use Ycbcr which fuse red light etc duno really how that work, the old pixel color was more satured/intense
rbg need less gamma in war setting
ycbcr need more gamma in war setting
to show similar gamma visual result, then the rgb appear as more "grimdark" and satured;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
btw here an exemple for the .conf i made not sure if it's working all properly
Code: Select all
[WAR.exe]
d3d9.samplerAnisotropy = 16
d3d9.maxFrameRate = 90
dxvk.enableAsync = true
[WAR-64.exe]
d3d9.samplerAnisotropy = 16
d3d9.maxFrameRate = 90
dxvk.enableAsync = true
[RoRLauncher.exe]
d3d9.shaderModel = 1
Code: Select all
OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
Spoiler:
Spoiler:
Re: [DX9 > DX12 PROXY] Further Performance Boosting
So I tested without reshade (win7 64 under gtx 1080 and 473.04 lastest available drivers), using 32 bits exe :
v1.9 : working, but crash after ~30min of play (in non-crowded zone)
v1.10 : doesnt launch (black screen + close after splash)
v1.10.1 + Async : working, but crash after ~30min of play (in crowded zone)
One of crash log (the 1.10.1 version) :
So results are some kind of meh on my end : I feel greater fluidity, especially when heavy load (fps got from 4 to 15 fps when fighting boss and all effect activated), and overall less "hangouts" when respawning or displaying plenty people around, so it's definately working.
But the instability (looks like to crash after exactly the same time ingame) is for now a big no ; I managed to completely avoid crashes so far by reducing played effects and shutting down combat log, but it game randomly crashes with DXVK it's clearly not worth the little gain to my taste (espacially since it can cost you a defense of a fort).
v1.9 : working, but crash after ~30min of play (in non-crowded zone)
v1.10 : doesnt launch (black screen + close after splash)
v1.10.1 + Async : working, but crash after ~30min of play (in crowded zone)
One of crash log (the 1.10.1 version) :
Spoiler:
But the instability (looks like to crash after exactly the same time ingame) is for now a big no ; I managed to completely avoid crashes so far by reducing played effects and shutting down combat log, but it game randomly crashes with DXVK it's clearly not worth the little gain to my taste (espacially since it can cost you a defense of a fort).
Re: [DX9 > DX12 PROXY] Further Performance Boosting
Crash aftair 30+/- sounds to me as a cache problem and not something else, have u made your virtual memory change ? How much RAM do you have and how much the system uses ? Do you get the crash only when using dxvk ?Fenris78 wrote: ↑Sat Apr 02, 2022 12:40 am So I tested without reshade (win7 64 under gtx 1080 and 473.04 lastest available drivers), using 32 bits exe :
v1.9 : working, but crash after ~30min of play (in non-crowded zone)
v1.10 : doesnt launch (black screen + close after splash)
v1.10.1 + Async : working, but crash after ~30min of play (in crowded zone)
One of crash log (the 1.10.1 version) :So results are some kind of meh on my end : I feel greater fluidity, especially when heavy load (fps got from 4 to 15 fps when fighting boss and all effect activated), and overall less "hangouts" when respawning or displaying plenty people around, so it's definately working.Spoiler:
But the instability (looks like to crash after exactly the same time ingame) is for now a big no ; I managed to completely avoid crashes so far by reducing played effects and shutting down combat log, but it game randomly crashes with DXVK it's clearly not worth the little gain to my taste (espacially since it can cost you a defense of a fort).
"If you want to know who you are, you have to look at your real self and acknowledge what you see."
Darkenya [WE]
Darkenya [WE]
Re: [DX9 > DX12 PROXY] Further Performance Boosting
I have 64 Gb RAM, disabled DEP globally (with cmd command), but did have a 3Gb virtual memory (manually setup) on my C: drive (RoR is on another disk), and my dxvk.conf run with :
Spoiler:
I dont have access to that feature in nvidia control panel (I searched everywhere), and running the game in windowed mode, I dont have access to ingame gamma either. Guess I'll have to use nVidia profile inspector to get access to finer and deeper graphical options then.
Re: [DX9 > DX12 PROXY] Further Performance Boosting
Fenr it should be in screen/colors section not inside overclock or stuff, are you sure?
About crash, check into system app to see the application error for the crash, also some high OC and bad nvidia/radeon sofrware can make game crash.
I had th same problem on my machine. Usually my guide cover most thing, you could try also by delete art myp 1-2-3 and sound.myp and redownload em via torrent. Those can easily lead to crash if corrupted.
NB i discovered that these vulkan proxy need to build the chace over time so every time you pass trought a map you will go smoother and smoother.
There a tool i found but i cannot make it work,maybe it need vulkan installed ( and so we need someone with linux) to merge the various chace we all could provide from our folders. Now im not at home maybe monday i can share that thread.
Atm im using 1.10.1 because i saw they added some
2d image share function or somethimg like that specificaly to help d9 to d11 . Wanna see if it help someway maybe with war mesh etc or something like that.
I also got some artifact/mesh small bug with 1.10 upon log in char selection. Usualy it get fix by press server and relog in char screen.
@fenr also this setting seems strange you should prob delete it from dxvk.conf and go with simpler set up
d3d9.maxAvailableMemory = 10240
Also antialiaing x8 seems taxing for no real improvement, considering d11 alredy should provide antialaising of sort i would delete also that string.
About crash, check into system app to see the application error for the crash, also some high OC and bad nvidia/radeon sofrware can make game crash.
I had th same problem on my machine. Usually my guide cover most thing, you could try also by delete art myp 1-2-3 and sound.myp and redownload em via torrent. Those can easily lead to crash if corrupted.
NB i discovered that these vulkan proxy need to build the chace over time so every time you pass trought a map you will go smoother and smoother.
There a tool i found but i cannot make it work,maybe it need vulkan installed ( and so we need someone with linux) to merge the various chace we all could provide from our folders. Now im not at home maybe monday i can share that thread.
Atm im using 1.10.1 because i saw they added some
2d image share function or somethimg like that specificaly to help d9 to d11 . Wanna see if it help someway maybe with war mesh etc or something like that.
I also got some artifact/mesh small bug with 1.10 upon log in char selection. Usualy it get fix by press server and relog in char screen.
@fenr also this setting seems strange you should prob delete it from dxvk.conf and go with simpler set up
d3d9.maxAvailableMemory = 10240
Also antialiaing x8 seems taxing for no real improvement, considering d11 alredy should provide antialaising of sort i would delete also that string.
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Re: [DX9 > DX12 PROXY] Further Performance Boosting
WAR can't use more than 4gb ram so the fact you set it to 10gb might be a problem?Fenris78 wrote: ↑Sat Apr 02, 2022 11:25 amI have 64 Gb RAM, disabled DEP globally (with cmd command), but did have a 3Gb virtual memory (manually setup) on my C: drive (RoR is on another disk), and my dxvk.conf run with :I'll try with disabled VM for all disks to see if it changes anything...Spoiler:
I dont have access to that feature in nvidia control panel (I searched everywhere), and running the game in windowed mode, I dont have access to ingame gamma either. Guess I'll have to use nVidia profile inspector to get access to finer and deeper graphical options then.
Re: [DX9 > DX12 PROXY] Further Performance Boosting
With 65GB RAM you should be able to create a better VM memory, Check the maths from the guide I dont remember.Fenris78 wrote: ↑Sat Apr 02, 2022 11:25 amI have 64 Gb RAM, disabled DEP globally (with cmd command), but did have a 3Gb virtual memory (manually setup) on my C: drive (RoR is on another disk), and my dxvk.conf run with :I'll try with disabled VM for all disks to see if it changes anything...Spoiler:
I dont have access to that feature in nvidia control panel (I searched everywhere), and running the game in windowed mode, I dont have access to ingame gamma either. Guess I'll have to use nVidia profile inspector to get access to finer and deeper graphical options then.
"If you want to know who you are, you have to look at your real self and acknowledge what you see."
Darkenya [WE]
Darkenya [WE]
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