Parallell86 wrote: ↑Fri Mar 18, 2022 9:37 am
if you wanna play scenarios then play scenarios.
why make the entire game into a scenario? why do we have scenarios then? RVR is meant to be freeroaming PVP.
Thats great. Because how RvR is now, it is not PvP. There is nothing in the current state of RvR that is PvP.
Any PvP that happens in RvR is by chance, none of it is needed to progress a zone. RvR is entirely PvE based right now. The best option to have PvP in the game right now is only SCs.
During non peak times, when only 1-2 wbs are present in the game and some of them avoid active zones to run boxes in non player dominant zones, there is hardly any PvP.
When the population is at peak times, its very easy to find PvP, even then players intentionally avoid each other without any reason.
RvR is not based on PvP, it is optional. People who want to PvP in RvR should have just as much options as those who dont. RvR has for some reason turned into a box running simulation. There is no choice for PvP in RvR if you want to. Its all by luck and chance and if you happen to run into the enemy.
The best time for PvP in RvR is at keep defense/takes, because this is the best chance to find the enemy, its the only real time to find PvP, especially during non peak times.
The mechanics introduced into RvR to help on defense, increase door/lord health. The boxes only repair door 2%!, 2% is nothing! If you want this to have any significant the number should be increased to 5-10%, this will almost guarantee the attacking side needs to hold BOs while attacking. Having 4 BOs always open at the same time is another issue. There are too many places to run to, there are too many options on how to not find the enemy, especially at non peak times.
If only 2 BOs were open at anytime, if BOs had more influence on door/lord heal, this would force the players onto BOs to fight more. RvR is not about fighting, there is nothing in RvR that determines fighting to advance the zone. It is based on running boxes, not fighting. People do not fight over BOs, they capture the BO and leave. They have to roam the zone looking for the enemy to engage, especially during non peak times.
Introducing a SC like system would give the players who enjoy PvP more reason to be in the lake and more direction on where to go and find fights during non keep take/defense times, at any time of the day, high or low population.
Limiting the number of BOs open and increasing their influence on zone mechanics, would also make players need to fight over them more. There is no reason to fight over any BO, it remains captured even if no one is on it! You have no idea if anyone is there. As soon as you capture the BO you grab the box and go, which even more lowers the chance of finding anyone. If BOs only produced boxes on capture and needed to be held, this would increase activity on BOs, plus only 2 of them being open at any time, would add even more fighting. RvR is not based on any of this, it is based on avoidance, nothing in RvR right now is based on fighting the enemy, it is an option. Is RvR only meant to be for those who want to PvE?
Lion1986 wrote: ↑Fri Mar 18, 2022 9:41 am
Parallell86 wrote: ↑Fri Mar 18, 2022 9:37 am
if you wanna play scenarios then play scenarios.
why make the entire game into a scenario? why do we have scenarios then? RVR is meant to be freeroaming PVP.
so far, and for sure I am the one mistaken, is not "free roaming" more like "wait under flag to create spawn and deliver it". I fail to see where the "free " sits.
Yes. There was a thread awhile ago, made by guilds discussing about how difficult meaningful PvP is to have in RvR, it had some 10+ Pages. I forget this thread or where it went. At the time of 10 pages there was no response by any dev on the state of PvP in RvR.
It seems RvR is heavily influenced by PvE type players. Anytime PvP is mentioned in RvR and how better of systems could be introduced that require PvP, it is a huge topic and you are shat on for even mentioning it. The change to war crests is great for the game. Now I want more options to PvP, rather than just SCs, or having to roam RvR to find action.