Does the build/mastery switcher at the career trainer save/restore action bars? It's been a while since I looked at it but I thought I remembered it updating the action bars too. If not, then there is a gap in the addon ecosystem for saving and restoring actionbar configurations (out of combat of course), much like ClosetGoblin does for gear.Morradin wrote: Sat Jan 29, 2022 6:44 am Since it is ok for new addons that auto target hurt players for healing and guard (War Triage and Guard addons), can we also update the In game sequencer to skip abilities not useable?
Prime example, Warrior Priest / DoK
Both classes have damage/ snare-root breaking/ protective abilities that work with certain mastery trees and not others. So if say I am playing heal spec, and want to switch to 2h or shield spec, I have to manually sit and move abilities into main ability bar, and others out.
With NB I could stack the abilities and NB would use appropriate ability depending on if I had a Book/Cup, or Shield, or 2h/Dual wield.
Saying someone has no clue how NB works and then saying that all NB did was pick the first working ability in a stack is a bit ironic. NB could also pick between multiple "working" abilities based on other conditions such as buff/debuff timers on your targets, and then swap abilities in combat based on these decisions.Morradin wrote: Sun Jan 30, 2022 12:47 amObvious you have no clue how NB worked do you?
Just like War triage except instead of targeting people, it target usable abilities. NB picked first working ability in a stack, and that is it. The player still had to play the ability or not and play another on another stack. NB did not automate anything, p-layers still had to use their keyboards and mice. Just like War Triage and SwiftAssist target players, it is still up to players to use the abilities.
So... if it is ok for War Triage to skip a healthy player, why is it not ok for the sequencer to skip an unusable ability? If you do not see that both are the same then you have a wrongly placed bias.
Remember: decision making via add-ons has not been banned. All that has been blocked is the ability to change action bars and keybindings while in combat, and then a very basic sequencer was added to allow for some very limited use cases. Automation and decision making in general is not restricted, only swapping abilities/keybinds while in combat. WarTriage and EZ-Guard do not swap abilities while in combat, so are not banned.
Yes. Yes NB did. That was the whole problem with it. You could literally setup NB swap your abilities based on what effects were on your target, e.g. skip your snare if the target is already snared (by anyone), skip your heal debuff if the target is already heal debuffed (by anyone, not just you), skip your armour buff if already buffed, etc. You might not have used it for that, but it was definitely used like that; the ability to pick which ability to use based on a bunch of custom checks was a key part of NB.Morradin wrote: Tue Feb 01, 2022 11:19 pmThe in game sequencer does not cycle debuffs, shielding, or anything else you mention. (reality is NB did not do that either, but I digress.)
Another fun one: if you are channelling an ability then usually you get a buff put on you with the name of the ability being channelled. An enemy targeting you with NB installed can have it prioritise a taunt/interrupt if it detects one of those channelling buffs, allowing for almost instant interrupts.
How are they pretending it doesn't exist when they have fixed a load of the existing work-arounds and the others are publicly listed on the bug tracker waiting to be fixed? You know, like the one you mentioned: https://github.com/WarEmu/WarBugs/issues/19537mynban wrote: Sun Jan 30, 2022 5:16 amAlso why is the dev team pretending that underground version of NB that swaps skill bar instead single skill doesn't exist?
Where do you think some of these "underground" versions of NB got their inspiration from

There's also probably a dug-so-deep-underground-it-came-up-on-the-other-side-of-the-world version that stops you from using CC abilities if the target is immune that uses the secret knowledge contained in this definitely-not-public bug tracker ticket: https://github.com/WarEmu/WarBugs/issues/19541 (actually, in this case the ticket was inspired by the work-around found by that add-on).