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[Suggestion] Swap Reikland Manufactory scen

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Libra
Posts: 551

Re: [Suggestion] Swap Reikland Manufactory scen

Post#31 » Sun Jul 12, 2015 4:22 pm

Libra wrote:I prefer Reikland Factory.
Sephanol - Chosen || Saora - Magus

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noisestorm
Posts: 1727

Re: [Suggestion] Swap Reikland Manufactory scen

Post#32 » Sun Jul 12, 2015 6:14 pm

I believe the problem that a lot of people dont see: In former warhammer there never were so many amounts of premade SCs in Tiers 1+2. hence they all 'remember it as funnier' as it actually might be. If i could wish for a SC i would ask for Phoenix Gate. This one had compared to Khaines Embrace a map 3 times bigger and way way more open field, with more than 1 exit. Also its easier to finish quickly as winning team

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Telen
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Re: [Suggestion] Swap Reikland Manufactory scen

Post#33 » Sun Jul 12, 2015 6:17 pm

Really war scenarios are never going to be as good as other mmos. The system just isnt there. No arenas, no ladders, no ratings to sort queue. Concentrate on rvr.
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navis
Posts: 784

Re: [Suggestion] Swap Reikland Manufactory scen

Post#34 » Sun Jul 12, 2015 7:57 pm

Sorry, RF is really fun. If yall don't like it then you are just playing to farm.. THere is really lots of sniper locs and fun for the roaming feel.

Make it better just tweak the rewards and mechanic such as make holding all points a insta-win.. or maybe make the capping easier so less time is spent standing around on the Objectives...
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magter3001
Posts: 1284

Re: [Suggestion] Swap Reikland Manufactory scen

Post#35 » Sun Jul 12, 2015 8:37 pm

navis wrote:Sorry, RF is really fun. If yall don't like it then you are just playing to farm.. THere is really lots of sniper locs and fun for the roaming feel.

Make it better just tweak the rewards and mechanic such as make holding all points a insta-win.. or maybe make the capping easier so less time is spent standing around on the Objectives...
Or make it 6v6 and remove the Landing flag.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Coryphaus
Posts: 2230

Re: [Suggestion] Swap Reikland Manufactory scen

Post#36 » Mon Jul 13, 2015 12:37 am

magter3001 wrote: remove the Landing flag.

or just do this
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Telen
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Re: [Suggestion] Swap Reikland Manufactory scen

Post#37 » Mon Jul 13, 2015 12:39 am

magter3001 wrote:
navis wrote:Sorry, RF is really fun. If yall don't like it then you are just playing to farm.. THere is really lots of sniper locs and fun for the roaming feel.

Make it better just tweak the rewards and mechanic such as make holding all points a insta-win.. or maybe make the capping easier so less time is spent standing around on the Objectives...
Or make it 6v6 and remove the Landing flag.
6v6 wont really work unless you have a ladder system like in swtor that puts pres against pres.
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Mez
Posts: 730

Re: [Suggestion] Swap Reikland Manufactory scen

Post#38 » Mon Jul 20, 2015 4:35 am

SUP.

Reikland Factory was a live event map that lasted 1 week and came with a quest to run up ladders and down into the basement in search for halfling pies. The map was meant to break up parties and scatter fighting into more of a hide and seek or flash light tag type of pvp as you fight over the right to loot pies. It is not for tier 2 nor captures the holy trinity (dps/heal/tank) type of RvR that makes the game so popular.

Gates of Ekrund needs to be removed due to wall issues. One of the biggest issues on LIVE was people dying and not knowing how, or frustration at loss of control of their characters with no chance to fight. In current form, Gates of Ekrund is the highest threat to casuals keeping logged into the server.

The best maps will have more open space and allow for the holy trinity to unfold. Mourkain Temple, Battle for Praag, High Pass Cemetary, Logrin's Forge, Temple of Isha, Maw of Madness, Reikland Hills, Searpant's Passage, Talabec Dam, (new) Phoenix Gate, Howling Gorge, Eternal Cit (6's), Black Fire basin are all examples of a pure RvR map emphasizing on team work, class role and lack of terrain restrictions to qq about. We should definitely get one of these in the game asap.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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wargrimnir
Head Game Master
Posts: 8425
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Re: [Suggestion] Swap Reikland Manufactory scen

Post#39 » Tue Jul 21, 2015 10:12 pm

Mez wrote:SUP.
Spoiler:
Reikland Factory was a live event map that lasted 1 week and came with a quest to run up ladders and down into the basement in search for halfling pies. The map was meant to break up parties and scatter fighting into more of a hide and seek or flash light tag type of pvp as you fight over the right to loot pies. It is not for tier 2 nor captures the holy trinity (dps/heal/tank) type of RvR that makes the game so popular.

Gates of Ekrund needs to be removed due to wall issues. One of the biggest issues on LIVE was people dying and not knowing how, or frustration at loss of control of their characters with no chance to fight. In current form, Gates of Ekrund is the highest threat to casuals keeping logged into the server.

The best maps will have more open space and allow for the holy trinity to unfold. Mourkain Temple, Battle for Praag, High Pass Cemetary, Logrin's Forge, Temple of Isha, Maw of Madness, Reikland Hills, Searpant's Passage, Talabec Dam, (new) Phoenix Gate, Howling Gorge, Eternal Cit (6's), Black Fire basin are all examples of a pure RvR map emphasizing on team work, class role and lack of terrain restrictions to qq about. We should definitely get one of these in the game asap.
I strongly opposed the patch when Mythic decided to trash most of these excellent scenarios and would love to see them make a return. Nordenwatch is really big without decent mounts, and GoE/RF have all the issues with LoS not working properly. Logrin's Forge and Battle for Praag would be at the top of my list to replace them.
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Azarael
Posts: 5332

Re: [Suggestion] Swap Reikland Manufactory scen

Post#40 » Tue Jul 21, 2015 10:14 pm

Duly noted. I, too, am opposed to removing content rather than reworking it, as I've tried to do with Reikland Factory.

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