A long time ago back on live, and at least for a fair portion of RoR, a major aspect of the 6 Mdps archtypes was that 2 of them got stealth and a theoretically infinite snare, the other 4 got a speed buff and a less useful snare. So I question how is it fair/balanced for the stealth toons to now have a charge of their own in addition to the stealth system? and indeed a charge that is arguably superior to that of the original 4 chargers since it provides 2s of valuable disorientation and the ability to refresh their stealth-breaking skills, and at least according to the tooltip the speed buff dosn't end when you use another ability (it's been a long time since I played a stealth toon so that may not be the case, I dont remember)
And everybodies favorite subject: rampage - how is it even possible that such a ludicrously unbalanced/overpowered skill is even in the game at all?
Consider the following:
The only downside to the skill is the loss of rage, which can be countered with a tactic if the slayer wishes or just accepted as a temporary setback
10-20s (rage dependant) of undefendable attacks on a 30s CD is more powerful the old LOTD pocket items (7s undefendable on a 5m CD if I remember rightly), and also far superior to the various defence buffing M1's. Off the top of my head I would say that the only other skill in the game which has a similar power level is the RP/Zealot buff which gives them 50% incoming dmg reduction, but that dosnt even last for 10s and has a 3 minute CD
It is the 1st skill on it's mastery tree which means it can be easily worked into any build the slayer wishes to use at a cost of 6 mastery points rather than the 14 that a lot of powerful skills cost, the comparable skill for a choppa is a med/low damage rage dump that restores 100AP - a skill which I don't think I've ever seen anybody use
The only possible counters to the skill are (A) kill the slayer, (B) remove the buff, or (C) escape. In the case of A that can be pretty tough since slayers rarely travel without guards/heals, B requires you to be a particular class (I forget which) and also to get past the slayers defences, it also requires the sheer dumb luck of removing that one particular buff out of however many they may have on them at the time, and C is going to be hopelessly dependent on both your own class, and the intelligence of whoever you happen to be fighting at the time, an intelligent slayer can prevent the escape of most enemies with the proper use of his crowd control skills
In game play mechanic terms rampage is very possibly the most powerful skill in the game, both in terms of its own power and the lack of effective countermeasures
On a non-game related note the name of the skill "rampage" implies that the slayer is wildly beating through the enemies defences with little or no regard to his own survival (very loreful), and if that is indeed the case it would suggest that the skill should also place some sort of debuff on the slayers own survivability, or perhaps be restricted to use with 2h weapons
And to avoid accusations of bias I will also point out that quite some time ago marauders and white lions had a minimum range placed on their pulls in order to prevent their use at melee range, the effect of which was to essentially give them 2-4s of combat time in which the enemy had little or no control of their character (hilariously over-effective against any class on which the majority of skills have a build time), in addition to any other control-imparing skills they might possess - however a choppa still maintains the ability to pull people at point-blank range, lifting them into the air and granting himself much the same effect as was removed from the mara/WL for being to powerful, however it does cost him 14 mastery points to gain that ability as opposed to the 6 I pointed out earlier with regard to rampage
I'm open to constructive feedback on why these things should/shouldn't be altered/removed...
Two questions of balance...
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Re: Two questions of balance...
And another rampage whine. 
Well you forgot: D knock the slayer away, see him running back to the frontline.
C pull the slayer with one of the 3 destro pulls, and kill him without his guard.
GHASP? How can destro have 3 working rvr pulls and order only 1?

Well you forgot: D knock the slayer away, see him running back to the frontline.
C pull the slayer with one of the 3 destro pulls, and kill him without his guard.
GHASP? How can destro have 3 working rvr pulls and order only 1?

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Re: Two questions of balance...
Even a monkey would know that that ability is broken, if not, the game would not be a premade simulation rampage right now, it disgusts me to use my slayer, it is ridiculously powerful, but right now it is the only way we have or has the order to win , with the premade rampage simulator. First BA was abused, now it is Rampage, the next thing that will be for the choppa to fly. Anyway, the game has been dead for a long time. And do not notice so much the WB you take only with rampage slayer simulation o.-
- wildwindblows
- Posts: 467
Re: Two questions of balance...
Pulls are too slow so any tank can easily catch the pulled person. Yeah, rampage is too OP if it is not severedGlorian wrote: Wed Dec 15, 2021 4:46 pm And another rampage whine.
Well you forgot: D knock the slayer away, see him running back to the frontline.
C pull the slayer with one of the 3 destro pulls, and kill him without his guard.
GHASP? How can destro have 3 working rvr pulls and order only 1?

Re: Two questions of balance...
Well in my opinion the lack of balance and consideration to such obvious things is the fundamental issue with population.
I remember how long it took the balance team to do something with BW bomb bands. Only to see close equivelent reappear with slayer blobs as the tool set to stop the blobs got nerfed.
I remember how long it took the balance team to do something with BW bomb bands. Only to see close equivelent reappear with slayer blobs as the tool set to stop the blobs got nerfed.
- MightyPhred
- Posts: 114
Re: Two questions of balance...
I supplied logical reason, not whiningGlorian wrote: Wed Dec 15, 2021 4:46 pm And another rampage whine.
Well you forgot: D knock the slayer away, see him running back to the frontline.
C pull the slayer with one of the 3 destro pulls, and kill him without his guard.
GHASP? How can destro have 3 working rvr pulls and order only 1?
I didnt forget "D", knocking the slayer back is part of the the "escape" option and one that the slayer can counter with snarebreak/charge
Order gets 2 pulls (engi/WL) compared to destros 3, and 2 of those 3 pulls are unpredictable since they grab random targets, they cant be relied on to pull slayers away from their guards and may even pull a slayer *and* his guard into combat - only the mara/WL pull which is shared equally by both realms has even the slightest chance of being effectively used in rvr to separate an enemy from his guard (yes, I know this isnt taking punts into account)
If your going to accuse someone of whining you might want to make sure you have your facts right first
For future reference I'm not going to waste time responding to anyone who makes asinine comments like this
Last edited by MightyPhred on Wed Dec 15, 2021 5:48 pm, edited 1 time in total.
- wargrimnir
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Re: Two questions of balance...
Only doing this for blatant sockpuppet accounts. New balance complaint of the week doesn't break any rules, to be expected really.
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Re: Two questions of balance...
One destro pull is literally random pull. Not to mention pulls are unreliable. If you are getting pulled you need to learn how to position yourself.Glorian wrote: Wed Dec 15, 2021 4:46 pm And another rampage whine.
Well you forgot: D knock the slayer away, see him running back to the frontline.
C pull the slayer with one of the 3 destro pulls, and kill him without his guard.
GHASP? How can destro have 3 working rvr pulls and order only 1?
Re: Two questions of balance...
Thx for clarification...at this point i though you were running some kind of bot to delete posts cointaining a certain key words....slayer+rampage+nerf for examplewargrimnir wrote: Wed Dec 15, 2021 5:41 pmOnly doing this for blatant sockpuppet accounts. New balance complaint of the week doesn't break any rules, to be expected really.



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