There was an in depth reply, but then it struck me that this already happened not long ago.
Kudos to Uchoo for summing it up back than.
Back on the topic:Uchoo wrote: ↑Sun Nov 01, 2020 5:44 pmJust stop lol. EVERYTHING you say is wrong. The only thing you have proven wrong is yourself. Everything you post is anecdotal, a logical fallacy or a flat-out lie. Btw, you realize that admitting that you never used MS even further destroys the credibility which you never had, right? You're just a troll.
Anyway, I was hoping to get more feedback from the community but seeing as it's just Detrap left in here, time to talk to staff.
WW needs to be changed to no target like BO.
10% healdebuff is nothing to write home about compared to losing spammable, CHEAP, 2 stance, spirit frontal aoe. Elemental resist debuff on the other hand...Phoenix Wing - Change to 10s cooldown, move to perfect stance, add 10% heal debuff for 10s. Two hander spec brings nothing particularly interesting to the table, at least having some kind of debuff on this ability would provide a reason. Heal debuff off the table, feel free to substitute something else of value. It just needs something. The damage sure isn't worth it.
AgreePerfect Defenses - 5% stacking defense bonuses (10% max) on stance change (excluding sudden shift) that lasts for 3s. Basically if you are constantly moving through your stances and attacking, you get the bonus. You stop, you get nothing. Embraces the mechanic and the identity of SM as an "offensive" or active tank.
AgreeCalming Winds - As above change tactic to embrace the mechanic. 10% stacking disrupt bonus (20% max) on stance change (excluding sudden shift) that lasts for 3s. Same reasoning as above.
AgreeEagle's Flight - Change to 10s cooldown and maintain 25% parry. May be just style preference but I find it annoying having to choose to maintain this all the time or do something else. Rather have it be long enough I can work through a couple of different rotations whether it hits or not.
I love this idea.Gusting Winds - Change name to "Cyclonic Vortex" and change from punt to pull. Maintain 10s cooldown. I'd miss bridge punting but that is about all I'd miss with this change.
How about improving the Blessings of Heaven, Isha's Protection and Bolstering Enchantment tactics each to increase SM outgoing heal by 10% ?Lastly, if "HealMaster" is supposed to be a thing then "Blessing of Heaven" and "Bolstering Enchantments" need to heal for at least double current strength on others. SwordMaster self-healing should be same or zero if that balances out the books.