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We got balance problem? Really?

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EggYolkeo
Posts: 14

Re: We got balance problem? Really?

Post#81 » Mon Mar 22, 2021 1:56 am

Sulorie wrote: Sat Mar 20, 2021 3:55 pm Those who get sucked in have guard, no?
Seeing that GTDC is 40ft, and guard range is 30ft.. No, they would not have guard if pulled in at max range (and within that short amount of time they would more than likely die to the blob aoe, even before their feet touch the ground).

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EggYolkeo
Posts: 14

Re: We got balance problem? Really?

Post#82 » Mon Mar 22, 2021 2:03 am

Tbh, if I'm ever playing from a destro point of view, there's literally nothing that will randomly put you out of position (besides a punt of course).. From an Order point of view, it feels like you're in a pinball machine with the amount of CC that doesn't give immunity (should see how high you can go after being knockbacked by a SH, then bouncing off the top of a zealot channeling their AOE knockback, then being chosen tactic punted, oh boy...).

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Onigokko0101
Posts: 192

Re: We got balance problem? Really?

Post#83 » Mon Mar 22, 2021 9:05 am

EggYolkeo wrote: Mon Mar 22, 2021 2:03 am Tbh, if I'm ever playing from a destro point of view, there's literally nothing that will randomly put you out of position (besides a punt of course).. From an Order point of view, it feels like you're in a pinball machine with the amount of CC that doesn't give immunity (should see how high you can go after being knockbacked by a SH, then bouncing off the top of a zealot channeling their AOE knockback, then being chosen tactic punted, oh boy...).
On the flip side the amount of almost stupid damage Order can instantly put out without Morales is ridiculous.

Let Order get more cc wth a damage tradeoff and vice versa
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Sulorie
Posts: 7223

Re: We got balance problem? Really?

Post#84 » Mon Mar 22, 2021 9:18 am

EggYolkeo wrote: Mon Mar 22, 2021 1:56 am
Sulorie wrote: Sat Mar 20, 2021 3:55 pm Those who get sucked in have guard, no?
Seeing that GTDC is 40ft, and guard range is 30ft.. No, they would not have guard if pulled in at max range (and within that short amount of time they would more than likely die to the blob aoe, even before their feet touch the ground).
This would happen, if your guard tank is rooted to the ground, sleeping or just afk. There plenty ways to track your guard target and move with it. Enough time to move 10ft, even better if you stand between your teammate and the enemy blob.
Dying is no option.

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Jinxypie
Posts: 328

Re: We got balance problem? Really?

Post#85 » Mon Mar 22, 2021 3:24 pm

Sulorie wrote: Mon Mar 22, 2021 9:18 am
EggYolkeo wrote: Mon Mar 22, 2021 1:56 am
Sulorie wrote: Sat Mar 20, 2021 3:55 pm Those who get sucked in have guard, no?
Seeing that GTDC is 40ft, and guard range is 30ft.. No, they would not have guard if pulled in at max range (and within that short amount of time they would more than likely die to the blob aoe, even before their feet touch the ground).
This would happen, if your guard tank is rooted to the ground, sleeping or just afk. There plenty ways to track your guard target and move with it. Enough time to move 10ft, even better if you stand between your teammate and the enemy blob.
Exactly lol. You have to move 10ft in worst scenario to be in guard range again... Spoiled order.
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