zulnam wrote: ↑Thu Mar 11, 2021 10:13 am
Meanwhile Order doesn't have a good morale counter and blocker like Mara. SW's barrage needs Vengeful and even then it does 100 morale drain. So that's 200 morale drain every 30s vs 225 every 10s.
I had this document laying around since.. dunno 2 years now and unless someone can pinpoint me overlooking something, i do think a Dragongun WH can actually manage to prevent a Destro none pump class like a mara from ever reaching M2. in a perfect situation with WW from a Swordmaster.
The document shows the natural morale per sec from the WH draining on the target without pump. Eachtime Dragongun is available and used, it adjusts the morale value of the target(s) hit.
https://imgur.com/a/ZUwJp6r
It is a little beside the original point of the topic creator. And while I would wish to ever play in 24v24 on Order as a damagedealer, and not be hit by Bellows before slayers can even go Yellow. We also have to acknowledge that these Moralepump tactics take up one tacticslot, whenever the Bellow is used that is tecnically 10sec uptime and 50seconds downtime where the tactic is not providing anything for the user if we assume the fight is over before next Bellow or M3/M4 comes out.
Order still manages to win against destro when they have these Tank block-pumps. And that raises the question, how badly overtuned would Order's damage output be in case destro didnt have these mitigation tools(?) Dont get me wrong, i HATE being Perma bellowed, but yet still manage to get kills.
Destro have thematically always had the overall advantage on morale minigame. After damage moraledrops were nerfed to have internal barrier reduction within the same second, both realms lost some TTK burst. However the advantage of destro selfpumps and mitigation probably has to stay, looking at how many warband nerfs has hit destro on their advantages over the years.
Bellow being the big thing standing out, maybe moving it back to M3 and swap wih Raze to M2 now that morale bombing is not as potent.
Fun fact all these high rolling engineer and magus damage screenies are probably because they are standing in the back not getting hit by challenges and Bellows like the melee trains and then rocking in less mitigation rolls. However the melee ball is still the core carry with healdebuffs, singletarget/aoe hybrid preasure.
Am I the only one who were looking forward to the whole Tank moral overhaul from Wargrimnir and Natherul years back, because morales have been changed back and forth enough times to highlight these abilities are no longer a minigame but instead can be sole reason to pick up a careers on a city-slot or they can be an absolute needed must, in the case of M2 Bellow.